Space Engineers

Space Engineers

Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!!
Faolon  [developer] 12 Nov, 2021 @ 7:52pm
Community Ideas
This can be where, if you have ideas for the mod, for example inline lights, Thanks Viny!, then suggest them here! after the mod works great and multiplayer physics, i will be doing new block types and features.
Last edited by Faolon; 12 Nov, 2021 @ 7:52pm
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Showing 1-12 of 12 comments
Viny 14 Nov, 2021 @ 3:26pm 
(Reposting here for organizational and record keeping reasons, hope this helps)


Original Post:

Is it possible to add a dedicated Light Source connection point?
Here's an example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2652798830
Boss Poltroon 15 Nov, 2021 @ 11:48am 
Some of this might be outside the scope of what you're intending for this mod, but here's some stuff I think would really top off the whole functionality of transferring power and gases between grids that this mod seems to be going for:

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--Items:

EmptyCell: (craft with Silicon)

IonCell: (craft with vanilla PowerCells and electricity)

HydroCell: (craft with EmptyCell, and hydrogen)

OxyCell: (craft with EmptyCell, and oxygen)

...or use ice if power and gases can't be used for crafting in SE code...

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--Blocks:

Electrochemical Processor: (large grid; crafts IonCells and vanilla PowerCells)

Service Terminal: (large grid; serves as a tether-point for gas transfer, and lets a player refill gases from it; needs conveyor access to gases and must be attached on the receiving end to a conveyor with gas access to receive it)

Hyperbaric Compressor: (large grid; crafts HydroCells and OxyCells; needs conveyor access to gases)

Battery Cell Bank: (small and large grid; functionally a battery with a low capacity and normal output that processes IonCells directly into power at a fairly low charge rate. Does not receive power from any other source than IonCells.)

Gas Reprocessor: (small and large grid; unpacks HydroCells and OxyCells into their respective gas; needs conveyor access to unpack gas)


----------------------------------------------------------------
----------------------------------------------------------------
--Other Blocks:
(these *might* be outside the scope of the mod, but I think would be a nice touch that totally fits with the 'manage power and gases between separate grids' theme:)

Atmospheric Condensor: (large grid; constantly creates a tiny amount of Ice/hydrogen/oxygen based on the local atmospheric density and maybe other factors; would not work at all in a vacuum... also wouldn't work in an artificially pressurized environment)

Catalytic Injection Engine: (small and large grid; consumes (Oxycells OR oxygen) AND (HydroCells OR hydrogen) to generate a bit more power than a vanilla hydrogen engine does; provides an additional reason to save and store oxygen from h2o2 generators)

Power Distributor: (small and large grid; HAS UPGRADE PORTS; functionally a battery with very low capacity, moderate charge rate, and very high output... also constantly draws power automatically from other batteries at no loss; it's real purpose isn't as a battery itself since its not as useful in isolation as a vanilla battery (because it blows its small charge very fast), but its worth it on a grid with lots of other batteries and power sources to draw from, esp once upgraded. Basically, it allows for an array of normal batteries to provide higher bursts of power for a short time, turning that array of batteries into a capacitor-type system.)

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--Power Distributor upgrades:

Regulator Coupling: (enhances the charge rate of the PowerDistributor; can be stacked on one another indefinitely)

Accumulator Capacitor Node: (enhances the power capacity of the PowerDistributor ; in practice, means that the occasional high-power bursts a grid might draw from the PowerDistributor can last longer; should be a larger-sized upgrade so that the whole Distributor+Accumulator is bigger than a single vanilla battery and therefore not worth it by itself unless the grid has lots of other batteries; ; can be stacked on one another indefinitely, but should store less power for its volume than a vanilla battery)

Superconduit: (significantly enhances the output of the PowerDistributor; can be stacked on one another indefinitely)

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Again, I might have wandered outside the intended scope of this mod there near the end, but I think the connecting idea is that these ship power blocks can take advantage of the HydroCells and OxyCells, which themselves make sense in this mod since its all about power/gas transfer between grids.

If you do like and use these ideas, maybe have everything in the 'Other Blocks' section above be an add-on mod that requires the base mod as a dependency?

In that case, it'd also be cool to go further and also add powerful short-burst Vernier Thrusters that use HighTestPeroxideCells crafted at the Electrochemical Processor out of HydroCells and OxyCells.
Last edited by Boss Poltroon; 15 Nov, 2021 @ 12:54pm
Faolon  [developer] 15 Nov, 2021 @ 2:47pm 
Pretty sweet ideas! a few of these would definitely fit well in the base mod, we shall see where things go!
gk258 21 Nov, 2021 @ 3:53pm 
Please make a block that can be put on small grids!!!
SalazarWindriver 6 Mar, 2022 @ 6:01am 
I like to suggest a longer-range version. using the Pipeline mod to transport from an automated mining base but the drone is taking forever to charge. Would be nice if I could add the power to the hops that are 1Km apart from each other.

Might also be neat to have an IO version that uses copper wire as a component.
Faolon  [developer] 6 Mar, 2022 @ 3:36pm 
I love that, longer ranges would be neat, il make a new industrial type power line/pole. as for IO, can you expand/explain that a bit more? im unsure of what you mean,
SalazarWindriver 6 Mar, 2022 @ 5:13pm 
Originally posted by FaolonPlays:
I love that, longer ranges would be neat, il make a new industrial type power line/pole. as for IO, can you expand/explain that a bit more? im unsure of what you mean,

IO (Industrial Overhaul) is a mod that revamps almost everything about building blocks. It add more ores and components, like copper ore/ingots and copper wire used in a multi-step process to make motors. It would be interesting if you have both mods installed it switching from some some basic parts to include copper wire. I don't know if I would go as far as suggest that you need an amount of copper wire in your inventory to make the connections (or gold wire/superconductors for longer distances) but needing it as a building component would be cool
Faolon  [developer] 6 Mar, 2022 @ 6:36pm 
i love that idea! I will look into this once i have multiplayer fixed! Thanks!
Faelyn42 25 May, 2022 @ 6:59am 
How about jumper cables, a tool that lets you place wires between two grids (extremely low range, limit of one per player) without needing a pylon?
Dragon Fire 813 30 May, 2022 @ 9:31pm 
When you get to adding more block types, a suggestion for a new power connector for small and large grid. Something similar to the power conduits from Fallout 4 (but done in a more space engineers style, of course) :

https://static.wikia.nocookie.net/fallout/images/2/28/FO76_power_conduit.png/revision/latest?cb=20190326012036

(In the link below the conduit in the right of both images is the side view of the one in the link above.)

https://www.nexusmods.com/fallout4/mods/9339?tab=images
Gemini Sierra 6 Oct, 2022 @ 12:25pm 
I didn't see it in the list... could you make the power socket block have multiple connections... you know since it has four sockets?
sci fi looking trolley pantographs, for transferring power to a mobile grid
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