Arma 3

Arma 3

universal ammo system (updated)(DEAD)
Speed_Freak13  [vývojář] 13. dub. 2022 v 17.43
Bugs
Write bugs you encounter here. This is not a page for suggestions/requests.
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So, I've yet to test it myself as I haven't had the time today, but according to a member over in the Operation Trebuchet community the M634 High-Powered Semi-Armor-Piercing do not work when firing out of the BR line of guns.

According to them the guns can have the ammo loaded, but do nothing when they are fired. I don't know if this means no sound and the guns simply do not shoot, or if that means the guns make a sound but no rounds are fired out of the barrel. When I have time tomorrow I will do some testing and post a update on the bug.
So a little late on this, but I got around to doing my own testing. When only running UAS, OPTRE, and their dependencies no bullet is "fired" when shooting the BR line of guns. The guns will make a sound, and the muzzle flash animation will play, but no bullet will be fired out. It's as though the guns are firing blanks.
Speed_Freak13  [vývojář] 19. dub. 2022 v 9.11 
Does an error pop-up?
No, no error message pops up.
Speed_Freak13  [vývojář] 20. dub. 2022 v 9.27 
Alright I'll look when I am working on it again. No promises.
@ZacharyPw Mods seem to make loading take forever and makes CBA completely break for me, you can refer to Original UAS Mod and theres a thread discussing the same thing called Cfgmaganizes doesnt exist or smth
Speed_Freak13  [vývojář] 24. dub. 2022 v 22.21 
I dunno what you mean by this mod breaks CBA. As for the long loading try my updated release of UAS: Lite(Updated)

Cfgmagazine thing is pointing to something that actually is fixed but it doesn't register.

If you are referring to "cannot find CFGmagazines '.'" I cannot find the cause. everything seems syntactically correct and that message doesn't actually point to anything in particular. If you can go through ALL the configs for ALL the .PBO's in this UAS release and find the issue, fix it, then message me it would be super. Until then you are gonna have to ignore it.
Moving my comment here: The OPTRE shotgun and MA5 serioes can load magazine when you drop the mag in the slot, but they don't fire at all.
Speed_Freak13  [vývojář] 10. kvě. 2022 v 14.23 
I'll look into it. Thank you for using the Bugs section!
Naposledy upravil Speed_Freak13; 10. kvě. 2022 v 14.23
@ZacharyPw sorry about that, I didn't know it was a bug. I mainly only use RHS and Cup uniforms and gear. It was also an issue with two rifles by Massi. I don't have UAS Lite, just this version. Basically the plus and minus symbols for adding the mags are greyed out when trying to rearm in the scenario. I can add the mags in the editor screen but they do not appear when playing the scenario, except for the mag that is already in the rifle.
Naposledy upravil Corporal Cal; 11. kvě. 2022 v 11.08
Speed_Freak13  [vývojář] 20. kvě. 2022 v 20.24 
@Corporal Cal

remove the two rifles from Massi that had an issue and report back. I still don't really understand your problem fully. Also make sure UAS is loaded with CBA_A3. you might have had an issue because I forgot to add CBA_A3 to the dependency list. Please try to repeat the error and give a more in depth description of the problem. Thanks!
Naposledy upravil Speed_Freak13; 20. kvě. 2022 v 20.24
Speed_Freak13  [vývojář] 13. čvn. 2022 v 1.06 
Mr. J "Soda" původně napsal:
So, I've yet to test it myself as I haven't had the time today, but according to a member over in the Operation Trebuchet community the M634 High-Powered Semi-Armor-Piercing do not work when firing out of the BR line of guns.

According to them the guns can have the ammo loaded, but do nothing when they are fired. I don't know if this means no sound and the guns simply do not shoot, or if that means the guns make a sound but no rounds are fired out of the barrel. When I have time tomorrow I will do some testing and post a update on the bug.


I found the problem. The M634 is gone. I dunno the original code, sorry. It is going to take awhile to find an old version of UAS and find the code for the M634 ammo type. If we cannot find it we'll delete the magazine for the M634.

Edit: Fixed and added back in.
Naposledy upravil Speed_Freak13; 13. čvn. 2022 v 20.27
Speed_Freak13  [vývojář] 14. lis. 2022 v 14.33 
alright, thank you. This mod is obsolete/dead. Stay tuned for news on the mods' main page comment section. I think you might be surprised in the next coming months.
Naposledy upravil Speed_Freak13; 14. lis. 2022 v 14.34
Some issues of Class Inheritance in "uas_base_compat.pbo/config.cpp"
in your config, rpk74 in RHS is like this
class rhs_weap_rpk74 : rhs_weap_pkp {);

seems RHS has changed this part to:
class rhs_weap_rpk_base: Rifle_Long_Base_F{};
class rhs_weap_rpk74_base: rhs_weap_rpk_base{};
class rhs_weap_rpk74: rhs_weap_rpk74_base();

--------------------------
for vanilla type 115 (under barrel .50 BW)
https://armedassault.fandom.com/wiki/Type_115#Magazine_compatibility
in your config, looks like this
class arifle_ARX_base_F : Rifle_Base_F {
class Secondary : arifle_MX_F {
magazines[] = {"UAS_BASE_50Beowulf_ARX_10Rnd"};
magazineWell[] = {"UAS_BASE_50Beowulf_Rifle"};
};
};

should changed to this:
class arifle_ARX_base_F : Rifle_Base_F {
class Secondary: Rifle_Base_F
{
magazines[] = {"UAS_BASE_50Beowulf_ARX_10Rnd"};
magazineWell[] = {"UAS_BASE_50Beowulf_Rifle"};
};
};

same goes to "arifle_ARX_blk_F" and "arifle_ARX_hex_F".
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