Call of Duty: Black Ops III

Call of Duty: Black Ops III

RAINY DEATH
therpderp 6 Dec, 2021 @ 12:46am
Feedback i had because steam didn't like that i had a comment over 1000 characters long.
this map just felt annoying in general to play. the weapon animations all feel clunky (and this gets fixed by speed cola, funny enough.) the character dialogue is hit or miss, the AI is far too quiet amongst the chaos the map can throw at you, and a couple other smaller things.

I don't know if I was just using it wrong, but oh my god the Modello-1 laser (the one from the box) is just so ridiculously bad. It's not explained how you should use it effectively, and it sure as hell wasn't apparent. oh, and it slows you down to the speed of a senior citizen.

The circles for the orb fill are too small for coop. it really sucks to try to do it both standing in it, usually resulting in one or more players dying. you'd have to train zombies to lead into the circle for it to even really work.

god reloads take forever, making speed cola a necessity. and because they're modded weapons, they don't have reload cancels. it's just purely frustrating to play so passive, i guess.

i love the map, i love the idea, but i don't like how passive you're (seemingly) gonna have to play. will probably give it another attempt later, but otherwise it's left a sour taste in my mouth for the time being.
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HitmanVere  [developer] 6 Dec, 2021 @ 5:24am 
The Laserkraft is basically a single shot Mark 2 that has spread when non-ADS, when ADS it should do more damage, but seems like shots aren't registering properly if one of the shots made the zombie a crawler so I will have to look at that at some point.

Weapons feeling clunky is just cos I was learning how to animate during the map development as a pastime essentially and have some flaws, but actual speed is based off BO2's balancing of their weapons. If a corresponding gun in BO2 was slow, it would be slow here as well, maybe at some point I will look at the most problematic reloads and try to solve that issue. Also guns do have reload cancels, but reload empty is based on the bolt, not mag in, this is intentional and based off IW's weapons since you can reload while sprinting, making reload cancelling not as required.

Soul box you can just combat by not having everyone in the circle, you are not in a hurry to do it, the soul amount doesn't increase per round and takes about 1 to 1.5 hoards.
therpderp 6 Dec, 2021 @ 11:25am 
good to know that the Laserkraft was bugged, and i wasn't stupid for not knowing how to use it effectively, i hope you can figure out line of code broke it.

i saw the tweet you made last night and just went "oops" regarding the animation, i'm glad you picked something up that you thought was fun, and put it to use, even if it's hit or miss sometimes.

good to know the reload cancel system is there but it seems too specific to be useful, might just be me being entirely incorrect.

and while i know that the soul boxes aren't time limited, it still slows the match down more than it should. i think the map is well made for solo play in that regard.

thanks for the response, vere.
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