XCOM 2
[WOTC] Armour Upgrades
Mod Added Vest into Modules
add copy paste for more mod added modules currently not covered by this mod
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;AHW Praetorians
+arrVestsToConvert = (VestTemplateName = "PreatorianReactiveArmor")

;Spectrum
+arrVestsToConvert = (VestTemplateName = "ShieldVest")

;Kinetic Utility Items
+arrVestsToConvert = (VestTemplateName = "PushUpKineticVest")
+arrVestsToConvert = (VestTemplateName = "PushUpKineticVestLite")
+arrVestsToConvert = (VestTemplateName = "PushUpKineticVestMate")
+arrVestsToConvert = (VestTemplateName = "PushUpKineticVestPro")
;Lost Shadowbind
+arrVestsToConvert = (VestTemplateName = "SynchVest")
; Alien Elite Pack

+arrVestsToConvert = (VestTemplateName = "PersonalShield_Xcom", DLC = "WOTCAlienElitePack")

; Muton Enemy Pack

+arrVestsToConvert = (VestTemplateName = "Muton115Vest", DLC = "Muton_Pack")

; Frost Legion

+arrVestsToConvert = (VestTemplateName = "MZFD_WarmSweater", DLC = "FrostDivision")

;SavageItems

+arrVestsToConvert = (VestTemplateName = "ReinforcedVest", DLC = "SavageItems")
+arrVestsToConvert = (VestTemplateName = "SavLightVest", DLC = "SavageItems")
+arrVestsToConvert = (VestTemplateName = "AlloyweveVest", DLC = "SavageItems")

; [WOTC] Corrupt Avatar
+arrVestsToConvert = (VestTemplateName = "PsiVest", DLC = "WOTCCorruptAvatar")


; Custodian's

+arrVestsToConvert = (VestTemplateName = "HyperDriveVest", DLC = "CustodianPack")

; ShadowOps Perks

+arrVestsToConvert = (VestTemplateName = "ReinforcedVest", DLC = "ShadowOpsPerkPack")
+arrVestsToConvert = (VestTemplateName = "PlatedVest", DLC = "ShadowOpsPerkPack")

; Icon overrides
+arrVestsToConvert = (VestTemplateName = "DisguiseVest", DLC = "NelVlesis_Icon_Overrides)
+arrVestsToConvert = (VestTemplateName = "PlatedVest", DLC = "ShadowOpsPerkPack")
i dont know how this shadow Plated Vest works, but it has the same name of the vanilla plated vest here, and it cause the vanilla vest to get 2x the same description and 2x the stats, so 6 ablative hp and 2x armor, so dont add it
The Savage Items vests will be supported by my mod soon, probably within 2 weeks of this post.
The Hyper Drive Vest from the Custodian Pack don't seem to be converting into a module at all.
Първоначално публикувано от Mister A.Z.L:
The Hyper Drive Vest from the Custodian Pack don't seem to be converting into a module at all.
perhaps it's similar to children of the king's vest where it's actually set as grenades template
Can we get Stainless vest from Requiem armoury?
; Alpha's Drone and Robotics pack
+arrVestsToConvert = (VestTemplateName = "A15DroneVest", GrantingTechs = ("AL_AutopsyDrone"), DLC = "WOTCAlphaDrone")
Първоначално публикувано от TrooperCoon:
;AHW Praetorians
+arrVestsToConvert = (VestTemplateName = "PreatorianReactiveArmor")

Reporting on a typo - it should be

;AHW Praetorians
+arrVestsToConvert = (VestTemplateName = "PraetorianReactiveArmor")

So prAEtorian instead of prEAtorian.
But anyway, thanks for the hint!
Първоначално публикувано от Mungojerrie:
Първоначално публикувано от TrooperCoon:
;AHW Praetorians
+arrVestsToConvert = (VestTemplateName = "PreatorianReactiveArmor")

Reporting on a typo - it should be

;AHW Praetorians
+arrVestsToConvert = (VestTemplateName = "PraetorianReactiveArmor")

So prAEtorian instead of prEAtorian.
But anyway, thanks for the hint!
nope, not a typo, that is literally what is written in the mod's .int file
[PreatorianReactiveArmor X2EquipmentTemplate]
and XComGamecore.ini
TemplateName="PreatorianReactiveArmor"
it is indeed EA and not AE
Последно редактиран от Nero; 21 авг. 2024 в 0:59
Първоначално публикувано от Rtma Eros Paragon:
Can we get Stainless vest from Requiem armoury?
+arrVestsToConvert = (VestTemplateName = "RequiemStainlessVest")
Последно редактиран от Nero; 23 авг. 2024 в 2:31
;Kiruka's Jump Jets (recommended if you install Armour Upgrades Jet Pack Plugin)
+arrVestsToConvert = (VestTemplateName = "JetBoosters_MK0")
Първоначално публикувано от TrooperCoon:
Първоначално публикувано от Rtma Eros Paragon:
Can we get Stainless vest from Requiem armoury?
+arrVestsToConvert = (VestTemplateName = "RequiemStainlessVest")


is this written in the XCOMArmourUpgrades.ini file? To match, how do I write completely with the name of the mod before the semicolon?
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