DayZ
Garage
GoGo_GaDget 26 Apr, 2022 @ 7:45am
bug mod and conflit
hi all, thank you first for your work and your mod. I am contacting you because since 1.17 I have had problems with my server and by analyzing my crash file I come across this. can you help me please :

Function: 'Init'
Stack trace:
scripts/4_World/entities\manbase\playerbase.c:309
TM/Trader/scripts/4_World/entities\manbase\playerbase.c:12
VPPAdminTools/4_World/vppadmintools\entities\playerbase.c:17
CannabisPlus/scripts/4_world/entities\manbase\playerbase.c:34
Depositary_System/scripts/4_World/entities\manbase\playerbase.c:9
DNA_Keycards_Scripts/Scripts/4_World/dna_keycards\entities\manbase\playerbase.c:8
ModularVestSystem/scripts/4_World/mvs_pack.c:21
CrSk_Land_Rover_Defender_110/scripts/CrSk_Land_Rover_Defender_110/playerbase.c:19
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Showing 1-1 of 1 comments
myke169 8 Jan, 2023 @ 11:54am 
this happened to me too after i ruined my server with a different plugin. The server crashed because i placed an item i shouldnt have which corrupted my world. i redownloaded my whole iWorkshop then i took all the server files and put them on another server, but i didnt take any of the log files storage files caches or data folders, just the raw meat like trader objects and config setups. however when i installed all that into the new server, i had a new problem. some of that info from the depositary (which is spelled wrong) was also imported somehow. so i began playing with it to find out where or why. no matter what i tried, if the server was trying to run the mod it would have a crash error and the server was unusable. i deleted all my files and started anew only putting in CF and Garage it still did it, i still to this day cant use Garage cause of it. so its a bug but it was originaly my bad.
Last edited by myke169; 8 Jan, 2023 @ 12:03pm
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