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CraicnSkulls  [developer] 4 Dec, 2021 @ 11:40pm
Melee Combat System
Figured we could break this into a different discussion
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Showing 1-15 of 23 comments
CraicnSkulls  [developer] 4 Dec, 2021 @ 11:41pm 
Originally posted by RazLooa:
Suggestion: Add Melee Support, Like Grabbing, Hitting, Stabbing, Swinging, And Throwing Stuff, Y'know, For Explosives And Melee. And Maybe Make The Throwing Better (aka you can see where your aiming and dont just have to guess)

Heres my thoughts on a melee "combat system" in addition to what RazLooa suggested
I'm thinking 2 different modes.

The 1st mode will use key combinations along with the mouse click.
The 2nd mode will use keys to select the attack type and then the mouse will be used for extra control of those attacks.

So like, we'll hit [R] to enter combat mode, [MODIFIER]+[R] for the 2nd type.

Where I'm on the fence is what would be more fun:

1. Have the system be "aware" of where the target is and then it automatically adjusts thrust distances, etc so the attacks land better every time?

or

2. System is completely unaware of targets and distnaces are based on the move/time of button presses, etc. So its 100% on the user whether or not any of the attacks will even hit the target?
Spatial Anomaly 5 Dec, 2021 @ 8:22am 
2 would be better I think.
Smelvin 5 Dec, 2021 @ 8:26am 
make a block
Smelvin 5 Dec, 2021 @ 8:27am 
Originally posted by CraicnSkulls:
Originally posted by RazLooa:
Suggestion: Add Melee Support, Like Grabbing, Hitting, Stabbing, Swinging, And Throwing Stuff, Y'know, For Explosives And Melee. And Maybe Make The Throwing Better (aka you can see where your aiming and dont just have to guess)

Heres my thoughts on a melee "combat system" in addition to what RazLooa suggested
I'm thinking 2 different modes.

The 1st mode will use key combinations along with the mouse click.
The 2nd mode will use keys to select the attack type and then the mouse will be used for extra control of those attacks.

So like, we'll hit [R] to enter combat mode, [MODIFIER]+[R] for the 2nd type.

Where I'm on the fence is what would be more fun:

1. Have the system be "aware" of where the target is and then it automatically adjusts thrust distances, etc so the attacks land better every time?

or

2. System is completely unaware of targets and distnaces are based on the move/time of button presses, etc. So its 100% on the user whether or not any of the attacks will even hit the target?
If you made a block that just held the weapon up that would be pretty cool
Shift Kit 5 Dec, 2021 @ 12:14pm 
Originally posted by herman:
make a block
i feel like, just like with aiming mode,being in combat mode with automatically do that, then again im not the creator of the mod so ¯\_(ツ)_/¯
AgitatedAlice  [developer] 5 Dec, 2021 @ 3:39pm 
Your propsals are all sound!

We definitely need some sort of kung fu smashathon mode where you practically just levitate around bashing your limbs into whatever.

If anybody has played those old ragdoll stickfight games made by that italian dude, you know what I am talking about! Totally forgot the name of those games, they had awesome physics and neon bloom effects and ran super well even on ancient work laptops in the mid 00s
Serpente Viola 5 Dec, 2021 @ 4:02pm 
2 all the way baby
bendycake 6 Dec, 2021 @ 1:32pm 
in my opppinnion it should have a litle bit of aim assits not to much just a tad bit like it bearly misses then it dosent but most of it would be on the user
Plastisheep 9 Dec, 2021 @ 10:42am 
What about both? Aim-Assist mode and Non-Aim-Assist mode.
CraicnSkulls  [developer] 9 Dec, 2021 @ 12:55pm 
Originally posted by Plastisheep:
What about both? Aim-Assist mode and Non-Aim-Assist mode.
I dont see why not. I started on this last night, but came across some bugs in the inventory system and was distracted fixing those so didn't get far. Its going to be slow progress until the end of next week when I get vacation time then I'll be able to wrap this shtuff up. Until then its going to be just a few added attacks.

Melee: 2 Overhead swing (1 quick, 1 power), 2 thrust (1 quick stab, 1 power), 1 power upward swing.

Unarmed: front kick, jump kick, uppercut, pimpslap, superman punch

After those are nailed down, we can work on the system to allow better control of it? I dunno, kinda talking out my ass but thats what I'm envisioning
2inchgrinch 15 Dec, 2021 @ 1:36am 
Originally posted by CraicnSkulls:
Originally posted by Plastisheep:
What about both? Aim-Assist mode and Non-Aim-Assist mode.
I dont see why not. I started on this last night, but came across some bugs in the inventory system and was distracted fixing those so didn't get far. Its going to be slow progress until the end of next week when I get vacation time then I'll be able to wrap this shtuff up. Until then its going to be just a few added attacks.

Melee: 2 Overhead swing (1 quick, 1 power), 2 thrust (1 quick stab, 1 power), 1 power upward swing.

Unarmed: front kick, jump kick, uppercut, pimpslap, superman punch

After those are nailed down, we can work on the system to allow better control of it? I dunno, kinda talking out my ass but thats what I'm envisioning

How long do you think all this will take?
CraicnSkulls  [developer] 15 Dec, 2021 @ 5:34am 
I'm not sure TBH but I was planning on tackling it all during part of my xmas vacation. Why whats up? You getting tired of waiting? By the time I get off work, me brain is already spent so I'm just running on fumes with this (except the weekends)

If I push too hard, Ima get burned out and probably abandon it which would be 1 more fekn unfinished project in me life. Does that give you the info you wanted or TMI
2inchgrinch 15 Dec, 2021 @ 11:45pm 
Originally posted by CraicnSkulls:
I'm not sure TBH but I was planning on tackling it all during part of my xmas vacation. Why whats up? You getting tired of waiting? By the time I get off work, me brain is already spent so I'm just running on fumes with this (except the weekends)

If I push too hard, Ima get burned out and probably abandon it which would be 1 more fekn unfinished project in me life. Does that give you the info you wanted or TMI

Nah, I'm just curious is all. And don't spend your vacation working on a mod mate, have a break if you really need to.
CraicnSkulls  [developer] 17 Dec, 2021 @ 10:46am 
Thanks Villianz. Im looking forward to it and wrapping up a couple other personal projects like this. I dont consider it work if its something I'm in to and want for myself. And ofc I'll take a week off and get out the house as should everybody so I dont go postal
CraicnSkulls  [developer] 17 Dec, 2021 @ 10:48am 
vacation starts tonight btw for meself, so hopefully my brain will be somewhat functional and the bugs will be somewhat forgiving and we'll get some good progress made from then on out
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