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So great work on stability, fell asleep with it on xD VRAM usage shot up from all the planets my game generated xD
And to have energy efficiency and maybe speed be effected by the state of the FSD?
Maybe then users would have to setup scripts to create fail safes and have the drive turn off automatically or keep an eye on it.
This will force client to use server side config."
Do you mean make the number "10", or make it "9+1"?
If you do not force server side config use I assume that all settings revert to default?
if you had 10 at version, now it's 11
when client connect to server, mod check server version, and if it's higher or lower than at client side, it's will pull server config and use it.
if client will be smart and change values as he likes he will get sync issues as server side will use what set at server side.
Given:
Mass = 149174 kg
startSpeed = 1
baseRequiredPowerSmall = 5
powerRequirementMultiplier = 2
powerRequirementBySpeedDeviderSmall = 12
From what I read, I should see:
"Start Supercruise Required MegaWatts" = baseRequiredPowerSmall * powerRequirementMultiplier * startSpeed
So:
10MW = 5MW * 2 * 1km/s
But on my small grid ship the "Start Supercruise Required Power" is only 8.166748MW ?
When flying in Supercruise, what I understand is:
"Supercruise Required Power MegaWatts" = baseRequiredPowerSmall * Mass / powerRequirementBySpeedDeviderSmall
So:
62155.83MW = 1km/s * 5MW * 149174 kg / 12
But on my small grid ship the "Supercruise Required Power" at 1km/s is 0.5713MW ?
What am I doing wrong? Or is this post incorrect?
math is more correct for large grid.
Dorimanx/Specter or Chuck was this issue ever fixed? I am still getting this issue where the server configs get reset when I increment the version.
if (settings.Version != defaults.Version)
{
MyLog.Default.Info($"[Frame Shift Drive] Old version updating config {settings.Version}->{GetDefaults().Version}");
settings = GetDefaults();
settings.maxSpeed = settings.maxSpeed * 60d / 1000;
settings.startSpeed = settings.startSpeed * 60.0d / 1000;
settings.heatGain *= 60.0f;
settings.heatDissipationDrive *= 60.0f;
Save(settings);
}
This part of Settings.Load() seems to just reset the config to default which means it will never sync to the client.
thank for report.