The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

The Quarry Collection!
 This topic has been pinned, so it's probably important
Preyn  [developer] 20 Nov, 2021 @ 11:45am
Balancing and Suggestions
Report possible changes or imbalances here!
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Showing 1-15 of 18 comments
bordistcheto12345 21 Nov, 2021 @ 2:18pm 
Hey, I really like your mods! I think it would be cool if this mod has an option of only spawning those items in mines/ashpit. This will make the stages more emersive with their own mini-pools of items!
Preyn  [developer] 22 Nov, 2021 @ 2:19am 
Originally posted by bordistcheto12345:
Hey, I really like your mods! I think it would be cool if this mod has an option of only spawning those items in mines/ashpit. This will make the stages more emersive with their own mini-pools of items!

Although i agree that that would be a great addition to both this collection and my other ones. The modding API doesn't have any features like this built in and making it myself is bound to have both issues and bad mod compatibility. So sadly enough i can't make it happen.
Bondrewd 25 Nov, 2021 @ 11:47pm 
Broken Shell
3 Giga bombs is pretty excessive tbh. The bomb fly familiar + bone heart is enough for one item imo. Idk if this familiar inherits your bomb upgrades but if it does, then +3 giga bombs is 100% too much as an additional bonus. Giga bombs are really powerful since they can one shot more than half of the bosses in the game. Giving even 1 giga b. is huge but with this item you get 3 and it's just a side bonus!
Suggestion: no giga bombs are granted anymore/only 1 giga b. is granted.

Gideon's gaze
Very specific situational effect. It's neat and useful at times but pretty underwhelming. I would suggest adding a small bonus effect: destroyed grimaces always drop black(?) hearts or have chance to drop hearts; or mb drop some other special rewards (on your choice). So, now even if Gideon's effect procs rather rarely, it will still provide you with good amount of value overall.

Limestone carving
This item really lacks identity and the reason is - «Keeper's Kin» already exists. Limestone carving effect proc only with 35% chance while Keeper's kin proc during fight constantly (you don't even have to spend bombs) + have higher chances to drop spiders from rocks. They're not rock spiders ofc but similarity is obviously. I'd suggest changing this item completely or giving it some extra unique effect.

Mini bombs
Hands down the most overpowered and ridiculous item you ever made. Do I have to explain why giving even a miniscule amount of giga bombs is a lot again? And i guess this effect stays with you till the end of the run which is mind-blowing. I don't even know how to nerf this. At least make it so it grants only 1 bomb upon pick up. But still this won't gonna cut it EVEN with the troll bomb debuff.

Pile of bones
Works pretty similar to Book of the dead but is weaker overall despite being 5 charge item.
I will suggest a small rework for it to make it both more unique and powerful/flexible:
1) Change 5 charge mechanic to one that Jar of Flies has (up to 20 bone spurs can be collected for example).
2) Each bone in the Bone Pile has a 10% chance to become a bone orbital instead of spur upon releasing it from the pile.

Premature detonation
Has the same problem as Gideon's gaze. It just needs a little bonus, some extra value. How about: affected enemies upon death have a chance to drop a bomb that you can then pickup (or mb some other kind of reward; it's up to you).

Singed stone
Kinda weak and situational I guess? But extra speed is extra speed, I ain't gonna pass on that.

Volatile division
This trinket already possess interesting and powerful effect. There's absolutely NO need in adding an extra chance of finding double bomb pickups. Mb effect of replacing other pickups with bombs will fit this trinket better to give red bombs more utility, but that's just a thought.

Love your collections <3
Good luck!
Preyn  [developer] 26 Nov, 2021 @ 12:20am 
Originally posted by Bondrewd:
Love your collections <3
Good luck!

Broken Shell: The player can gain infinite giga bombs just by carrying safety scissors so granting a couple doesn't hurt balancing a lot i think. (+giga bombs can be pretty bad against some major bosses since they inhibit the arena). And the familiar doesn't synergize with the players bomb effects (but i might add that). I'll probably nerf the amount of giga bombs the item grants. But since the familiar can be pretty dangerous to the player (with it spawning bombs) there needs to be some pretty good extra to picking it up.

Gideon's gaze: I 100% agree on this. I'll add some black heart drops to the item.

