RimWorld

RimWorld

Vanilla Factions Expanded - Ancients
EmGooser 5 Mar, 2022 @ 5:50pm
3 requested changes for the Sealed Vault start
These 3 things are not bugs because I think they are working as intended but I found them odd and wanted to report them in some way.

1. The empire always hates my faction. While I found a fix (link below) it would be nice if that was auto included when you start a "Sealed Vault" play though.

https://www.reddit.com/r/RimWorld/comments/lzt9an/empire_always_hostile_what_to_do/


2. When you start a Sealed vault play though there is a chance that your one and only pawn gets a weakness that end the run right there. For example the one that makes it so you can't walk, or the one that prevents you from doing anything except fight and talk. It might be a good idea to limit the starting weakness to something that will not just end the run because you can't do anything.

3. When starting there are times where you do not know where to go and will starve so short of memorizing each predefined vaults layout there is no way to know what direction to attack or hack on the large locked doors. One option would be to find a way to at least let you have vision of all the rooms in your vault at the start so you can make your first moves correctly.

This also goes for when you come up on another sealed vault and get a new pawn to join you. It is rather funny to see a pawn just in the middle of a mountain without knowing the room they are in. Though it is frustrating as they will starve as you can't command them to do anything unless they happen to open a door and reveal the rooms to you.