Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

HordeTown
Better scaling for high player amount
I would like to add this map to my rotation but I was wondering if it was possible to add more bots when there are more players. At the moment, regardless of how many players it seems limited to certain amount. On Sandcastle the amount scales with how many players you have. So for example 40 players could get 400 bots to spawn (in waves).

If this can be made possible for HordeTown, I'll gladly add it to my map rotation
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Squire Plumbum  [developer] 18 Aug, 2014 @ 7:14pm 
Yeah, so I never intended this to be played beyond 4 people, I was only thinking of it in terms of like a typical co-op game. After seeing how Sandcastle plays with large numbers though I totally see the appeal, it's pretty awesome. I doubt this could hold 40+ players, but even 12 with good scaling would be a whole different experience.

As is the scaling is hard capped at 4 players, it doesn't scale any more no matter how many you add. I'll just put that on my list of things to work on. Actually part of why it is the way it is now is because I messed up the math early on and made it impossibly difficult at 8 players, haha.
I'm glad you see how having a higher amount of players can definitely add to the experience! I think people are really digging the feel of there being a group of them against huge hordes of enemies :D

Right now I made the Sandcastle servers only 20 slots in order to improve stability and they probably will stay that way or will even be lowered to 16-18 depending. So don't worry about the +40, that was just me testing out some settings, hehe!

Glad to see your back in the game and updating the map! Will be happy to put this map in my TLC rotation!
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Showing 1-2 of 2 comments
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