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It doesn't actually change the weapon model, it rather forces the model in the player's hands. As a result, the thing it shows has no attachments.
I overwrote this behavior for VFE. In "VFE_WeaponScriptOverwrite.lua" in lua/client you will find all the various animation event related functions I hooked into.
Because of how I made it, if you install and load VFE and try your weapon, the attachments will show during reload.
You need to strip out everything that uses the VFESetWeaponModel function. You only need part of the case of "changeWeaponSprite" with original and not original.