Left 4 Dead 2

Left 4 Dead 2

North Chaos
Versus Feedback
So me playgroup and I play custom campaigns on versus pretty regularly and recently got a chance to try your campaign! Most feedback was positive! Its a very professional, well-made campaign with a great eye for detail and creating a great atmosphere. There are a few small changes that would dramatically improve the versus experience:

The biggest and easiest issue to fix is to make use of "VersusCompletionScore" in the mission.txt to scale the scoring in versus so that each map earns the survivors more points as they do in most campaigns (this helps give survivors a better chance at making a comeback). Given the length of the maps, I'd recommend:

"1" { "Map" "nc_forest" "DisplayName" "Taiga" "Image" "maps/nc_1" "VersusCompletionScore" "500" } "2" { "Map" "nc_littletown" "DisplayName" "Little Town" "Image" "maps/nc_2" "VersusCompletionScore" "600" } "3" { "Map" "nc_esqape" "DisplayName" "Square" "Image" "maps/nc_3" "VersusCompletionScore" "700" } "4" { "Map" "nc_helicopter" "DisplayName" "Fire Station" "Image" "maps/nc_4" "VersusCompletionScore" "800" }

Another common complaint was having trouble finding places to spawn as special infected, particularly on the third map. Things are very open and there's lots of stretches of street/terrain without large obstacles to hide behind, and a lot of the buildings could use more infected climb ladders. The trees on the first map also seemed to have been clipped in a weird way that made it difficult to spawn close behind them.

The crashed helicopter on the second map seems to have a trigger_hurt region that extends a meter or two beyond the actual flaming effect, and it is pretty unforgiving with its damage rate. Simply getting charged into it spells doom and if a survivor makes the mistake of walking over there to try to pick up the incapped survivor they'll get incapped within a second or two of trying to pick them up with no visible fire where they are standing. I'd recommend tightening up the region or extending the fire effect, and maybe turning down the burn damage slightly.

A small quality of life improvement would be fixing the clipping on the curbs, which are just tall/angled enough that you cant walk over them without jumping a lot of the time, especially as special infected. It makes things kind of sticky to maneuver around. I'd recommend using a small clip brush to ramp either side of the curbs so that you can walk over them cleanly. I recall their being some steps in a few places that had the same issue.

Climbing the luggage pile in the finale area as a survivor, while not strictly a god-spot makes it difficult for commons and specials to reach you. I'd recommend player clipping this prop to prevent that.

There is also a small bug that occurs for the 2nd round in the finale where the specials cannot spawn until the finale is started (or if they are slayed by admin). I believe this happens when the finale region extends into the safe area. Urban Flight and Cold Front also have this issue. The nav before they point-of-no-return drop into the finale area shouldn't be marked FINALE. I haven't investigated it thoroughly enough to see if this is the case here but I suspect that is what is going on.

I sent a friend request if you are interested in any additional feedback/help looking into any of the above. I suspect we will be playing it again in the future!
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Dukerast  [developer] 2 Jan @ 10:41pm 
Request accepted!
Thank you for kind words and such a deep dive into my stuff, I really appreciate it. I see that you clearly have a lot of experience in this matter - unlike me :D Gonna fix this issues you find.

About finale bugs: there is one more which is probably caused by the custom finale script - the game thinks this is the sacrifice ending, despite the fact that I didn't find anything about this in the script itself, and in the "trigger_finale" setting for "is sacrifice finale" is "no". So because of that all four are "dead" after title start scrolls.
But I digress from the point. I will try your suggestion on FINALE markings, and probably i have decision about luggage pile too.

Thanks again and will wait for more feedback!
Last edited by Dukerast; 2 Jan @ 11:15pm
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