Rivals of Aether

Rivals of Aether

Qua Mario
Floral qua Floral  [developer] 16 Nov, 2021 @ 10:14am
Compat for Devs: Lift Customization
There are a few variables you can set to change how your character responds to being Lifted by Mario:
neo_data_compat = { carry_escape_attack: AT_USPECIAL, carry_x_offset: 0, carry_y_offset: 0, carry_hud_offset: 0 };
  • crary_escape_attack: Changes what move the character performs upon inputting Up + Special to escape a Lift.
  • carry_x_offset: Changes where the player appears relative to Mario when being carried. Positive values move them further forward.
  • carry_y_offset: Changes where the player appears relative to Mario when being carried. Positive values move them further down.
  • carry_hud_offset: Changes the position of the colourful arrow that appears over characters' heads. Positive values make it display higher, negative values make it display lower.
All of these values are optional; any that are missing will use the defaults shown in the example struct.