Space Engineers

Space Engineers

Kinetic Devastation
Morghdred 26 Nov, 2021 @ 10:35pm
Just had a random crash
2021-11-27 16:28:50.446 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent
2021-11-27 16:28:51.125 - Thread: 1 -> GUI Stats: Update 0.287161722222222, Draw 0.428459777777778
2021-11-27 16:28:51.454 - Thread: 1 -> Clusters reordered
2021-11-27 16:28:53.688 - Thread: 1 -> GC Memory: 3043.379 / 3043.379 MB
2021-11-27 16:28:56.263 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-27 16:28:56.263 - Thread: 1 -> STATISTICS,18485.1333334,0,0,0,0,0,0,62.76832,90.00668,1,0,3044.445,18388.1,394968,-268555,156,45.46253,97.17609,0.3376206,11933,15.40942,0,16.66667,7.005513,14.97427,100,12856220490,3044.445,0,0
2021-11-27 16:28:56.263 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-27 16:28:56.263 - Thread: 1 -> MEMORY VALUES,1,1,0,1,90,1008,42,384,584,100,841,12260,8912,0,0,236,9496,0,6731,56,0,53,28,384,33,0,5,1854,758,456,0,30,0,0,0,0
2021-11-27 16:29:09.333 - Thread: 1 -> Clusters reordered
2021-11-27 16:29:21.124 - Thread: 1 -> GUI Stats: Update 0.316944944444445, Draw 0.238293555555556
2021-11-27 16:29:23.689 - Thread: 1 -> GC Memory: 3115.7 / 3115.7 MB
2021-11-27 16:29:25.396 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START
2021-11-27 16:29:25.397 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END
2021-11-27 16:29:29.815 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-11-27 16:29:29.815 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-11-27 16:29:51.124 - Thread: 1 -> GUI Stats: Update 0.275757222222222, Draw 0.353768888888888
2021-11-27 16:29:53.690 - Thread: 1 -> GC Memory: 2835.202 / 2835.202 MB
2021-11-27 16:29:56.280 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-27 16:29:56.280 - Thread: 1 -> STATISTICS,18545.15,0,0,0,0,0,0,65.40095,84.92632,1,0,2832.938,18384.09,394666,-268253,155,44.01736,94.25594,0.321785,11983,8.333192,0,16.66667,3.668051,7.854528,100,12828507266,2832.938,0,0
2021-11-27 16:29:56.280 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-27 16:29:56.280 - Thread: 1 -> MEMORY VALUES,1,1,0,1,90,1008,42,384,584,100,841,12234,8885,0,0,211,9470,0,6731,56,0,53,28,384,33,0,3,1854,758,456,0,30,0,0,0,0
2021-11-27 16:30:00.822 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2021-11-27 16:30:02.591 - Thread: 1 -> Clusters reordered
2021-11-27 16:30:13.046 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-11-27 16:30:13.047 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-11-27 16:30:18.737 - Thread: 1 -> Pasting grid request by user: [007...030]
2021-11-27 16:30:18.743 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 78758786056718193 EntityID: 10EDE9BC342BC98
2021-11-27 16:30:19.498 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:19.498 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 140407666922650671 EntityID: 108A520BCA7B8D4
2021-11-27 16:30:19.498 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:19.498 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 121388409914488607 EntityID: 1CFB41931FA22B4
2021-11-27 16:30:19.499 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:19.499 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 73582991418172812 EntityID: 192F4C2B0BE6B4F
2021-11-27 16:30:19.793 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:19.793 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 131912026804752731 EntityID: 1E45B0B606F88B2
2021-11-27 16:30:20.075 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:20.075 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 124334278304566430 EntityID: 19087783199FA17
2021-11-27 16:30:20.360 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:20.360 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 107236391240501273 EntityID: 11F2FAB0088BBEC
2021-11-27 16:30:20.618 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:20.618 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 129740586645810993 EntityID: 1B865ACEFD598A9
2021-11-27 16:30:20.907 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:20.907 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 106050000452900562 EntityID: 18D3C1DBF9414DD
2021-11-27 16:30:21.188 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:21.580 - Thread: 1 -> GUI Stats: Update 0.328876611111111, Draw 0.447358722222222
2021-11-27 16:30:23.696 - Thread: 1 -> GC Memory: 3022.844 / 3022.844 MB
2021-11-27 16:30:24.262 - Thread: 1 -> ExplosionInfo.Constructor() 111
2021-11-27 16:30:24.262 - Thread: 1 -> ExplosionInfo.Constructor() 222
2021-11-27 16:30:24.262 - Thread: 1 -> ExplosionInfo.Constructor() 333
2021-11-27 16:30:24.262 - Thread: 1 -> ExplosionInfo.Constructor() 444
2021-11-27 16:30:24.263 - Thread: 1 -> ExplosionInfo.Constructor() 555
2021-11-27 16:30:24.263 - Thread: 1 -> ExplosionInfo.Constructor() PART:
2021-11-27 16:30:24.283 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at HighSpeedCollisions.ExplosionManager.ExplosionInfo..ctor(String particleType, MatrixD mat, Vector3D start, Vector3D velocity, Single radius, AudioCues audioCue, Boolean isServer)
at HighSpeedCollisions.ExplosionManager.MakeExplosionEffectServer(MyPlanet planet, Vector3D position, Vector3D start, Vector3D up, Vector3D velocity, Single radius)
at HighSpeedCollisions.ExplosionManager.CreateExplosion(GridInfo gridInfo, Vector3D position, Vector3D start, Vector3D velocity, Double radius, Int32& checkNearCtr)
at HighSpeedCollisions.GridInfo.Update(Int32 updateCtr)
at HighSpeedCollisions.HighSpeedCollisionsCore.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
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Showing 1-2 of 2 comments
Morghdred 26 Nov, 2021 @ 10:37pm 
Was just in creative building my ship, trying to figure out why PMW missile behaving rather weirdly and just crashed out of random.
Using
<LargeGridMaxSpeedMultiplier>2</LargeGridMaxSpeedMultiplier>
<SmallGridMaxSpeedMultiplier>2.5</SmallGridMaxSpeedMultiplier>
<ExplosionSpeedMinimum>100</ExplosionSpeedMinimum>

EDIT: I'm half expecting/assuming its something to do with subgrid again though
Last edited by Morghdred; 26 Nov, 2021 @ 10:37pm
TIOWALDO 19 Dec, 2021 @ 10:35am 
Once I attached a rotor head to a rotor nex to the ground. Aparently the game loves to break its speed limit with rotor displacements and connections. That's why rotor canons are a thing.

Result: Nuk-a-lear boom.
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Showing 1-2 of 2 comments
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