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I've included that fix in the latest update. I've also put a message on the mods Github directly letting them know what to do, so hopefully they can fix it in their mod directly
Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1423699208
Replacing bridges don't seem to work properly, I can place a new blueprint on top of the old bridge but all it does is deconstruct the old bridge, This is still an issue even when the only other mod active is Vanilla Furniture Expanded - Architect (and dependencies) in a new game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1609226728
Thanks, I'll investigate and see if I can't fix it. Otherwise I'll revert it to the way it was before I tried to add it
Yeah, that was on of the first ones I wanted as well. I couldn't figure out what I needed to make it work, so for now I won't be able to add subsurface conduits. Maybe when I have a better understanding of where to patch rimworld to make this one work I can try again
Thanks for the update! The walls from Vanilla Furniture Expanded - Architect seem to also replace vents now? Every time I sent pawns to construct a vent on fine walls, they tore down that wall to construct a vent, but failing because there wasn't a wall present anymore. Found a work around ingame by building a simple wall, then a vent, and then replacing the wall with a fine wall (which now works, thanks (: ).This issue weirdly started after the last update.
It'd be nice to be able to replace anything the game sees as a one-tile wall with anything the game sees as a one-tile wall (I specify one tile because, for example, VFE - Art has engraved walls that are 3x1 furniture items that block passage, separate rooms and support roofs, so basically walls).
I'm having some trouble replicating this issue. Can you send me your list of mods? Are there any other mods you're using?
I believe the original Replace Stuff already does this. The original Replace Stuff has a check to say that any item marked as a "wall" and says that they can replace each other. I could be wrong on this, but for example I didn't do anything to allow base game walls and Fine Walls to replace each other, it just works.
If you give me an example of a wall that doesn't work, I can go ahead and investigate why that is. I can take a look at Ratkin Walls if you link me to the mod that supplies it
Sorry, it looks like it's way more complicated than I thought to make this work, so I'm going to roll back the patch I attempted on Bridges. It doesn't look like replacing terrain is something I'll be able to support with this mod
Fair enough, thanks for looking into it.
As for another request, how about Dub's Bad Hygiene compatibility? At the very least:
showers -> power showers
toilets -> smart toilets
Also, the Jewelry Mod, to replace the base Art bench with the Laser sculpting table.