XCOM 2
[WOTC] Armour Upgrades
Armor Upgrade Slots Copy and Paste for Other Modded Armors
Some Copy Paste for all other mod added armors not yet covered by this mod
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1-11 van 11 reacties weergegeven
Nero 14 aug 2022 om 23:22 
;Metion Battlesuits
+NonWeaponUpgradeSlots = (TemplateName = "MetionBattlesuit", NumUpgradeSlots = 1)

;Superheavy Battlesuits
+NonWeaponUpgradeSlots = (TemplateName = "SuperheavyPlatedArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SuperheavyPoweredArmor", NumUpgradeSlots = 1)

;LW MEC Armor
+NonWeaponUpgradeSlots = (TemplateName = "SparkMk2Armor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SparkMk3Armor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SparkMk4Armor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SparkMk5Armor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SparkMk6Armor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SparkMk7Armor", NumUpgradeSlots = 1)

;Legion Chassis (Spark Miniguns)
+NonWeaponUpgradeSlots = (TemplateName = "LegionChassis", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "LegionChassisMk2", NumUpgradeSlots = 1)

;Advent Armor LWOTC
+NonWeaponUpgradeSlots = (TemplateName = "AdventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AdventLancerArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AdventCaptainArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AdventPriestArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AdventPurifierArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AdventShieldbearerArmor", NumUpgradeSlots =1)
+NonWeaponUpgradeSlots = (TemplateName = "AdventPathfinderArmor", NumUpgradeSlots =1)
+NonWeaponUpgradeSlots = (TemplateName = "AdventPathfinderCaptainArmor", NumUpgradeSlots = 1)
;Stukov's Advent Armor
+NonWeaponUpgradeSlots = (TemplateName = "SKV_PraetorianArmour", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_BioRocketArmour", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_BioAssaultArmourSK", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_BioGeneralArmour", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_AdventSniperArmour", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_AdventAssaultTrooperArmour", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_WarlockArmour", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_AsariArmour", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_TurianArmour", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SKV_KroganArmour", NumUpgradeSlots = 1)
;The Salarian and Sangheili doesnt drop corpses
;Proxian
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_CNV", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_PLT", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_PWD", NumUpgradeSlots = 2)
;Armours of The Imperium
;Space Marine Armor
+NonWeaponUpgradeSlots = (TemplateName = "BasicMarineArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier2MarineArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier3MarineArmor", NumUpgradeSlots = 1)
;Scout Marine Armor
+NonWeaponUpgradeSlots = (TemplateName = "BasicScoutMarineArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier2ScoutMarineArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier3ScoutMarineArmor", NumUpgradeSlots = 1)
;Apothecary Armor
+NonWeaponUpgradeSlots = (TemplateName = "BasicApothecaryArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier2ApothecaryArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier3ApothecaryArmor", NumUpgradeSlots = 1)
;Librarian Armor
+NonWeaponUpgradeSlots = (TemplateName = "BasicLibrarianArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier2LibrarianArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier3LibrarianArmor", NumUpgradeSlots = 1)
;Techmarine Armor
+NonWeaponUpgradeSlots = (TemplateName = "BasicTechMarineArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier2TechMarineArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier3TechMarineArmor", NumUpgradeSlots = 1)
;Assault Marine Armor
+NonWeaponUpgradeSlots = (TemplateName = "AssaultMarineArmor", NumUpgradeSlots = 1)
;Terminator Armor
+NonWeaponUpgradeSlots = (TemplateName = "TerminatorINDArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "TerminatorCATArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "TerminatorTARArmor", NumUpgradeSlots = 1)
;Chaplain Armor
+NonWeaponUpgradeSlots = (TemplateName = "ChaplainArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "ChaplainMasterArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "ChaplainRelicArmor", NumUpgradeSlots = 1)
;Sisters of Battle Armor
+NonWeaponUpgradeSlots = (TemplateName = "BasicSistersArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier2SistersArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Tier3SistersArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "SistersAssaultArmor", NumUpgradeSlots = 1)
;Requiem Armory
+NonWeaponUpgradeSlots = (TemplateName = "AHWAltarArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWSeekerArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWFloaterArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWStainlessSpark", NumUpgradeSlots = 1)

;Spark Rulers
+NonWeaponUpgradeSlots = (TemplateName = "MecRulerArmor_XCOM", NumUpgradeSlots = 1)
Laatst bewerkt door Nero; 31 aug 2024 om 2:20
;Meld Plugin : Mec Suits
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMisfitSparkMecSuit", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit1", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit2", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit3", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit4", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit5", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit6", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit7", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit8", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit9", NumUpgradeSlots = 2)
;Cerberus/Terminus raider faction armours

+NonWeaponUpgradeSlots = (TemplateName = "CerberusTrooperArmorSoldier", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CerberusCenturionArmorSoldier", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CerberusPhantomArmorSoldier", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CerberusEngineerArmorSoldier", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CerberusNemesisArmorSoldier", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CerberusGuardianArmorSoldier", NumUpgradeSlots = 2)

+NonWeaponUpgradeSlots = (TemplateName = "CAT6SpecialistArmorSoldier", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CAT6SniperArmorSoldier", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CAT6HeavyArmorSoldier", NumUpgradeSlots = 2)
;Supersoldiers Restored
;SPARTAN
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirStartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirPlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirPoweredArmor", NumUpgradeSlots = 2)
;Doom
+NonWeaponUpgradeSlots = (TemplateName = "Praetor_CV", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "Praetor_MG", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "Praetor_BM", NumUpgradeSlots = 2)
;NANOSUIT
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitStartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitPlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitPoweredArmor", NumUpgradeSlots = 2)
;GHOST
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitPowered", NumUpgradeSlots = 2)
;Inquisitor
+NonWeaponUpgradeSlots = (TemplateName = "PsiKillerSuitStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PsikillerSuitPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PsiKillerSuitPowered", NumUpgradeSlots = 2)
;NINJA
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitPowered", NumUpgradeSlots = 2)
;CYBORG
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyPowered", NumUpgradeSlots = 2)
;N7
+NonWeaponUpgradeSlots = (TemplateName = "N7StartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "N7PlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "N7PoweredArmor", NumUpgradeSlots = 2)
;Playable XCOM 2 Aliens (Try it at your own risk)
+NonWeaponUpgradeSlots = (TemplateName = "AndromedonArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedAndromedonArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredAndromedonArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "SectoidArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedSectoidArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredSectoidArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "ViperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedViperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredViperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "MutonArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedMutonArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredMutonArmor", NumUpgradeSlots = 2)
There seems to be a typo in the mod file itself:
XComeGame.ini
; Project Exvent
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 2)

should be

; Project Event
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredExventTrooperArmor", NumUpgradeSlots = 2)
Origineel geplaatst door rutven:
There seems to be a typo in the mod file itself:
XComeGame.ini
; Project Exvent
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 2)

should be

; Project Event
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredExventTrooperArmor", NumUpgradeSlots = 2)
Oop my bad
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