Arma 3
A-1H SPAD
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NightIntruder  [developer] 18 Nov, 2021 @ 3:04pm
BUGS REPORTING
If you found something that you think it looks like a bug, you may report it here. Help me to make this addon better for you, especially if you know how to solve the problem you've just noticed.
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Showing 1-15 of 29 comments
Beautiful model. Fuel won't top off. Spawned model only comes with guns. The tail wheel shifts to the center making turns on the airfield difficult.
NightIntruder  [developer] 19 Nov, 2021 @ 12:49am 
These are things by design actually, except the turning difficulties, but thanks.
Jinx 20 Nov, 2021 @ 5:00am 
only has bomb load out no hydras?
NightIntruder  [developer] 20 Nov, 2021 @ 5:48am 
It does not have any loadouts as of yet, except internal cannons and default BI's Mk82. For now, I left the decision for an end user what weapons he wants to source from. I plan to add my own set of weapons to avoid any dependency. Until then, I recommend using Firewill's AirWeaponSystem (AWS) mod that comes with great diversity of munitions, to include Hydras and Zunis. Weapons_CUP mod comes with bombs, hydras and cluster munitions as well, but in limited variety that is compatible with standard BI's "B_BOMB_PYLON" hardpoint. Also, UNSUNG REDUX mod gives you an acess to some bombs and Hydras but not sure whether proxied through SOGPF or not as I do have the DLC installed.
Last edited by NightIntruder; 20 Nov, 2021 @ 5:52am
Jinx 20 Nov, 2021 @ 8:52am 
recommend making it work with ace as well
Wise Cat 20 Nov, 2021 @ 11:57am 
The really fast turning on the runway can cause it to easily slam its wings into the ground and blow up atm
NightIntruder  [developer] 20 Nov, 2021 @ 10:53pm 
And I am glad it happens :) YOU CANNOT "FAST TURNING" IN REAL LIFE. Every single plane has "taxiing and turning limitations" described in its manual. Do it slow and carefull next time.
lynx64 21 Nov, 2021 @ 2:46am 
Hello. I found out that this addon doesn't work with the CDLC "Global mobilisation" installed. At the start of the game the error message "No entry 'bin/config.bin/CfgVehicles/Plane_Base_F/Components/TransportPylonsComponent.UIPicture'." appears and then the plane is invisible in the editor.
Tried to switch off the GM and then the addon worked.
NightIntruder  [developer] 21 Nov, 2021 @ 4:12am 
Yes, the pop-up error is known problem related to the A-1H. Thanks for your report.
lynx64 21 Nov, 2021 @ 6:17am 
Originally posted by NightIntruder:
Yes, the pop-up error is known problem related to the A-1H. Thanks for your report.
Strange things... After I've unloaded all the addons including this one and loaded them again together with GM the plane turned to be available in the editor.
NightIntruder  [developer] 21 Nov, 2021 @ 7:53am 
OK, thanks for claryfing this. I've mistakenly uploaded the first update to A1H completely empty (0 kb) that was corrected a few minutes later, but don't think it even showed up on the workshop. Strange, but good to know it's OK now on your end.
WrathActual 21 Nov, 2021 @ 2:35pm 
The only bug I've been having is that the artificial horizon ball doesn't seem to move when I pitch up or down, the roll indicator on it works just fine though.
NightIntruder  [developer] 21 Nov, 2021 @ 2:41pm 
Noticed, on to-do list, thanks.
Danger Duck 22 Nov, 2021 @ 4:01pm 
Only issue I have run into is when the mod is enabled, it seem that flares on all aircraft are not usable. After disabling the SPAD the flares seemed to work again.
Cheezman 22 Nov, 2021 @ 4:28pm 
Not necessarily a bug, though I do find it odd that when you have rocket pods on both wings, you can't fire rockets in pairs.

I can also second the flares for other aircraft not seeming to work with the SPAD loaded.

What also appears to be a bug, no gun sounds when in third person. Which is a shame because the guns sound great in 1st person.
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