Limestone carving: Since the rock spiders are a lot stronger that blue spiders i think the payoff of needing to break rocks to get them is warranted and makes the item different enough. And it has the extra mechanics of A: giving more soul hearts from tinted rocks since they spawn tinted rock spiders. B: Coal spiders from bomb rocks. So i think the item is fine the way it is.

Mini bombs: I know it's OP but it's fun!

Pile of bones: Original idea for this item was also that it can be used without being fully charged but i couldn't find an API way to do it and i didn't want to make my own workaround. But i might revisit the idea at a later date if i'm interested.

Premature detonation: Temp strength up for every enemy in the room that's affected by the item seems like a fun addition to me! Or perhaps they could drop throwable bombs?

Volatile division: Maybe but replacing drops would just turn it into a stronger/alternate match stick. And i wanted the item to not replace the players chance for other loot (which i dislike about matchstick). I might make it so that double packs drop two throwable bombs instead of one to add some utility to the feature of replacing bombs with doublepacks.
Last edited by Preyn; 1 Dec, 2021 @ 12:50am
Badsy the Edgecat 26 Nov, 2021 @ 7:09am 
could you make it so that crackling slag's fire waves go through walls when isaac has spectral tears?
Preyn  [developer] 26 Nov, 2021 @ 7:17am 
Originally posted by ahhh oh god im being eaten:
could you make it so that crackling slag's fire waves go through walls when isaac has spectral tears?

I am lazy so maybe™
Last edited by Preyn; 26 Nov, 2021 @ 7:17am
Badsy the Edgecat 26 Nov, 2021 @ 7:37am 
oh, ok, and if you DO end up doing that, can pits not block the fire even without spectral?
Preyn  [developer] 26 Nov, 2021 @ 7:51am 
If i do something it'll probably be this:
  • Blocked by obstacles normally
  • Continuum makes them pass through walls
  • Spectral makes them ignore pits and rocks
EvergreenCheese 28 Nov, 2021 @ 10:13pm 
Hot Weels is... kinda just infinite rock breaking + massive damage. It's honestly a strong contender for quality 4 or a nerf imo
Preyn  [developer] 29 Nov, 2021 @ 2:43am 
Originally posted by EvergreenCheese:
Hot Weels is... kinda just infinite rock breaking + massive damage. It's honestly a strong contender for quality 4 or a nerf imo

Well it's a little hard to control so it should be strong. But i might remove the fire mind effect from it's shots because their explosions do up it's DPS by a lot.
I translated the eid entry for this mod into Chinese. Can you add them to your mod?
Preyn  [developer] 18 Feb, 2022 @ 11:08am 
Originally posted by ②④⑥TriNitroToluene:
I translated the eid entry for this mod into Chinese. Can you add them to your mod?

Sure thing! My discord is on my steam profile so you can send the over via there.
Tw1ntend0 22 May, 2022 @ 5:05pm 
Perhaps nerf crackling slag. Flames come out way too often and even if 20% is theoretically one in every five shots, sometimes it just feels like I'm spewing them out like crazy. Probs could do with a short cooldown.

Edit: also maybe could do with a visual touch-up? It feels a little weird having fires come out of nowhere
Last edited by Tw1ntend0; 22 May, 2022 @ 5:07pm
Preyn  [developer] 12 Jun, 2022 @ 10:41am 
Originally posted by Tw1ntend0:
Perhaps nerf crackling slag. Flames come out way too often and even if 20% is theoretically one in every five shots, sometimes it just feels like I'm spewing them out like crazy. Probs could do with a short cooldown.

Edit: also maybe could do with a visual touch-up? It feels a little weird having fires come out of nowhere
The chance was actually 30% (the docs were out of date). But i agree that it might have been a little high so it's 25% now. Other than that since the item scales on player damage and tears stats i'd say that it's only too strong on strong runs. Not a lot i can change about that without making the item (close to) useless.

And i added a couple of ember particles that spawn when shooting a fire wave. Can't really do a lot more than that since my own art/ animation skills are pretty bad and there's no effect in the game for when vanilla firewaves spawn
Last edited by Preyn; 12 Jun, 2022 @ 11:08am
cadetpirx 2 Sep, 2022 @ 9:00pm 
Can you add the "Premature Detonation" tag to explosive enemies from Fiend Folio: Reheated?
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