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Caps are increased through new technologies - 6 tier gives 99 cap of each unit )))
A lowborn can get to 218 attack and defence, with 220 weaponstrengh (without technology)
a T1 infantry can melt a dreadsaurian in less than a minute without taking any damage.
And it is too easy to get those buff
I suggest to nerf the special yellow line :
First, i would propose to give +3 melee attack and +4%weaponstrengh (aggression seems to be the theme of the mod)
Then a second : + 5 armor, + 2 melee defence
And finally +4 reload time, +5% ammunition
And maybe give "the hunger" to all shark unit but lock behind a lock until lvl 30 of your lord.
The goal is to stay balanced, as rolling on every ennemy kill the fun
What do you think?
And the big one have too much HP
Sorry if i am too critical
Truth is : i love the mod, and really want to play the balanced version
You are doing an awesome work