Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Failed to add the prefab "Ящик урана", "ekutility_densifiedmaterial_uranium" (Barotrauma.ItemPrefab): a prefab with the same identifier already exists; try overriding
at System.Environment.get_StackTrace()
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 96
at Barotrauma.ItemPrefab..ctor(XElement element, String filePath, Boolean allowOverriding) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\ItemPrefab.cs:line 1216
at Barotrauma.ItemPrefab.LoadFromFile(ContentFile file) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Items\ItemPrefab.cs:line 702
at Barotrauma.GameSettings.EnableContentPackageItems(IEnumerable`1 unorderedFiles) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\GameSettings.cs:line 534
at Barotrauma.GameSettings.EnableRegularPackage(ContentPackage contentPackage) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\GameSettings.cs:line 433
at Barotrauma.GameSettings.SelectContentPackage(GUITickBox tickBox) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameSettings.cs:line 1757
at Barotrauma.GUITickBox.set_Selected(Boolean value) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GUI\GUITickBox.cs:line 41
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Barotrauma.GUI.Update(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1250
at Barotrauma.GameMain.Update(GameTime gameTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1005
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in C:\Users\Joonas\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
WARNING: Error in "Армированный кислородитный бак" s fabrication recipe: out condition is above 100%.
Также наблюдал различные странности при использовании его в костюме.