Garry's Mod

Garry's Mod

[Depreciated] Counter-Strike: Source Weapons (On Mad Cow's Base)
 This topic has been pinned, so it's probably important
Sylveon_  [developer] 2 Jun, 2014 @ 6:32pm
BUG REPORTS
Yeah, they go here. You can use the comments, sure, but this way I'll be more likely to see it.
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Showing 1-12 of 12 comments
a foggy night 6 Jun, 2014 @ 6:45pm 
The scope is missing textures... I have css installed and mounted
Sylveon_  [developer] 7 Jun, 2014 @ 7:52am 
Originally posted by HGTano/Razihel:
The scope is missing textures... I have css installed and mounted

One of two things is happening:

1. Mad Cow's scope base uses it's own scope, and it's not included in the addon

2. Mad Cow's scope base uses CSS's scope texture and that's missing.

I'm not having this problem even if I have the origional Mad Cow's base uninstalled.

Try verifying cache on CSS and GMOD, running CSS, those types of fixes and see if that gets fixed. If not then I'll look into seeing if Mad Cows Weapons uses it's own scope textures.
Sylveon_  [developer] 12 Jun, 2014 @ 8:10am 
Which weapon? "One of them" doesn't help.
Barrelmaker 2 Jul, 2014 @ 5:43pm 
Errors being caused. What's this?

FOUND IN ADDON [266686747]
TEST [lua/weapons/weapon_mad_base/shared.lua][lua/weapons/weapon_mad_base/init.lua]

[Counter-Strike: Source Weapons (On Mad Cow's Base)] lua/weapons/weapon_mad_base/shared.lua:689: attempt to call method 'GetViewModel' (a nil value)
1. ShootEffects - lua/weapons/weapon_mad_base/shared.lua:689
2. ShootBullet - lua/weapons/weapon_mad_base/shared.lua:875
3. ShootBulletInformation - lua/weapons/weapon_mad_base/shared.lua:622
4. PrimaryAttack - lua/weapons/weapon_mad_base_sniper/shared.lua:221
5. unknown - lua/weapons/weapon_mad_base/init.lua:88

EDIT: Also, the scope texture is missing here as well. I do have CS:S installed, so...?
EDIT 2: Also
Failed to load sound "weapons\universal\iron_out.wav", file probably missing from disk/repository
Does it matter that these things work for me (except for the scope bit), but not if armed for NPCs?
Last edited by Barrelmaker; 2 Jul, 2014 @ 5:47pm
Sylveon_  [developer] 2 Jul, 2014 @ 6:04pm 
The first thing might be caused if someone is shooting and they die whilst doing so. If that's the case it's harmless.

I'm looking into the scope part.

The weapons aren't exactly NPC friendly so I wouldn't expect those to work. Maybe in the future I might make seperate weapons that work for NPCs but as for now no.
Sylveon_  [developer] 10 Jul, 2014 @ 10:48am 
If anyone can grab a screenshot of the scope glitch it will make it easier to fix.
Ven ∆ 2 Aug, 2014 @ 8:15am 
If you tell me how to send the screenshot to you i can do it
Last edited by Ven ∆; 2 Aug, 2014 @ 8:15am
Sylveon_  [developer] 2 Aug, 2014 @ 2:29pm 
One way to do it is if you open the screenshot up in you screenshot library (in your game's library, locate Garry's Mod and scroll to the bottom), select the screenshot, and in the bottom right of the window, hit "Upload". Once trat finishes, hit "View in Online library", copy the link to the screenshot and post it here.
Saplaiceen 6 Jan, 2015 @ 6:29pm 
Small, doesn't really effect anything: the muzzle flash is misplaced. It's usually under the gun not by the muzzle where it is supposed to be.
Sylveon_  [developer] 6 Jan, 2015 @ 7:25pm 
Blame the weapon model, not me.
ToonLink300 4 Apr, 2015 @ 9:54am 
Scope is missing and i have gotten all of the textures need for it!
Sylveon_  [developer] 5 Apr, 2015 @ 1:57pm 
*Someone* didn't read the comments.
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