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Weapons feeling clunky is just cos I was learning how to animate during the map development as a pastime essentially and have some flaws, but actual speed is based off BO2's balancing of their weapons. If a corresponding gun in BO2 was slow, it would be slow here as well, maybe at some point I will look at the most problematic reloads and try to solve that issue. Also guns do have reload cancels, but reload empty is based on the bolt, not mag in, this is intentional and based off IW's weapons since you can reload while sprinting, making reload cancelling not as required.
Soul box you can just combat by not having everyone in the circle, you are not in a hurry to do it, the soul amount doesn't increase per round and takes about 1 to 1.5 hoards.
i saw the tweet you made last night and just went "oops" regarding the animation, i'm glad you picked something up that you thought was fun, and put it to use, even if it's hit or miss sometimes.
good to know the reload cancel system is there but it seems too specific to be useful, might just be me being entirely incorrect.
and while i know that the soul boxes aren't time limited, it still slows the match down more than it should. i think the map is well made for solo play in that regard.
thanks for the response, vere.