Space Engineers

Space Engineers

Kinetic Devastation
Morghdred 22 Nov, 2021 @ 1:15pm
Crash log of the night no.1
2021-11-22 19:44:54.999 - Thread: 1 -> GUI Stats: Update 0.291418055555556, Draw 0.903450055555554
2021-11-22 19:44:55.039 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:44:55.039 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,69.94859,67.07828,1,0,2774.426,17224.23,347504,-221637,143,38.06629,47.51203,0.3626532,12165,8.333237,0,16.66667,3.172154,3.95929,100,12228844533,2774.426,0,0
2021-11-22 19:44:55.039 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:44:55.039 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11662,8481,0,0,208,8944,0,6319,56,0,11,28,384,27,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:44:56.689 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
2021-11-22 19:44:56.689 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
2021-11-22 19:44:56.689 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
2021-11-22 19:44:56.701 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
2021-11-22 19:44:56.710 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2021-11-22 19:45:01.919 - Thread: 1 -> Clusters reordered
2021-11-22 19:45:06.415 - Thread: 1 -> Info: Trash collector removed grid '84243500629391419:Large Grid 1419' with entity id '84243500629391419'
2021-11-22 19:45:07.357 - Thread: 1 -> MyGuiScreenDialogText MyGuiScreenBase.LoadContent
2021-11-22 19:45:09.272 - Thread: 1 -> MyGuiScreenDialogText MyGuiScreenBase.UnloadContent - START
2021-11-22 19:45:09.272 - Thread: 1 -> MyGuiScreenDialogText MyGuiScreenBase.UnloadContent - END
2021-11-22 19:45:09.697 - Thread: 1 -> Info: Trash collector removed grid '118176626790595787:Small Grid 5787' with entity id '118176626790595787'
2021-11-22 19:45:09.788 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2021-11-22 19:45:09.789 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2021-11-22 19:45:12.797 - Thread: 1 -> GC Memory: 2827.657 / 2827.657 MB
2021-11-22 19:45:23.047 - Thread: 1 -> Info: Trash collector removed grid '120890697572612920:Small Grid 2920' with entity id '120890697572612920'
2021-11-22 19:45:24.765 - Thread: 1 -> Info: Trash collector removed grid '137566091324303124:Large Grid 3124' with entity id '137566091324303124'
2021-11-22 19:45:24.998 - Thread: 1 -> GUI Stats: Update 0.294550166666667, Draw 0.801650888888889
2021-11-22 19:45:42.798 - Thread: 1 -> GC Memory: 2569.468 / 2569.468 MB
2021-11-22 19:45:44.564 - Thread: 1 -> Info: Trash collector removed grid '115772612578433320:Small Grid 3320' with entity id '115772612578433320'
2021-11-22 19:45:46.166 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat
2021-11-22 19:45:46.281 - Thread: 1 -> Info: Trash collector removed grid '122101723680051967:Small Grid 1967' with entity id '122101723680051967'
2021-11-22 19:45:48.015 - Thread: 1 -> Info: Trash collector removed grid '77796848836089794:Small Grid 9794' with entity id '77796848836089794'
2021-11-22 19:45:49.680 - Thread: 1 -> Info: Trash collector removed grid '120101975452470667:Small Grid 667' with entity id '120101975452470667'
2021-11-22 19:45:55.001 - Thread: 1 -> GUI Stats: Update 0.276406444444445, Draw 0.671402833333332
2021-11-22 19:45:55.055 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:45:55.056 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,66.45991,103.6494,1,0,2601.716,17198.94,347207,-221340,135,66.32084,97.26778,0.3423401,12147,13.83794,0,16.66667,9.177435,13.45985,100,12229889589,2601.716,0,0
2021-11-22 19:45:55.056 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:45:55.056 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11663,8482,0,0,208,8945,0,6320,56,0,11,28,384,28,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:46:12.798 - Thread: 1 -> GC Memory: 2633.165 / 2633.165 MB
2021-11-22 19:46:19.936 - Thread: 1 -> Autosave initiated
2021-11-22 19:46:19.936 - Thread: 1 -> Character state: True
2021-11-22 19:46:19.936 - Thread: 1 -> IsServer: True
2021-11-22 19:46:19.936 - Thread: 1 -> MyAsyncSaving.InProgress: False
2021-11-22 19:46:19.936 - Thread: 1 -> Autosave
2021-11-22 19:46:19.939 - Thread: 1 -> Saving world - START
2021-11-22 19:46:19.939 - Thread: 1 -> Making world state snapshot.
