RimWorld

RimWorld

Performance Optimizer
 This topic has been pinned, so it's probably important
Taranchuk  [developer] 26 Nov, 2021 @ 9:20am
Bug reports
Please submit bug reports with Hugslib logs included if you found a bug or an issue with the mod.
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Showing 16-30 of 163 comments
Taranchuk  [developer] 28 Nov, 2021 @ 7:41am 
@Spawnzy make sure to update the mod. It's fixed already.
Taranchuk  [developer] 28 Nov, 2021 @ 9:46am 
Originally posted by Mismagius:
miner conflict with "no random quality" mod. normally that mod is suppose to disable the notifications when someone builds a legendary quality building but it seems that this mod overrides that and still creates the notification. and the log in case you ask: https://gist.github.com/4010ef40610182d4faef9e79aacc9a1f
I think you mean Static Quality Plus mod?
Last edited by Taranchuk; 28 Nov, 2021 @ 9:47am
xocomil 28 Nov, 2021 @ 5:52pm 
Great mod! I love the TPS I am getting back with my HUGE mod list. I had to turn off the InspectGizmoGrid throttle because of a strange issue. I have multiple ideologions in my colony due to the schisms mod. Because of that, my ritual spot has a bunch of the same rituals colored and named differently, but they are the same ritual. With the InspectGizmoGrid throttle on, it groups all of these rituals into one button that flashes and rotates between ideologions. It is random which one you will get, but it is never the ritual for my main ideologion. I don't know how to reproduce it easily.
Mismagius 29 Nov, 2021 @ 3:31am 
Originally posted by Taranchuk:
Originally posted by Mismagius:
miner conflict with "no random quality" mod. normally that mod is suppose to disable the notifications when someone builds a legendary quality building but it seems that this mod overrides that and still creates the notification. and the log in case you ask: https://gist.github.com/4010ef40610182d4faef9e79aacc9a1f
I think you mean Static Quality Plus mod?
no no, this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2075484620
sorry that i got the name of the mod wrong...
Last edited by Mismagius; 29 Nov, 2021 @ 3:31am
CHAPLAIN QUOTES 29 Nov, 2021 @ 3:57am 
Getting errors on startup with better loading
Taranchuk  [developer] 29 Nov, 2021 @ 4:01am 
Originally posted by Mismagius:
Originally posted by Taranchuk:
I think you mean Static Quality Plus mod?
no no, this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2075484620
sorry that i got the name of the mod wrong...
Same issue as it was based Static Quality Plus mod which uses destructive patches which isn't possible to fix.
NoOne_ReaVen 29 Nov, 2021 @ 1:13pm 
I have encountered a rather "amusing" bug, where colonist finish a meal and the meal isnt registered as eaten but gets rturned to the colonists inventory, the also wont eat on their own but have to be forced, only for this to happen and my colonies sucumbing to starvation.

https://gist.github.com/675ca7210a636e29f351bd305f718956
Last edited by NoOne_ReaVen; 29 Nov, 2021 @ 1:17pm
Taranchuk  [developer] 29 Nov, 2021 @ 2:26pm 
Originally posted by NoOne_ReaVen:
I have encountered a rather "amusing" bug, where colonist finish a meal and the meal isnt registered as eaten but gets rturned to the colonists inventory, the also wont eat on their own but have to be forced, only for this to happen and my colonies sucumbing to starvation.

https://gist.github.com/675ca7210a636e29f351bd305f718956
Why do you think that it's related to the mod?
sans_qualms 29 Nov, 2021 @ 5:59pm 
I can get you more details if you'd like, but from my trial and error, its seems like your mod messes up the "allow all" toggle (from allow tool), specifically it causes the allow button to flicker between the standard style and the "allow all" style.

Uninstalling your mod seems to fix the issue.
NoOne_ReaVen 30 Nov, 2021 @ 8:46am 
Originally posted by Taranchuk:
Originally posted by NoOne_ReaVen:
I have encountered a rather "amusing" bug, where colonist finish a meal and the meal isnt registered as eaten but gets rturned to the colonists inventory, the also wont eat on their own but have to be forced, only for this to happen and my colonies sucumbing to starvation.

https://gist.github.com/675ca7210a636e29f351bd305f718956
Why do you think that it's related to the mod?

Because the problems started the moment I added it, well to be fair it could be a conjunction of incompatibility with other mods but still, the problem disappears when I disable your mod.
Taranchuk  [developer] 30 Nov, 2021 @ 9:02am 
Well, other 11,847 subscribers didn't report about this bug, so I think that it's another mod, maybe having too much destructive patches.
tipofthemorning 30 Nov, 2021 @ 1:00pm 
When my game was constructing the defs, i got this from my player log

Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.NullReferenceException: Object reference not set to an instance of an object
at PerformanceOptimizer.Patch_CheckForDuplicateNodes.CheckForDuplicateNodes (System.Xml.XmlNode node, System.Xml.XmlNode root) [0x00069] in <47a1e1636332413280cd56c0de7509d4>:0
at PerformanceOptimizer.Patch_CheckForDuplicateNodes.Prefix (System.Xml.XmlNode node, System.Xml.XmlNode root) [0x00000] in <47a1e1636332413280cd56c0de7509d4>:0
at (wrapper dynamic-method) Verse.XmlInheritance.Verse.XmlInheritance.CheckForDuplicateNodes_Patch1(System.Xml.XmlNode,System.Xml.XmlNode)
at Verse.XmlInheritance.ResolveXmlNodeFor (Verse.XmlInheritance+XmlInheritanceNode node) [0x00039] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.XmlInheritance.ResolveXmlNodesRecursively (Verse.XmlInheritance+XmlInheritanceNode node) [0x00033] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.XmlInheritance.ResolveXmlNodesRecursively (Verse.XmlInheritance+XmlInheritanceNode node) [0x00049] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.XmlInheritance.ResolveXmlNodesRecursively (Verse.XmlInheritance+XmlInheritanceNode node) [0x00049] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.XmlInheritance.ResolveXmlNodesRecursively (Verse.XmlInheritance+XmlInheritanceNode node) [0x00049] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.XmlInheritance.ResolveXmlNodes () [0x0003a] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.XmlInheritance.Resolve () [0x00005] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at (wrapper dynamic-method) Verse.LoadedModManager.Verse.LoadedModManager.ParseAndProcessXML_Patch3(System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
at Verse.LoadedModManager.LoadAllActiveMods () [0x000ef] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.PlayDataLoader.DoPlayLoad () [0x00026] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.PlayDataLoader.LoadAllPlayData (System.Boolean recovering) [0x0001c] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception from asynchronous event: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModsConfig.Reorder (System.Collections.Generic.List`1[T] newIndices) [0x00017] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.ModsConfig.TrySortMods () [0x0015c] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.ModsConfig.Reset () [0x00078] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.PlayDataLoader.LoadAllPlayData (System.Boolean recovering) [0x000bf] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.Root+<>c.<Start>b__6_1 () [0x00000] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <1ebfde0a34bd48e5b6c14b3f265813a6>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Not sure what it is, but I'm thinking this is why I can't load this mod with my mod list/game
tipofthemorning 30 Nov, 2021 @ 1:15pm 
Here's my player log: https://pastebin.com/fVMFKXPs. Thanks for the mod!
Taranchuk  [developer] 30 Nov, 2021 @ 1:27pm 
Will try to fix tomorrow.
tipofthemorning 30 Nov, 2021 @ 1:35pm 
No worries! take your time
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