Counter-Strike 2

Counter-Strike 2

de_calr_mill
eBay Supreme 22 Jan, 2015 @ 2:39am
Suggestions & Ideas
Images with description: http://imgur.com/a/xgzea

Map layout:
I think it's great what you've done from Middle to A side of the map. However, I strongly believe B side of it is still a poor map design. The spiral area has too many angles, especially considering it's an AWP fest there. It's a 50/50 for who holds or peeks the right angle basically.

There's also no reason to push into the spiral area either, because the time it takes to flank anything takes way too long.

The new route into B site instead of the door back in 1.6 is a great addition, but the ramp area seems just too open, and doesn't seem like something the CT can contest. In general, it has no weaknesses.

Sure, you can throw a smoke from CT spawn to the entrance of the ramp area, but how the timings are, it doesn't really matter.

Personally, I think the layout of Tuscan's B side of the map should be implemented into this, however, completely rework the "Banana" area of it, and keep everything else from CALR, from Middle to A side of the map.

That would be the best of both worlds, and would make it a new hybrid of all the Mill remakes out there (considering Tuscan is also a remake of Mill). As well as make a new name for it, like, Monte, Sienna, etc.
Last edited by eBay Supreme; 22 Jan, 2015 @ 3:06am
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.D18 9 Feb, 2015 @ 2:05am 
I've got some more suggestions:

Some things that i think don't fit the theme of this map:

- the "nuclear theme" at both bomb spots

- the blue wall texture at t-spawn

- the big wood boxes on the right side of "A" seem boring

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Bugs i found:

- you can jump on the edge of the blue plane of the box at A-Side

- couldn't use "noclip"

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i like the idea of a b-side tuscan-hybrid and renaming the map


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thanks for that awesome remake :)
i hope i could help a little bit




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