2021-11-22 19:46:19.940 - Thread: 1 -> Before snapshot.: GC Memory: 2,648 B
2021-11-22 19:46:19.988 - Thread: 1 -> After snapshot.: GC Memory: 2,658 B
2021-11-22 19:46:20.001 - Thread: 1 -> SEWorldGenPlugin - INFO Asteroid object manager saving
2021-11-22 19:46:20.001 - Thread: 1 -> SEWorldGenPlugin - INFO Plugin not enabled or client is not server, aborting
2021-11-22 19:46:20.004 - Thread: 1 -> Directory cleanup: GC Memory: 2,658 B
2021-11-22 19:46:20.004 - Thread: 1 -> Saving world - END
2021-11-22 19:46:20.009 - Thread: 13 -> Session snapshot save - START
2021-11-22 19:46:20.010 - Thread: 13 -> Checking file access for files in target dir.
2021-11-22 19:46:22.768 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\frost\AppData\Roaming\SpaceEngineers\Saves\76561198025713030\Modded Creative Ship Creation/.new/Sandbox_config.sbc
2021-11-22 19:46:22.910 - Thread: 13 -> Session snapshot save - END
2021-11-22 19:46:25.001 - Thread: 1 -> GUI Stats: Update 0.314825055555556, Draw 0.741017777777777
2021-11-22 19:46:34.353 - Thread: 1 -> Clusters reordered
2021-11-22 19:46:42.816 - Thread: 1 -> GC Memory: 2799.737 / 2799.737 MB
2021-11-22 19:46:46.878 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2021-11-22 19:46:55.273 - Thread: 1 -> GUI Stats: Update 0.328624777777778, Draw 0.902468
2021-11-22 19:46:55.344 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:46:55.344 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,66.65974,88.21947,1,0,2829.932,17192.67,347207,-221340,135,50.04139,77.57507,0.3525535,12602,8.333183,0,16.66667,4.170041,6.464473,100,12230099083,2829.932,0,0
2021-11-22 19:46:55.344 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:46:55.344 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11663,8482,0,0,208,8945,0,6320,56,0,11,28,384,28,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:46:58.926 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-11-22 19:46:58.927 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-11-22 19:47:12.821 - Thread: 1 -> GC Memory: 2865.434 / 2865.434 MB
2021-11-22 19:47:25.270 - Thread: 1 -> GUI Stats: Update 0.271256222222222, Draw 1.02334516666667
2021-11-22 19:47:42.838 - Thread: 1 -> GC Memory: 2618.025 / 2618.025 MB
2021-11-22 19:47:55.270 - Thread: 1 -> GUI Stats: Update 0.250757611111111, Draw 1.00055305555555
2021-11-22 19:47:55.360 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:47:55.361 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,71.54814,82.17104,1,0,2630.302,17201.72,347207,-221340,135,40.46624,66.21869,0.3407426,12610,8.333188,0,16.66667,3.372128,5.518128,100,12230690525,2630.302,0,0
2021-11-22 19:47:55.361 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:47:55.361 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11664,8482,0,0,208,8945,0,6320,56,0,11,28,384,28,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:48:07.074 - Thread: 1 -> Clusters reordered
2021-11-22 19:48:12.855 - Thread: 1 -> GC Memory: 2664.995 / 2664.995 MB
2021-11-22 19:48:25.271 - Thread: 1 -> GUI Stats: Update 0.258630722222222, Draw 0.972625055555557
2021-11-22 19:48:42.870 - Thread: 1 -> GC Memory: 2734.281 / 2734.281 MB
2021-11-22 19:48:55.270 - Thread: 1 -> GUI Stats: Update 0.250163444444445, Draw 0.985645388888889
2021-11-22 19:48:55.377 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:48:55.377 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,69.72255,80.4065,1,0,2749.109,17191.59,347182,-221291,135,36.44373,58.74852,0.3112642,12590,8.333221,0,16.66667,3.036937,4.895644,100,12230541633,2749.109,0,0
2021-11-22 19:48:55.377 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:48:55.377 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11663,8482,0,0,208,8945,0,6320,56,0,11,28,384,28,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:49:07.762 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2021-11-22 19:49:12.886 - Thread: 1 -> GC Memory: 2601.272 / 2601.272 MB
