Slay the Spire

Slay the Spire

Mystery Dungeon
Ivel54  [developer] 6 Nov, 2021 @ 1:52am
First impressions
Since the mod's launch, we have patched many issues (crash, bugs, wording, etc), while there are many improvements that will be coming in the next few days, we have been working on a balance patch which is now ready. But before releasing it to all, we would have liked to know what you thought of some cards, pokémon pair-ups, synergies and much more.
Your opinion helps us adjust our direction to make the Mystery Dungeon mod better.
Thank you again.
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Showing 1-4 of 4 comments
Deidara 8 Nov, 2021 @ 9:11am 
I just came across your mod and I'm excited to try it out. I'll update with a review later :)
Ivel54  [developer] 8 Nov, 2021 @ 2:20pm 
A balance update will be out later tonight if you want to try it out.
Zu 9 Nov, 2021 @ 5:32am 
Good job designing Pikachu's charge meter. Scaling with lightning feels comparable to Defect. I have my doubts about the cards that do nothing but push you into a stance though.

Meanwhile, burn is in an awkward spot cuz the Heart exists. You don't really need to care if some cards (poison thorns) or mechanics trivialize this optional fight, but there are solutions.

Idk if coding this is feasible, but burn could be lowered whenever the enemy attacks, although it'd be a pain to calculate how much you'll get attacked for. Or it could be a percentage reduction like weak but wear off faster. Would make it a lil better in the early game.

PS a year later:
Why is there a strictly worse gambler's brew? Squirtle's discard enablers aren't that insane.
Last edited by Zu; 11 Nov, 2021 @ 9:37am
Evillevi 11 Nov, 2021 @ 3:17am 
Nice mod, It' looks so good and plays in an interesting way

There's probably some balance and rework that may be needed, but I'm only at hour 1 aand it's really fun
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Showing 1-4 of 4 comments
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