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Thanks for the information. Everything works now. But. The information about the stats from the armor upgrades doesn´t reflect on soldier header info in Robojumper´s Squad Select. The stats show up in the tactical though. SO it´s working. Just the information in RSS doesn´t show up.
Edit: Now I see it in the mod's description. It has to be manually enabled in the XComEngine.ini. BUT it doesn´t work anyway.
1. Do you really need the WotC Mod Everything Reloaded mod?
2. Do you really need to start a new campaign?
3. About Ceramic plating change you wrote. I can't see any change. The both entries are the same.
Please keep in mind I only changed the config, I have no idea how the code actually works. :)
1. See above - but it's a useful mod for loads of other great mods so I don't see why to remove it!
2. I adjusted the config mid campaign, so the mod was already installed when I started playing, it just wasn't doing anything - I would go with what the creator said if you try to add the mod midway.
3. Thanks! Fixed. It changes the Buildable=false to Buildable=true
+ItemTable=(ItemTemplateName="CeramicPlating", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="HybridMaterials", RequiredTech2="", SupplyCost=5, AlloyCost=0, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=1, TradingPostValue=5, RequiredEngineeringScore=0, Tier = 25, PointsToComplete=100, Weight=1)
P.d
The modification worked, although in the selection of squad and customization of the soldier is not reflected the extra points of health and armor added by the modules, throughout the mission if the benefits of these are seen.
I ended up just not using this tweak which means all of my troops are significantly weaker until I get hybrid materials since ceramic is completely unavailable but the rest of the vests seem to work properly with LWOTC.