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In the case of the jobs, I could halve or even quarter the stability and pop growth they provide?
[11:14:45][trigger_impl.cpp:1217]: Script Error: Invalid context switch [ruler] from Fiiral United Systems [country], file: common/opinion_modifiers/00_genderpolitics_opinion_modifiers.txt line: 297, Scope:
type=country
For every empire in the game including oddly Leviathan and space monsters
In terms of that error, though, thank you for pointing it out. It was an oversight on my part as I had only checked for the ruler's gender, and not whether the ruler exists as well (hence why it's probably popping up for any country going through an election or Leviathans).
I've fixed it now, but I don't think that will solve your issue with crashing. If there are any mods you have running alongside it which you think it may be conflicting with, then please let me know. Generally, anything that touches 'slavery' in Species Rights will conflict terribly, as well as anything which edits the vanilla slave armies and colony shelter building.
The other method I was thinking of could be empire-wide modifiers. It's not as obvious as traits, and prevents cross-breeding, but you can have many more, affecting the physical and mental strength of each gender. This also prevents having to micromanage new pops for xenophiles.
[20:05:28][eventmanager.cpp:407]: Corrupt Event Table Entry - } in events/leader_generation_genderpolitics.txtline: 473
turns out that it's an extra } at 468, under set_name = random
causes the rest of the code to be read wrong
[20:07:55][trigger.cpp:573]: Invalid Scope type for trigger has_mandate in common/policies/00_policies_genderpolitics.txt line : 1180. Got country
The has_mandate stuff are just placeholders, but I'll comment them out along with some other stuff to stop the error log from getting to busy in the next update I have coming up.
Eusocial (Matriarchy): These creatures form large, stable family units around a dominant female, which are the basis for all of their political and economic activities.
+Growth, +Unity
Dynastic Matriarchy: Maternity is fact, while paternity is merely the preponderance of evidence, therefore in this society all property rights descend through matrilineal lines. The concentration of power in the hands of older females has some social effects, such as the striving efforts of those precarious males in the middle class, who must constantly impress their matrons lest they fall.
-Growth, +Specialist productivity
Atomic Patriarchy: This society is organized around small family units, with a man at the helm. There is a healthy balance of cooperation and competition between families. Women are not prohibited from working -- not even in the more advanced fields -- but homemaking is their primary responsibility.
+Stability, +Trade Value, homemaker jobs for some %
Harem Patriarchy: This society is organized around the large households of its most successful males, who can take as many wives as they can support. Removing those wives from the general working population has some economic effects, but the society has decided that the benefits of rewarding its most successful members outweighs the cost.
-Stability, +Influence, domestic servant jobs for some %
Hypergamy (Megacorp Matriarchy): No female would willingly breed with an inferior male, so males of this society must prove themselves exceptional to secure the favor of a female. The executives who run this society have taken advantage of this tendency and learned to market and monetize the accomplishments which can make a male exceptional.
-Worker happiness, -Unity, +Growth, 50% faster & cheaper genetic projects
Glass Ceiling (Megacorp Patriarchy): Every workplace benefits from the presence of an attractive woman. Not her skills or her ideas, but her presence. This society has decided that the most efficient use of its female population is to stimulate productivity and competition amongst its male workers.
-Unity, -Encryption, +Worker and Specialist productivity
At the moment, when you complete the project, all of your homemakers are suddenly demanding full jobs and full houses. Unless you're aware and you've heavily built up for it, the change can leave your economy crippled (as you suddenly lose a good portion of what you were using for stability, pop growth, and amenities).
Also, from a lore PoV, it still makes some sense (though admittedly a bit less)? When a soul/person gets transferred into a robot body, it doesn't lose its gender because it is still a person. You could also see it as them getting lesser versions of the robotic forms.
1. Harem Patriarchies can build 'Pleasure Palaces' that gain extra bonuses on worlds run by Matriarchies. Optionally includes the new 'Overlord's Concubine' job that provides amenity bonuses and pop growth bonuses for the Overlord.
2. Hypergamous/Matriarchal empires can build an opposite equivalent.