Barotrauma

Barotrauma

守护者Guardian
异德  [developer] 15 Jan, 2022 @ 3:32am
本船功能详细介绍 Detailed introduction of the submarine's functions
特殊说明:引擎和制氧机由四个智能电池供电,当反应堆输出低于1500时电池开始给导航、水泵和超级电容供电。反应堆为自动反应堆,建议燃料棒插满同时不要让ai操控反应堆(ai会把多的拿出来),指挥室状态显示屏上有反应堆剩余燃料热度,低于20时会通过通话频道报警。对接站点时反应堆会假停(裂变速率和涡轮输出都为0),此时不消耗燃料,由站点供电,同时四个电池的充电速率会拉满。拉下引擎舱的橙色拉杆可以关闭假停,让反应堆正常供电。
装甲:本舰主要使用三层装甲(内墙+穿梭艇船壳+外墙)(如有意见请编辑器里自行删除或添加装甲),船头为五层装甲。
武器:本舰有四门双联电磁枪(电磁枪副炮默认关闭)+两门轨道炮总计十门火炮。导航终端左边为舰长火控潜望镜,通过按钮切换炮台,被控制的潜望镜视角将转换到对应的摄像机上。导航终端右边为两门轨道炮的点按式操控潜望镜,长按开火,双击切换炮台。
升降台:由三个按钮控制,分别位于:轨道炮填弹器左边、遗物室和右下角探照灯右边的绿色按钮。即使母船全速前进、后退或下潜,仍能成功升降。警告:禁止在高速上浮时令升降台上升,会导致其与母船分离。
指挥室拉杆/按钮:1、黄色拉杆:切换电磁线圈模式(自动/手动,默认自动)2、灰色拉杆:开关副炮(默认关闭)
3、上方拉杆:切换深水炸弹/深潜诱饵 4、很小的灰色拉杆(关闭敌袭警报的蜂鸣器)5、红色拉杆:开启无人机的结构炮
特殊:1、电气室仅有的一个按钮(需要舰长权限):按下后按钮上的红灯亮起,货舱锁死。
2、开启深潜模式后,货舱的门会锁死,货舱、下层舯和遗物室都会浸满水。所以接了运活泼金属的任务时不要用深潜!!!
3、导航终端的小屏幕处是探矿声纳,下面摄像头的标志是摄像机(点击切换,监控货舱,引擎室和升降台)
4、上气闸下方按钮是离舰全方位敌袭播报的开关,不出舱建议关闭
5、舰长权限最高,安全官和医生为高级权限,所有放药的容器都要高级权限(防止ai乱吃药),多功能舱八个柜子中左下角的里面放了多余的舰长id卡(绿卡)和高级id卡(红卡)和普通船员卡(灰卡)
6、工业三件套上面是隐藏的两个深水炸弹装填器,左边深水右边诱饵,都是第二发
7、升降台处拉杆:拉下后遗物室浸水80%
8、下气闸有两个能放进武器架的遗物袋
9、引擎室四个红色的拉杆/按钮,从左到右:压载舱强制排水、水泵断电、压载舱爆破保险、压载舱起爆。
10、引擎室绿色按钮:切换船上五道门的门控方式(自动门、自关门、手动门)
11、种植园床铺下铺其实是医疗床
12、多功能舱的容器都简单进行了分类
13、给部分柜子加入简单的分类标签,方便ai进行分类
14、气闸门需要本舰权限才能开启,防止画皮误入特殊说明:引擎和制氧机由四个智能电池供电,当反应堆输出低于1500时电池开始给导航、水泵和超级电容供电。反应堆为自动反应堆,建议燃料棒插满同时不要让ai操控反应堆(ai会把多的拿出来),指挥室状态显示屏上有反应堆剩余燃料热度,低于20时会通过通话频道报警。对接站点时反应堆会假停(裂变速率和涡轮输出都为0),此时不消耗燃料,由站点供电,同时四个电池的充电速率会拉满。拉下引擎舱的橙色拉杆可以关闭假停,让反应堆正常供电。
装甲:本舰主要使用三层装甲(内墙+穿梭艇船壳+外墙)(如有意见请编辑器里自行删除或添加装甲),船头为五层装甲。
武器:本舰有四门双联电磁枪(电磁枪副炮默认关闭)+两门轨道炮总计十门火炮。导航终端左边为舰长火控潜望镜,通过按钮切换炮台,被控制的潜望镜视角将转换到对应的摄像机上。导航终端右边为两门轨道炮的点按式操控潜望镜,长按开火,双击切换炮台。
升降台:由三个按钮控制,分别位于:轨道炮填弹器左边、遗物室和右下角探照灯右边的绿色按钮。即使母船全速前进、后退或下潜,仍能成功升降。警告:禁止在高速上浮时令升降台上升,会导致其与母船分离。
指挥室拉杆/按钮:1、黄色拉杆:切换电磁线圈模式(自动/手动,默认自动)2、灰色拉杆:开关副炮(默认关闭)
3、上方拉杆:切换深水炸弹/深潜诱饵 4、很小的灰色拉杆(关闭敌袭警报的蜂鸣器)5、红色拉杆:开启无人机的结构炮
特殊:1、电气室仅有的一个按钮(需要舰长权限):按下后按钮上的红灯亮起,货舱锁死。
2、开启深潜模式后,货舱的门会锁死,货舱、下层舯和遗物室都会浸满水。所以接了运活泼金属的任务时不要用深潜!!!
3、导航终端的小屏幕处是探矿声纳,下面摄像头的标志是摄像机(点击切换,监控货舱,引擎室和升降台)
4、上气闸下方按钮是离舰全方位敌袭播报的开关,不出舱建议关闭
5、舰长权限最高,安全官和医生为高级权限,所有放药的容器都要高级权限(防止ai乱吃药),多功能舱八个柜子中左下角的里面放了多余的舰长id卡(绿卡)和高级id卡(红卡)和普通船员卡(灰卡)
6、工业三件套上面是隐藏的两个深水炸弹装填器,左边深水右边诱饵,都是第二发
7、升降台处拉杆:拉下后遗物室浸水80%
8、下气闸有两个能放进武器架的遗物袋
9、引擎室四个红色的拉杆/按钮,从左到右:压载舱强制排水、水泵断电、压载舱爆破保险、压载舱起爆。
10、引擎室绿色按钮:切换船上五道门的门控方式(自动门、自关门、手动门)
11、种植园床铺下铺其实是医疗床
12、多功能舱的容器都简单进行了分类
13、给部分柜子加入简单的分类标签,方便ai进行分类
14、气闸门需要本舰权限才能开启,防止画皮误入

