RimWorld

RimWorld

Vanilla Factions Expanded - Ancients
[Bug Report] Cargo cult does not keep 5 colonist
I have been trying to start a cargo cult scenario and was puzzled to never get my 5 colonists when I started.

I ended up using the normal tribal start and spawning the slingshot by using the developer mode, which led me to understand the source of the issue: when the slingshot spawns over colonists they disappear.

I think that may be what was making my colonists absent.