RimWorld

RimWorld

Replace Stuff Mod Compatibility
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Gareth  [developer] 1 Nov, 2021 @ 11:38am
Requests
I'm not overly familiar with many of the most-used mods on Rimworld so there's a good chance that support for a mod won't be added unless you request it. So use this thread to request support for a mod you use.

If the way that support should work isn't exceedingly obvious, please try to describe how what you want to happen otherwise I might miss it
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Showing 1-15 of 34 comments
Scorpio 1 Nov, 2021 @ 1:15pm 
Vanilla expanded books please?
Gareth  [developer] 1 Nov, 2021 @ 1:34pm 
The only things I could see added by Vanilla Expanded Books was a writers table and a typewriters table, so I've gone ahead and added them in
dseszu 2 Nov, 2021 @ 3:14am 
You think you could get Simple Utilites: Walls support? Not as in, letting them be changed, but rather that if I replace a wall with vent on it, it doesn't get destroyed
Gyger 2 Nov, 2021 @ 9:32am 
Please add support for Vanilla Furniture Expanded - Architect. I want to be able to upgrade my wooden bridges to stone/steel.
Gareth  [developer] 2 Nov, 2021 @ 11:23am 
Originally posted by dseszu:
You think you could get Simple Utilites: Walls support? Not as in, letting them be changed, but rather that if I replace a wall with vent on it, it doesn't get destroyed

I've included that fix in the latest update. I've also put a message on the mods Github directly letting them know what to do, so hopefully they can fix it in their mod directly


Originally posted by Gyger:
Please add support for Vanilla Furniture Expanded - Architect. I want to be able to upgrade my wooden bridges to stone/steel.

Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge
Nightliss 3 Nov, 2021 @ 12:47am 
Another suggestion - replacing walls always removes Wall Light
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1423699208
Gareth  [developer] 3 Nov, 2021 @ 1:46pm 
Added!
^7p^0o^1i 3 Nov, 2021 @ 10:45pm 
Columns from Utility Columns please
Gyger 4 Nov, 2021 @ 3:11am 
Originally posted by Gareth:
Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge

Replacing bridges don't seem to work properly, I can place a new blueprint on top of the old bridge but all it does is deconstruct the old bridge, This is still an issue even when the only other mod active is Vanilla Furniture Expanded - Architect (and dependencies) in a new game.
lacqui 4 Nov, 2021 @ 7:33am 
Subsurface Conduit would be another good one I think

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1609226728
Gareth  [developer] 4 Nov, 2021 @ 2:34pm 
Originally posted by Gyger:
Originally posted by Gareth:
Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge

Replacing bridges don't seem to work properly, I can place a new blueprint on top of the old bridge but all it does is deconstruct the old bridge, This is still an issue even when the only other mod active is Vanilla Furniture Expanded - Architect (and dependencies) in a new game.

Thanks, I'll investigate and see if I can't fix it. Otherwise I'll revert it to the way it was before I tried to add it



Originally posted by lacqui:
Subsurface Conduit would be another good one I think

Yeah, that was on of the first ones I wanted as well. I couldn't figure out what I needed to make it work, so for now I won't be able to add subsurface conduits. Maybe when I have a better understanding of where to patch rimworld to make this one work I can try again
dseszu 4 Nov, 2021 @ 3:28pm 
Originally posted by Gareth:
Originally posted by dseszu:
You think you could get Simple Utilites: Walls support? Not as in, letting them be changed, but rather that if I replace a wall with vent on it, it doesn't get destroyed

I've included that fix in the latest update. I've also put a message on the mods Github directly letting them know what to do, so hopefully they can fix it in their mod directly


Originally posted by Gyger:
Please add support for Vanilla Furniture Expanded - Architect. I want to be able to upgrade my wooden bridges to stone/steel.

Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge

Thanks for the update! The walls from Vanilla Furniture Expanded - Architect seem to also replace vents now? Every time I sent pawns to construct a vent on fine walls, they tore down that wall to construct a vent, but failing because there wasn't a wall present anymore. Found a work around ingame by building a simple wall, then a vent, and then replacing the wall with a fine wall (which now works, thanks (: ).This issue weirdly started after the last update.
Last edited by dseszu; 4 Nov, 2021 @ 3:29pm
Rogue Variable 4 Nov, 2021 @ 9:35pm 
My suggestion was: usually, at least with the mods I play, I end up with a lot of different wall types (log walls, fine walIs, the ratkin walls, the ones from Extra Walls and Floors), and whenever I want to change, I have to remove and rebuild.
It'd be nice to be able to replace anything the game sees as a one-tile wall with anything the game sees as a one-tile wall (I specify one tile because, for example, VFE - Art has engraved walls that are 3x1 furniture items that block passage, separate rooms and support roofs, so basically walls).
Gareth  [developer] 5 Nov, 2021 @ 5:45pm 
Originally posted by dseszu:
Thanks for the update! The walls from Vanilla Furniture Expanded - Architect seem to also replace vents now? Every time I sent pawns to construct a vent on fine walls, they tore down that wall to construct a vent, but failing because there wasn't a wall present anymore.

I'm having some trouble replicating this issue. Can you send me your list of mods? Are there any other mods you're using?

Originally posted by Rogue Variable:
My suggestion was: usually, at least with the mods I play, I end up with a lot of different wall types (log walls, fine walIs, the ratkin walls, the ones from Extra Walls and Floors), and whenever I want to change, I have to remove and rebuild.
It'd be nice to be able to replace anything the game sees as a one-tile wall with anything the game sees as a one-tile wall (I specify one tile because, for example, VFE - Art has engraved walls that are 3x1 furniture items that block passage, separate rooms and support roofs, so basically walls).

I believe the original Replace Stuff already does this. The original Replace Stuff has a check to say that any item marked as a "wall" and says that they can replace each other. I could be wrong on this, but for example I didn't do anything to allow base game walls and Fine Walls to replace each other, it just works.

If you give me an example of a wall that doesn't work, I can go ahead and investigate why that is. I can take a look at Ratkin Walls if you link me to the mod that supplies it

Originally posted by Gyger:
Replacing bridges don't seem to work properly, I can place a new blueprint on top of the old bridge but all it does is deconstruct the old bridge, This is still an issue even when the only other mod active is Vanilla Furniture Expanded - Architect (and dependencies) in a new game.

Sorry, it looks like it's way more complicated than I thought to make this work, so I'm going to roll back the patch I attempted on Bridges. It doesn't look like replacing terrain is something I'll be able to support with this mod
Gyger 6 Nov, 2021 @ 1:14am 
Originally posted by Gareth:
Sorry, it looks like it's way more complicated than I thought to make this work, so I'm going to roll back the patch I attempted on Bridges. It doesn't look like replacing terrain is something I'll be able to support with this mod

Fair enough, thanks for looking into it.

As for another request, how about Dub's Bad Hygiene compatibility? At the very least:

showers -> power showers
toilets -> smart toilets

Also, the Jewelry Mod, to replace the base Art bench with the Laser sculpting table.
Last edited by Gyger; 9 Nov, 2021 @ 8:55am
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