Arma 3
OPCOM - Operations Command
Anyway to customize squad loadout?
Also, anyway to disable AIO deluxe revive? Would rather use built in OPCOM one, but I dunno if just having the AIO menu causes issues, even if I don't tell my dudes to heal up and keep the auto-medic off. Last question, does liberation support enemy vehicles? Couple of the places I've attacked didn't have any, even though from the factions settings, the sides should have all their vehicles available.
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KingOfNuthin  [developer] 11 Apr, 2022 @ 11:23pm 
Hey there... the squad loadout customization is planned for the next update. Once that is done, I want to update liberation with some features and optimization. That will include vehicle usage. AIO should work fine with having the medic off. At least I didn't ran into issues. But if you do, I'd be happy if you would leave a comment in the bug reports. Have fun!
EhrenbergRocks 12 Apr, 2022 @ 8:21am 
Thanks for the reply, that answers my questions about vehicles and squad customization.

I should've explained my AIO question better, does it interfere if auto-medic in the AIO settings is set to off? What about if I use the "Heal Up!" command inside of AIO? As in, do I have to use the vanilla commands to heal for it to function properly? So far, it works fine up until I ordered them to "heal up!" with AIO, which is what I'm guessing the warning prompt in your mod was trying to explain.

If that's the case, no worries. I'll just switch back to the vanilla menus. Thanks again for your help.

Oh, I should say, that your tooltips in the mod are excellent, sincerely. Most of the time with mods, I'm left questioning what does what, in terms of how the settings are applied. Then have to look stuff up, which can be difficult depending on how well documented the mod is. You've done a great job having it all there and easily understood, kudos.
Last edited by EhrenbergRocks; 12 Apr, 2022 @ 8:29am
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