Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is it possible to add some utility feature to helmets in future, like able to put a working thermal googles in some kind of special slot, medscanner, or just combine them into one at crafting table- so you still need related talent for them to craft?
And there is always a "easier" way - to just made new item from two helmets that will effectively replace them both- i mean thermal googles with stats of helmet and different sprite..
*late response cuz thats who im, sry for that
Maybe even more than one slot for modules? Like working beacon inside aside from googles, maybe different kind of enemies radar for those who cant be spotted by thermal optics-like electromagnetic...googles for guardiand of ruins, maybe even some sort of nightvision for caveexploring, or bigger and better flashlight... or even spotlight, huh?!) With slot for battery ofc...
*Yeah keep dreaming, right? xD
I will try to implement work on the helmets of a medical scanner and a thermal imager, I will inform you in the near future
I implemented the work of a health scanner or a thermal imager inside the helmet. The rest is to check if everything works well. I will release an update in the coming days.
Even work with other mod for thermals with headphone slot- with i wrongly assumed can be a problem.