Space Engineers

Space Engineers

Kinetic Devastation
 This topic has been pinned, so it's probably important
Echthros  [developer] 21 Nov, 2021 @ 10:06pm
Config.xml
<KineticTrackingGridRefreshPeriod> Default=120
Determines how frequently the mod will check for grids to add to the tracking list. Lower values may be better in cases where extreme acceleration in involved, but will be more costly in terms of performance. Default is every 120 frames (2 seconds).

<LargeGridMaxSpeedMultiplier> Default = -1
Multiplier applied to the top speed of large grids (value of 2.0 means 200 m/s, etc.). Value is disabled by default (i.e. -1). Set to a positive value to modify the top speed.

<SmallGridMaxSpeedMultiplier>Default = -1
Same as above, but for small grids.

<ExplosionSpeedMinimum> Default = 150
Minimum speed a grid must be travelling in order for the system to generate an explosion for it upon collision.

<ExplosionEnergyMultiplier> Default = 1
Multiplier applied to the energy of a collision (larger values mean it's easier to create giant explosions).

<ExplosionMaximumRadius> Default = 500
Maximum size of explosion that can be generated. Higher values may result in performance issues.
Last edited by Echthros; 30 Nov, 2021 @ 7:05pm
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{THE_LIBERATOR} 30 Nov, 2021 @ 6:57pm 
how the ♥♥♥♥ do you do this
Oldwolf 28 Mar, 2022 @ 4:40pm 
Originally posted by COBRA34521:
how the ♥♥♥♥ do you do this

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2649159807

Look there for instructions
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