Special instructions: It has extremely stable power grid and engines and oxygenator are powered by four intelligent batteries. When reactor output is lower than 1500, batteries will power the navigate, pump and ultracapacitor. The reactor works automatically, recommended 3 or 4 fuel rods, in which situation it will reduce waste and won’t blow up. Do not let AI manipulate the reactor, for AI will take out the redundant rods. The residual fuel heat of the reactor is displayed on the status display screen in the command room. When it is lower than 30, it will give an alarm through the call channel. When docking with the station, the reactor will be shut down falsely (the crack rate and turbine output are both 0). At this time, fuel is not consumed and power is supplied by the station. At the same time, the charging rate of the four batteries will be full. Pulling down the orange rod in the engine compartment can close the false shutdown and let the reactor supply power normally.
Armor: The submarine mainly uses three layers of armour (inner wall + shuttle hull + outer wall) (if you have any objections, please delete or add armour in the editor), and the bow is five layers of armour.
Weapons: The submarine has four dual electromagnetic guns (the auxiliary gun of electromagnetic gun is closed by default) and two rail guns, a total of ten guns. On the left of the navigation terminal is the captain's fire control periscope. Switch the turret through the button, and the controlled periscope angle will be converted to the corresponding camera. On the right side of the navigation terminal is the click operated periscope of two railguns. Long press to fire, and double-click to switch the fort.
Lifting platform: It is controlled by three buttons: the green button on the left of the railgun loader, the relic room and the right of the searchlight in the lower right corner. Even if the submarine advances, retreats or dives at full speed, it can still rise and fall successfully. Warning: it is forbidden to raise the lifting platform when floating at high speed, which will lead its separation from the submarine.
The pull rods/buttons in command room:
1. Yellow pull rod: switch solenoid mode (automatic / manual, default automatic)
2. Gray pull rod: switch auxiliary gun (off by default)
3. Upper pull rod: switch between deep-water bomb / deep diving bait
4. Small gray pull rod (turn off the buzzer of enemy attack alarm)
5. Red pull rod: open the structure gun of drone
Special notes:
1. There is only one button in the electrical room (the captain's jurisdiction is required): after pressing, the red light on the button lights up and the cargo hold is locked.
2. When the deep dive mode is turned on, the door of the cargo hold will be locked, and the cargo hold, lower amidsubmarine and relic room will be filled with water. So don't use deep diving when you take the task of transporting active metal!!!
3. On the small screen of the navigation terminal is the exploration sonar, and the sign of the camera below is the camera (click to switch to monitor the cargo hold, engine room and lifting platform).
4. The button below the upper airlock is the switch for all-round enemy attack broadcasting off the submarine. It is recommended to close it if you don’t leave the cabin.
5. The captain has the highest authority, and the security officer and doctor have the senior authority. All containers for medicine should have senior authority (to prevent AI taking medicine indiscriminately). There is a box with captain's authority in the command room, in which there are two redundant captain ID cards (green cards) and six high-level ID cards (red cards)
6. Above the industrial three pieces set are two hidden deep-water bomb loaders. The bait on the left and right is the second shot
7. Pull rod at lifting platform: after pulling down, the relic room is immersed in water by 80%
8. The lower airlock has two relic bags that can be put into the weapon rack, each stuffed with 12 toolboxes
9. There are four red pull rods / buttons in the engine room, from left to right: forced drainage of ballast tank, power failure of water pump, blasting insurance of ballast tank and initiation of ballast tank
10. Green button in engine room: switch the door control mode of five doors on board (automatic door, self closing door and manual door)
11. The bottom of the plantation bed is actually a medical bed
12. The containers of the multi-function module are simply classified
13. Add simple classification labels to some cabinets to facilitate AI to classify
14. The airlock needs the authority of the submarine before it can be opened to prevent the painting skin from entering by mistake.