Call of Duty: Black Ops III

Call of Duty: Black Ops III

ESTATE
Zombie Kenny  [developer] 1 Nov, 2021 @ 5:33am
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Showing 1-6 of 6 comments
Zombie Kenny  [developer] 1 Nov, 2021 @ 6:38am 
there is a bug where pack-a-punch is invisible but still can be used - will try to fix soon
Loca Life 1 Nov, 2021 @ 9:58am 
In Solo quick revive, revive me with only start gun !
Zombie Kenny  [developer] 2 Nov, 2021 @ 2:24pm 
thanks Loca Life, i will look into it.

noticed a bug where players sometimes die at the credits scene, will also fix this in the next update.
chiefoneton 2 Nov, 2021 @ 3:13pm 
my friend and i were playing and i went through the tunnel and picked up a part when i went down there and could not see for the rest of the time i was playing the map. everything was dark except where there were fires/lighting. and i could also see the glowing zombie eyes.
Zombie Kenny  [developer] 4 Nov, 2021 @ 3:27am 
bug: generators turn off during last wave. shouldn't happen, will fix.


@chiefoneton are you sure you didn't just turn off your flashlight? :D (pressing [use] twice)
Alfe5 7 Nov, 2021 @ 7:58pm 
I had a lot of fun playing but something really ended up costing me in the last wave. the prompt to buy ammo also appears on the wrong side of the ammo box so i assumed it was broken. ended up going down and realizing i was buying from the wrong side.

On top of that, I believe the Tar 21 breaks the flashlight script as it can not be toggle back on.

The last bug I encountered was the invisible pack a punch but was not a turn off for me. I think the actual model disappears for some reason because the collision also disappears. It might be under a debris group by accident which would be pretty funny if that was the case.

Great work on the map though. It had some great flow (partially because it is a map from counterstrike) but the gun layouts and everything were also well balanced. I was really caught off guard by the increased round 1 zombie health where it took 2 knifes to kill one.
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Showing 1-6 of 6 comments
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