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Class: 'CCTWaterSurface'
Function: 'Can'
Stack trace:
scripts/4_World/classes\useractionscomponent\targetconditionscomponents\cctwatersurface.c:36
CatchRain\scripts\4_World/cacontinuousfill.c:19
scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuousfill.c:58
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:66
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:363
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:28
https://i.imgur.com/lstQ71l.png
Most likely, all that needs to be done is to pass the player from the action data to the CCTWaterSurface "Can" method: