RimWorld

RimWorld

Kobold Eggs
Addict  [developer] 9 Dec, 2021 @ 3:31am
Bugs and Glitches
Just in case
Last edited by Addict; 9 Dec, 2021 @ 3:31am
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Showing 1-6 of 6 comments
solidsnake8608 9 Dec, 2021 @ 11:21am 
Doesn't seem that the toddler texture is working. They turn invisible. The egg texture for babies works however. Not sure if it's just on my end or not.
Addict  [developer] 9 Dec, 2021 @ 1:04pm 
Originally posted by solidsnake8608:
Doesn't seem that the toddler texture is working. They turn invisible. The egg texture for babies works however. Not sure if it's just on my end or not.
Yeah that is my fault, I capitalized the toddler directions like a moron. fixed the filenames and gave it a test. You should be good to go!
solidsnake8608 9 Dec, 2021 @ 1:36pm 
Originally posted by Kobold Addict:
Originally posted by solidsnake8608:
Doesn't seem that the toddler texture is working. They turn invisible. The egg texture for babies works however. Not sure if it's just on my end or not.
Yeah that is my fault, I capitalized the toddler directions like a moron. fixed the filenames and gave it a test. You should be good to go!

Thanks!!!
🎰Zar Shef🎲 12 Jan, 2022 @ 2:43am 
Well... I now have ghost babe

Error rendering pawn portrait: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VFECore.Patch_PawnRenderer_DrawPawnBody_Transpiler.ModifyApparelLoc (Verse.Rot4 rot, UnityEngine.Vector3& vector, UnityEngine.Material mat) [0x0000c] in <b6a669c5e79e418ea8a34eabd57bba3b>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderCache_Patch1(Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch2 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.GetBlitMeshUpdatedFrame_Patch1 (Verse.PawnRenderer,Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch6 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.DrawAt_Patch1 (Verse.Pawn,UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.Draw_Patch2 (Verse.ThingWithComps)
(wrapper dynamic-method) Verse.DynamicDrawManager:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Addict  [developer] 12 Jan, 2022 @ 3:03am 
Originally posted by Zar Shef:
Well... I now have ghost babe

Error rendering pawn portrait: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VFECore.Patch_PawnRenderer_DrawPawnBody_Transpiler.ModifyApparelLoc (Verse.Rot4 rot, UnityEngine.Vector3& vector, UnityEngine.Material mat) [0x0000c] in <b6a669c5e79e418ea8a34eabd57bba3b>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderCache_Patch1(Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch2 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.GetBlitMeshUpdatedFrame_Patch1 (Verse.PawnRenderer,Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch6 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.DrawAt_Patch1 (Verse.Pawn,UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.Draw_Patch2 (Verse.ThingWithComps)
(wrapper dynamic-method) Verse.DynamicDrawManager:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

Yeah I know about that problem and I don't know how to fix it, what has happened is that for SOME reason, workshop likes to capitalize files, so it capitalized the directions for toddler sprites, which breaks it because "North", "East" and "South" need to be "north", "east", and "south". I tried just re-uploading with the correct file names and when I download it I get the same capitalized directions and I DON'T KNOW WHY. You'll have to go into the mod folder and make sure that the directions for Toddler sprites only are lowercase, all other capitals are fine
Addict  [developer] 3 Jun, 2022 @ 6:08am 
AUTOCAPITALIZATION IS FIXED
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