Garry's Mod
Cityruins 2
Expanding the map
Just Discuss Idea here for expanding the map:box:
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Εμφάνιση 1-15 από 19 σχόλια
maybe need more props not just cars and maybe another side separated by a river with a bridge, like a more "industrial" section
And how about a broken down nuclear plant in said section! I also liked the sewer Idea that he implemented, so why not add a section crossing over there as well, connecting all the stuff too?
make a broken down canal system with a little bit of water in it
pootis  [δημιουργός] 23 Ιουλ 2014, 14:42 
never going to happen. map is stretching numerous source engine map limits as is
see https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/151539013/810938082062587308/ for more details
Maybe add a citadel skybox?
Make more houese who you can get in and make WAR
maybe the streets with some grass?
Perhaps you could add another "world" on top like in rp_dust_v2 which is a remake of city ruins.
If theres no space in HE, Could you just make another map with the same feels, as if its a different section of the city?
Hidden laboratory with some cool stuff in it?
more big buildings like the hospital
The streets with some grass... Something like The Last Of Us...It really works for the post-apocalyptic feeling.
Guys no offense but please stop necromancing this death threat.

Αναρτήθηκε αρχικά από CSO pootis (got a haircut):
never going to happen. map is stretching numerous source engine map limits as is
see https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/151539013/810938082062587308/ for more details
So no plans for another version?
Τελευταία επεξεργασία από xCeezyx; 27 Δεκ 2018, 13:47
Maybe add a Self destructing citadel in the backround since this is EP1 hl2 city 17
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