Stellaris

Stellaris

Gender Politics
 This topic has been pinned, so it's probably important
Capelett  [developer] 26 Nov, 2021 @ 10:00am
Bugs and Suggestions
If you've come across any bugs, or have any ideas, please let me know here.
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Showing 1-15 of 25 comments
Little Tee 26 Nov, 2021 @ 3:21pm 
Interesting idea. The civics are far too overpowered for me to actually use in a game though.
Capelett  [developer] 26 Nov, 2021 @ 3:40pm 
Yeah, I was worried they might be. Is it the actual modifiers, or the job they provide?
In the case of the jobs, I could halve or even quarter the stability and pop growth they provide?
Little Tee 26 Nov, 2021 @ 11:34pm 
For me it's kind of a combination of the two, but mostly the modifiers.
Dragon Ignis 9 Dec, 2021 @ 3:28am 
Have a CTD bug, Think I narrowed it down to this mod. Error log just prints out

[11:14:45][trigger_impl.cpp:1217]: Script Error: Invalid context switch [ruler] from Fiiral United Systems [country], file: common/opinion_modifiers/00_genderpolitics_opinion_modifiers.txt line: 297, Scope:
type=country

For every empire in the game including oddly Leviathan and space monsters
Capelett  [developer] 9 Dec, 2021 @ 9:05am 
Unfortunately, error logs do not log crashes. And I don't think there's a way for non-devs to read the crash-log properly.

In terms of that error, though, thank you for pointing it out. It was an oversight on my part as I had only checked for the ruler's gender, and not whether the ruler exists as well (hence why it's probably popping up for any country going through an election or Leviathans).

I've fixed it now, but I don't think that will solve your issue with crashing. If there are any mods you have running alongside it which you think it may be conflicting with, then please let me know. Generally, anything that touches 'slavery' in Species Rights will conflict terribly, as well as anything which edits the vanilla slave armies and colony shelter building.
Wilmfe23 22 Dec, 2021 @ 11:07am 
I like the idea but it all seems a little too extreme. My own fantasy empire is a matriarchy but this just goes way too far. Even the patriarchy and matriarchy options look far too extreme and the 'extreme' ones are downright absurd.
Classy. 26 Jan, 2022 @ 6:49pm 
How about a new option, Sexual Dimorphism: be able to edit traits of the females and males separately and based on the physical and mental power balance unlocks the option for the more extreme policies, like if you wanted a pachriarchy you would need to have men have 1 trait point above women but for things more extreme like gynarchy the females would need something absurd like 4 points more than the men.
Capelett  [developer] 27 Jan, 2022 @ 11:33am 
I really like that idea, but I've been thinking of ways to handle that. The obvious one would be traits, like the current 2 dimorphic traits, but the worry there would be that there would be too many of them. Perhaps nerf amazonian and herculean, and have it so they can be slowly upgraded over time, through genetic engineering?

The other method I was thinking of could be empire-wide modifiers. It's not as obvious as traits, and prevents cross-breeding, but you can have many more, affecting the physical and mental strength of each gender. This also prevents having to micromanage new pops for xenophiles.
greensniperhat 5 Feb, 2022 @ 11:38pm 
Found this
[20:05:28][eventmanager.cpp:407]: Corrupt Event Table Entry - } in events/leader_generation_genderpolitics.txtline: 473

turns out that it's an extra } at 468, under set_name = random
causes the rest of the code to be read wrong
greensniperhat 5 Feb, 2022 @ 11:46pm 
also found this
[20:07:55][trigger.cpp:573]: Invalid Scope type for trigger has_mandate in common/policies/00_policies_genderpolitics.txt line : 1180. Got country
Capelett  [developer] 14 Feb, 2022 @ 12:55pm 
Thanks for the heads up, I've just updated the leader generation file.
The has_mandate stuff are just placeholders, but I'll comment them out along with some other stuff to stop the error log from getting to busy in the next update I have coming up.
doctornull 17 Feb, 2022 @ 5:03pm 
Some thoughts on less-mirrored gender policies:

Eusocial (Matriarchy): These creatures form large, stable family units around a dominant female, which are the basis for all of their political and economic activities.
+Growth, +Unity

Dynastic Matriarchy: Maternity is fact, while paternity is merely the preponderance of evidence, therefore in this society all property rights descend through matrilineal lines. The concentration of power in the hands of older females has some social effects, such as the striving efforts of those precarious males in the middle class, who must constantly impress their matrons lest they fall.
-Growth, +Specialist productivity

Atomic Patriarchy: This society is organized around small family units, with a man at the helm. There is a healthy balance of cooperation and competition between families. Women are not prohibited from working -- not even in the more advanced fields -- but homemaking is their primary responsibility.
+Stability, +Trade Value, homemaker jobs for some %

Harem Patriarchy: This society is organized around the large households of its most successful males, who can take as many wives as they can support. Removing those wives from the general working population has some economic effects, but the society has decided that the benefits of rewarding its most successful members outweighs the cost.
-Stability, +Influence, domestic servant jobs for some %

Hypergamy (Megacorp Matriarchy): No female would willingly breed with an inferior male, so males of this society must prove themselves exceptional to secure the favor of a female. The executives who run this society have taken advantage of this tendency and learned to market and monetize the accomplishments which can make a male exceptional.
-Worker happiness, -Unity, +Growth, 50% faster & cheaper genetic projects

Glass Ceiling (Megacorp Patriarchy): Every workplace benefits from the presence of an attractive woman. Not her skills or her ideas, but her presence. This society has decided that the most efficient use of its female population is to stimulate productivity and competition amongst its male workers.
-Unity, -Encryption, +Worker and Specialist productivity
Tyatar 24 May, 2022 @ 10:09am 
Any chance you'd be open to removing Robotic species restriction, and replacing it with a Gestalt-based restriction (which already kinda exists because these are normal government civics)? The reason I'm asking is because Synthetic ascension does not play nicely with a heavily-gendered build.

At the moment, when you complete the project, all of your homemakers are suddenly demanding full jobs and full houses. Unless you're aware and you've heavily built up for it, the change can leave your economy crippled (as you suddenly lose a good portion of what you were using for stability, pop growth, and amenities).

Also, from a lore PoV, it still makes some sense (though admittedly a bit less)? When a soul/person gets transferred into a robot body, it doesn't lose its gender because it is still a person. You could also see it as them getting lesser versions of the robotic forms.
Capelett  [developer] 25 May, 2022 @ 6:43am 
@Tyatar Sorry about the delay, but yeah it was a pretty dumb restriction. I've updated it now, so you should be able to take SE without that issue. I've not been able to fully test robots with the mod, so please let me know if you run into any issues.
Spider 30 Oct, 2022 @ 9:56am 
This mod looks like it would benefit from some Overlord Holdings. For example:

1. Harem Patriarchies can build 'Pleasure Palaces' that gain extra bonuses on worlds run by Matriarchies. Optionally includes the new 'Overlord's Concubine' job that provides amenity bonuses and pop growth bonuses for the Overlord.

2. Hypergamous/Matriarchal empires can build an opposite equivalent.
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