Barotrauma

Barotrauma

Gene Splicer+ [New Genes]
The Nugget  [developer] 7 Nov, 2021 @ 6:32am
Bugs or broken things.
If something flat out breaks or you run into incompatibilities with other mods here on the workshop, then please let me know here.

I'd be more than happy to see what I can do when it comes to fixing incompatibilities.
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Showing 1-15 of 18 comments
derpy 7 Nov, 2021 @ 10:51am 
cant craft the new gene splicers
The Nugget  [developer] 7 Nov, 2021 @ 4:47pm 
Originally posted by derpy:
cant craft the new gene splicers

As of testing right now both splicers where craftable. Were you able to reproduce this happening? Or was it a one time thing. Also keep in mind you need medical skill 50 to craft them at full speed.
The Nugget  [developer] 7 Nov, 2021 @ 4:58pm 
You did bring to my attention though that the recipe went back to the old original one I had. So that has gotten updated back to what it was supposed to be.
Desknight 7 Nov, 2021 @ 9:25pm 
http://prntscr.com/1yq39yy
Can't tell if this is a bug or if im actually forced to have/be a medic with max gene splicer to craft these. Well, i got two rods and now craft lights up, but clicking craft does nothing.
Last edited by Desknight; 7 Nov, 2021 @ 9:35pm
The Nugget  [developer] 8 Nov, 2021 @ 12:04am 
Originally posted by Desknight:
http://prntscr.com/1yq39yy
Can't tell if this is a bug or if im actually forced to have/be a medic with max gene splicer to craft these. Well, i got two rods and now craft lights up, but clicking craft does nothing.

Interesting, I'll definitely be checking this out. You do not need to be a medic or have 50 medical skill to craft it. Having 50 medical skill is what it takes to craft it efficiently.
The Nugget  [developer] 8 Nov, 2021 @ 12:09am 
Originally posted by The Nugget:
Originally posted by Desknight:
http://prntscr.com/1yq39yy
Can't tell if this is a bug or if im actually forced to have/be a medic with max gene splicer to craft these. Well, i got two rods and now craft lights up, but clicking craft does nothing.

Interesting, I'll definitely be checking this out. You do not need to be a medic or have 50 medical skill to craft it. Having 50 medical skill is what it takes to craft it efficiently.

Okay just tested it, I am fully able to craft the super gene splicer. Are you able to give me some more details on what you did to get this? Things I'd need to know:Do you have any other mods that might replace materials? What job you are playing as? What is your medical skill? and did it throw any errors in the console?
Desknight 8 Nov, 2021 @ 3:30am 
I was an assistant with 90 medical skill, my friend with me was a mechanic with 82 medical skill. Neither of us could craft it, it was permanently greyed out for us so we have never been able to craft a gene splicer. We don't have any mods that replace anything, they all use vanilla things. I made sure to check the console first to see if there was any errors i could show but nothing would appear. I tried a normal quality rod, a good quality rod, two rods, it just didn't want to work for me sadly.

Strange, i went in my singleplayer game, spawned in the requirements and can craft it fine with the exact same mods me and my friend had. Maybe some weird multiplayer issue?
Especially since the items we used in our game were just freshly crafted by us so it shouldn't have any issues.
Last edited by Desknight; 8 Nov, 2021 @ 3:47am
The Nugget  [developer] 8 Nov, 2021 @ 4:26am 
Originally posted by Desknight:
I was an assistant with 90 medical skill, my friend with me was a mechanic with 82 medical skill. Neither of us could craft it, it was permanently greyed out for us so we have never been able to craft a gene splicer. We don't have any mods that replace anything, they all use vanilla things. I made sure to check the console first to see if there was any errors i could show but nothing would appear. I tried a normal quality rod, a good quality rod, two rods, it just didn't want to work for me sadly.

Strange, i went in my singleplayer game, spawned in the requirements and can craft it fine with the exact same mods me and my friend had. Maybe some weird multiplayer issue?
Especially since the items we used in our game were just freshly crafted by us so it shouldn't have any issues.

So I did some more investigating and it seems that the item's quality is causing the issue, since you had high enough skill and crafted a (Good Quality) Fulgurium Fuel Rod it didn't count towards the recipe. Which also explains why spawning it in for testing produced a valid recipe, as apposed to crafting the rod manually.

I'll definitely be changing that recipe to make sure it allows for all quality types, thank you for bringing that up! Otherwise I definitely wouldn't have noticed.
Libeccio 9 Nov, 2021 @ 10:30am 
Report error log , its said Failed to create character "watchhusk". Matching prefab not found when i try to Preview the monster in the character editor. Is that have conflict with others mod ? Like Barotraumatic and improved husk.
The Nugget  [developer] 9 Nov, 2021 @ 5:28pm 
Originally posted by Libeccio:
Report error log , its said Failed to create character "watchhusk". Matching prefab not found when i try to Preview the monster in the character editor. Is that have conflict with others mod ? Like Barotraumatic and improved husk.

That is a known bug that I'll be fixing next update, it has to do with loading in a custom creature I used for the watcher genes and it not having "prefab" animations. The creature itself isn't used in game for anything other than loading a model so you won't run into any issues while playing.
Originally posted by The Nugget:
I'll definitely be changing that recipe to make sure it allows for all quality types, thank you for bringing that up! Otherwise I definitely wouldn't have noticed.
How is fixing recipe going? Genes+ is awesome mod, but without valid recipe for creating Omega Splicer with good or extra quality rods it's pain in the ass.
Spooky Android 16 Nov, 2021 @ 8:53pm 
Husk gene deletes entire inventory if the host gets disconnected for whatever reason. Didn't get a bag or anything because I was technically a husk.
The Nugget  [developer] 17 Nov, 2021 @ 5:26am 
Originally posted by Spooky Android:
Husk gene deletes entire inventory if the host gets disconnected for whatever reason. Didn't get a bag or anything because I was technically a husk.

I'll definitely look into that and do some testing, do you have other mods installed?

It's a little hard to see my mod being the cause of this as the husk genes are still the same base code with one value changed for removability, so could there be any other possible causes? And did you get any errors in the console?

None the less that sounds like a big issue and I'll get to investigating.

[Quick note: The husk genes don't actually turn you into a husk, they give an affliction buff to stop you from turning fully infected. If you were to inject husk eggs with husk genes I'm not sure how that interacts with a disconnected host. Also it could just be the very nature of a disconnection from the server that caused the missing bag.]
Last edited by The Nugget; 17 Nov, 2021 @ 5:30am
Yo if I select WatchHusk from CHARACTER in CHARACTER EDITOR it crashes the game.
Last edited by DanielVector99910103; 28 Nov, 2021 @ 6:23am
󠁳 23 Apr, 2022 @ 5:51pm 
Watcher genes has no textures of watcher head.
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