2021-11-22 19:49:16.656 - Thread: 1 -> Info: Trash collector removed grid '74180559557381832:Large Grid 1832' with entity id '74180559557381832'
2021-11-22 19:49:18.227 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-11-22 19:49:18.228 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-11-22 19:49:25.271 - Thread: 1 -> GUI Stats: Update 0.307374222222222, Draw 0.819546388888889
2021-11-22 19:49:39.166 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at HighSpeedCollisions.ExplosionManager.ExplosionInfo..ctor(String particleType, MatrixD mat, Vector3D start, Vector3D velocity, Single radius, AudioCues audioCue, Boolean isServer)
at HighSpeedCollisions.ExplosionManager.MakeExplosionEffectServer(MyPlanet planet, Vector3D position, Vector3D start, Vector3D up, Vector3D velocity, Single radius)
at HighSpeedCollisions.ExplosionManager.CreateExplosion(GridInfo gridInfo, Vector3D position, Vector3D start, Vector3D velocity, Double radius, Int32& checkNearCtr)
at HighSpeedCollisions.GridInfo.Update(Int32 updateCtr)
at HighSpeedCollisions.HighSpeedCollisionsCore.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-11-22 19:49:39.167 - Thread: 1 -> Showing message
2021-11-22 19:49:41.785 - Thread: 1 ->
================================== CRASH INFO
AppVersion: 01_199_025
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 548
PCUCount: 346651
IsHang: False
GCMemory: 2656
GCMemoryAllocated: 2656
HWAvailableMemory: 12551
ProcessPrivateMemory: 17194
AnalyticId: SE
================================== OFNI HSARC
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Showing 1-8 of 8 comments
Morghdred 22 Nov, 2021 @ 1:17pm 
I believe this one happened when i just flying around with my small grid fighter with multiple subgrid missiles loaded, IIRC I noticed missile hinges moved due to higher speed shortly before game crash. Don't believe I crashed into anything in space at the time.

Setting should be LG speed: 2, SG speed: 2.5 with everything else default.
King_Bee01 22 Nov, 2021 @ 9:07pm 
I think this is it


================================== CRASH INFO ==================================
AppVersion: 01_199_025
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 752
PCUCount: 80606
IsHang: False
GCMemory: 1538
GCMemoryAllocated: 1538
HWAvailableMemory: 5114
ProcessPrivateMemory: 8311
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-11-22 21:04:02.074 - Thread: 1 -> Log Closed
Echthros  [developer] 22 Nov, 2021 @ 9:17pm 
It's the bit right above that actually. The first line should end with "Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.", or something similar. I need the part after that that gives the list of function calls.
Last edited by Echthros; 22 Nov, 2021 @ 9:19pm
Echthros  [developer] 22 Nov, 2021 @ 9:42pm 
@Morghdred Can you publish the grid you were using that triggered the crash so I can test with it? I suspect this is a subgrid-related issue.
Echthros  [developer] 22 Nov, 2021 @ 11:03pm 
@King_Bee01 @Morghdred
I just published a test version of the mod that should help me get a bit more information from your crashes. If you go to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2662022425 and test with that version, the log will show more specifically where the crash is occurring.
Morghdred 22 Nov, 2021 @ 11:45pm 
Fun story, I cant get my game to crash again now XD
Will keep trying lols
Echthros  [developer] 22 Nov, 2021 @ 11:49pm 
I did put up an attempted fix on the main mod. So it's possible that that did fix it. Let me know if you encounter any more issues.
Morghdred 22 Nov, 2021 @ 11:58pm 
Sure thing will do
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Showing 1-8 of 8 comments
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