Slay the Spire

Slay the Spire

Mystery Dungeon
Ivel54  [developer] 31 Jan, 2023 @ 8:37pm
Update 2.0 Feedback
Now that the update 2.0 is released, we opened this discussion to gather feedback for various topics that could help us better the state of the mod.

- Balance
- Bugs
- New Feature you would like added and more.
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Showing 1-14 of 14 comments
ChiDragon 7 Feb, 2023 @ 5:54pm 
Feature:

I'm unsure if this is a bit of hefty request, but I'd really like a fail-safe to be added to the mod in case the Neow Scene is replaced and a modded character draws from Mystery Dungeon's characters' cards. I'm not saying integrate full compatibility for each incompatible mod, but integrate a general "catch all" solution that should be decent enough in case the Neow scene is replaced.

This is my idea for it.

1. Set "The Pokemon" starting health to 1/1 instead of 0/0, so that the character does not lock up on the first turn of entering a battle.

2. Move the "Explorer's Deck" and "Partner's Deck" from the colorless pool to "The Pokemon's" card pool, and set the cards to be considered "Basic" and unidentifiable in card pools or cards that pull random cards from other characters. This way, instead of referencing a null value when a when "The Pokemon's" card is attempted to be pulled, it instead pulls StS's failsafe card which is "Madness".

3. Make "Explorer's Deck" and "Partner's Deck" playable 0 cost cards that when played, will pull up a card selection which allows the player to pick their "Explorer" and then their "Partner" and add their card pools to the run's current card pools.

Next, the card will the player's health and max health to 75 (Or the chosen Explorer's max health) and replace the player's sprite with the correct Explorer sprite.

After this is done, the game will then check if "Nature Related Relic" is the player's current relic. If it detects that "Nature Related Relic" is present, it'll replace the relic with the corresponding nature relic of Explorer chosen.

After, it'll permanently remove "Explorer's Deck" and "Partner's Deck" from the player's deck and add the chosen Explorer and Partner's basic cards into the player's deck (and the current battle) permanently.

Finally, the card will draw 5 cards to replenish the player's starting hand so that they can finish the first battle.

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Of course, this isn't perfect as it still makes certain Neow options unpickable (Transform a card, remove a card, add a card, upgrade a card), but it at least makes Mystery Dungeon characters playable and fixes issues which are caused by "The Pokemon's" empty card pool.

Sorry if this is a bit wordy. I understand if it's too much of a hassle, but it'd really make me happy if I could play Mystery Dungeon in combination with some of my other favorite mods.
Ivel54  [developer] 7 Feb, 2023 @ 7:30pm 
While It's a really good idea for a failsafe, there was an unfortunate events in our lives recently and because of it we cannot even test this option or give you an awnser for some time.

But I personnally like the idea!

Please give us some feedback on other topics like balance or bugs in the meantime those I can manage alone.
ChiDragon 8 Feb, 2023 @ 12:26am 
Of course! Please focus on your real life events first, as making sure you're in good condition is always greatest importance! Thank you for giving me such a prompt response though! I really appreciate it!

And as an addendum to my idea, one of the "Explorer"/"Partner" choice options could be a random explorer/partner as well which coincide to the "random team" option from the Neow event.
Last edited by ChiDragon; 8 Feb, 2023 @ 12:31am
ChiDragon 8 Feb, 2023 @ 1:40am 
I have found one bug. "Fire Blast" from Cyndaquil's deck does not seem to save its fire stack gain between saving and reloading a run.
Ivel54  [developer] 8 Feb, 2023 @ 12:55pm 
Thank you I'll look into it
Also I'm designing some deature for the 2.5 update if you have any thoughts (like the 1est one)
ChiDragon 8 Feb, 2023 @ 9:09pm 
Of course, if I have any thoughts, I'll relay it here.
ChiDragon 11 Feb, 2023 @ 4:18pm 
I've been playing a bit of Totodile and I feel that personally, Endure is a bit too strong right now. Endure as it stands basically acts like Upgraded Buffer, but for half the cost and is more common than Buffer is while also synergizing with discard. I think that Endure should only last for the current turn instead to make it less valuable than buffer which can be saved, but ultimately, any sorta nerf to Endure would probably be reasonable.
Ivel54  [developer] 12 Feb, 2023 @ 3:52am 
All right I'll make sure to look into it.
Totodile is the subject of a lot of changes due to a lack of extensive testing before release.
Last edited by Ivel54; 12 Feb, 2023 @ 3:52am
Ivel54  [developer] 17 Feb, 2023 @ 7:12am 
Right now we're overhauling totodile so if you have any thoughts about him please let us know
Gerald Bostock 1 Apr, 2023 @ 5:59pm 
The relic "Water Gem" deals 5 damage to all enemies when you trigger it by doing 20+ damage. This damage seems to be affected by Vigor though, so an infinite combo is possible with the card "Chip Away". As long as you have at least 20 vigor, the card does 20+ damage and keep your vigor, then the gem will trigger and do 20+ damage, which will trigger the gem again and again. I suggest either the gem damage should not be affected by vigor, and/or it shouldn't trigger from non-attack damage.

Really enjoying the mod!
Ivel54  [developer] 1 Apr, 2023 @ 9:05pm 
Oh wow thank you for that insight we'll look into it.
RedHealer 20 Jul, 2023 @ 1:35pm 
Feature: Give an alternative option for choosing your pokemon other than the neow scene in confiq.

Reason: The Neow scene being changed makes it incompatible with a bunch of other mods. I would love to use these pokemon characters in some act mods like downfall but can't because of this.
Fire Blast sometimes only gives 5 burn instead of however much is farmed. Not sure how or why, as sometimes it works and sometimes it doesn't.

Also, after beating the heart and starting a second run (having boss-swapped the nature relic), my second run didn't get to start with a nature relic at all, despite choosing the "spend all gold to choose a Rare" option.

Totodiles Snore + Explorer Form can stunlock almost every encounter, especially when you can also scry 70% of your deck away every turn.

Fun mod overall though.
Last edited by No Toast ( °□°) ︵; 4 Sep, 2023 @ 2:05pm
Ivel54  [developer] 5 Sep, 2023 @ 1:46pm 
Originally posted by No Toast ( °□°) ︵:
Fire Blast sometimes only gives 5 burn instead of however much is farmed. Not sure how or why, as sometimes it works and sometimes it doesn't.

Also, after beating the heart and starting a second run (having boss-swapped the nature relic), my second run didn't get to start with a nature relic at all, despite choosing the "spend all gold to choose a Rare" option.

Totodiles Snore + Explorer Form can stunlock almost every encounter, especially when you can also scry 70% of your deck away every turn.

Fun mod overall though.

Thank you for the feed back.
cyndaqui's Fire Blast has been a thorn in our side for a while.
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