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It feels bad that the starting relic can't be replaced. Is it possible to have two starting relics, one for counting restarts, and one that gives Seek and potion slots?
Ruin feels unique enough to be an Uncommon card. It unlocks powerful synergies and is a solid card on its own.
There are a lot of cards that have cost reduction upgrades. I wish some of them had other things, especially Throw cards, since getting cost reduction on a Throw card is kinda bleh. It also makes Snecko Eye feel really sad. The unplayable that applies Slow is also basically a useless upgrade - maybe have it apply Slow once two separate times, so it shreds another Artifact charge?
Prepare shouldn't be an Arm card.
The starting deck feels generic, especially Desert Eagle. What if, iunno, IED gave 2 vulnerable but costed 2, and Desert Eagle was removed from the starter deck and/or made more complex?
Strength feels really strong on her, she has a ton of multi-hits. I don't know what to do about that, but I don't think Witch should cost 0, at least. Production + Witch is insane, since you can easily put them together with Seek.
The design of the starting relic is based on the original animation. I even considered adding the code of direct death when lost to the starting relic.
Yes, its strength is beyond my expectation. I will adjust it in the future.
It's really a useless upgrade, but I don't have a good idea to change it.
The slow strength also exceeded my expectation. 2 reload will achieve a very strong effect. I don't think it can be strengthened.
The Arm card is too strong. It is added to balance the strength.
This is a good idea. In fact, there was no Desert Eagle at the beginning of the design, but I underestimated the side effects of adding curse to the starting deck, so I joined it.
I sometimes use this combination, which is really too strong.
I will adjust, but I don't have a good idea. It may take some time.