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if (ace_advanced_fatigue_enabled == true) then {
That made the mission generate, but with more errors (also there is stamina on, even thou it was disabled in the mission options and description.ext):
https://pastebin.com/TEudguqD
i have corrected the type in a newer version that will be published later next week along with other fixes.
the errors are the functions trying to position units at building positions, but the building does not have a valid array in it's config - this is a known issue with some older Arma buildings, or custom buildings and there is no fix other than replacing the building with one that has the positions array properly defined.
https://community.bistudio.com/wiki/BIS_fnc_buildingPositions
CBA_has_settings_file has been removed from description.ext (tried to comment it first, then completely removed it), and my CBA_settings.sqf is in the userconfig folder in server root. (so far did not have any issues in a setup like that).
Not sure if I am missing something here.
Also is there a way to have all params defined somewhere in the files?
So when the server starts to go directly to mission generation. (dedicated server)
Thank you for fixing it and for the explanation. :)
P.S. I have logged in as admin, disabled ace fatigue in cba settings on the server and client, saved as autosave, and so far no stamina :)
Also noticed that if random deployment is chosen and ground spawn randomly selected, it does not port player to FOB from graveyard.
If halo jump is randomly selected, you get kicked out of a plane with no parachute attached (did not take it from the Arsenal))
Heli deployment so far did not happen.
If I choose ground, it works fine.
if you want a dedicated server to proceed directly to a mission edit your server.cfg file's missions{} class as outlined in the documentation: https://community.bistudio.com/wiki/Arma_3:_Server_Config_File
i haven't been able to duplicate any failures to fake respawn at the insertion point, so i'm not sure what might cause that unless the location is invalid or someone joined in progress in the middle of mission generation (all players must be present in the lobby). if you are playing by yourself be sure that headless clients don't have a weird configuration.
HALO jumping works normally when i test, parachute is attached and backpack is virtualized as expected. this will not work if you have something like backpack on chest in use to store the backpack or are doing something else that could affect attachTo or virtualization of inventory.