XCOM 2
[WotC] Tactical Combat Overhaul
 This topic has been pinned, so it's probably important
Nider001  [developer] 26 Nov, 2021 @ 10:53pm
Feedback and bug reports
The development of the mod is done for now as I am satisfied with its current state. Please continue to report the bugs though as I'll do my best to fix them swiftly
Last edited by Nider001; 25 Mar, 2022 @ 12:33am
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Showing 1-4 of 4 comments
Nider001  [developer] 22 Jan, 2022 @ 11:45pm 
Do feel free to provide feedback though! Bug reports are welcome as well.
Last edited by Nider001; 12 Feb, 2022 @ 10:53pm
dmc32 23 Mar, 2022 @ 8:04pm 
@Nider001, great mod and makes for interesting and challenging play-through's but one issue I have found the Advent guys don't always have their "flamethrowers", in other words, they're running around in battle without their weapons. It does not shut down the game but the soldier does nothing without their weapon in the game. Checked my mod alignments and so on, even reinstalled the files and the issue persist. I have tracked it to some of the changes in the mod, have no other mods that adjust these particular guys. Having said this, the mod plays very good game wise, challenging gameplay. I will continue looking into this, let me know if you have had any other issues regarding this.
Nider001  [developer] 24 Mar, 2022 @ 12:34am 
@dmc32, thank you for reporting the bug. It appears that you are using my other mod called Advent Unit Promotions which is an actual culprit. The fix for said mod is up.
dmc32 24 Mar, 2022 @ 2:06pm 
Ok, I'll check on this haven't played yet, and yes, I do have that particular mod, thank u very much for the quick response and solution. This mod plays very well, Advent plays much tougher with it without having to add new enemies. The right ini edits can change quite a bit.
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