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[BetterLoading] One or more mods have Harmony-Postfixed StaticConstructorOnStartupUtility#CallAll. This is likely to cause errors or undesired behavior, as BetterLoading changes this method to be called from another Thread than the UI one. A list of patches follows.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[BetterLoading] In addition, when BetterLoading is installed, this postfix will run before any static constructors do, so it likely will not behave as the modder intended anyway.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[BetterLoading] - static System.Void PerformanceOptimizer.StaticConstructorOnStartupUtilityCallAll::Postfix()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[BetterLoading] Modders: Consider either loading this data on world load, using a regular static constructor but asking your users to put the mod last in the load order, or if it MUST be done now, consider using BetterLoading API to detect the start of StageRunPostFinalizeCallbacks, which fires once static constructors are done.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[BetterLoading] Players: I'm not interested in this warning, if a mod is breaking, show this message to the person who made that mod, not to me. They can reach out to me if they need assistance.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
here the full log https://gist.github.com/HugsLibRecordKeeper/c862f242bc023726838e11358480cf7c
modlist : https://pastebin.com/Z0sdi4e0
player log : https://pastebin.com/gmprzwEQ
When I load the game, it goes to a black screen when I add this mod at the end of the mod list
Issue:
When pawn is harvesting plant that keeps some progress (eg. Tomatos or Bearberry bushes from Vanilla Plants Expanded, possibly Ambrosia) it completes harvest, but pawn is stuck in loop trying to harvest that plant again.
HugsLib log:
https://gist.github.com/HugsLibRecordKeeper/ebb6eb0190d45126f18e259f83f30e62
Log after letting pawn be in a loop for a little longer:
https://gist.github.com/HugsLibRecordKeeper/8e3db7bfc153d771622524c3b5207187
(sorry for bad English)
Quick update:
-Ambrosia harvesting also causes looping
-Pawn after harvesting normal plant can be stuck for a few seconds, but after that functions normally
https://gist.github.com/71c5d4db3d78a0fb543e08557ccf5b04
this is repeat of what wieteq just reported but ive provided my log/my game if it helps
Can confirm, also happening in my game
System.FormatException - Error in transpiling: static System.Single NightVision.CombatHelpers::AdjustCooldownForGlow(System.Single rangedCooldown, Verse.Pawn pawn), type: NightVision.CombatHelpers, exception: System.FormatException: Method static System.Single NightVision.CombatHelpers::AdjustCooldownForGlow(System.Single rangedCooldown, Verse.Pawn pawn) cannot be patched. Reason: The type initializer for 'NightVision.CombatHelpers' threw an exception.
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x0008c] in <c38a8c3281a047488dac8c9d063b7abb>:0
at HarmonyLib.PatchProcessor.Patch () [0x000fc] in <c38a8c3281a047488dac8c9d063b7abb>:0
at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <c38a8c3281a047488dac8c9d063b7abb>:0
at PerformanceOptimizer.GetCompPatches.Patch (System.Collections.Generic.List`1[T] methodsToPatch, HarmonyLib.HarmonyMethod transpiler) [0x00014] in <6b83dfdcab0f4afa827b01928b65fa2c>:0 - InnerException:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
and potential rimthreaded conflict
---Patch method: RimThreaded.WindManager_Patch Boolean WindManagerTick(Verse.WindManager)---
RimThreaded priority: 0
owner: PerformanceOptimizer.Main - priority: 800
https://gist.github.com/5915146f03afc62ca496b2a3eb8e33b2
Mods list: https://gist.github.com/b1fea4495d52df456994aae4ccee606a
Logfile: https://gist.github.com/a6cc481f4eaf9c3839bae151bca8e725
Same Issue in my game, with harvesting berry bushes. I believe its not just harvesting but other actions as well such as construction actions and such that are causing pawns to go in infinite loop.
Was thinking for a while what would be the culprit as my mods hadn't changed much and issue is fixed after removing this mod.