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I have the same thing as @joc4t20 where I spawn in the same location and changes to planets/names..
Also the AI always groups in the middle/top right galaxy even up to 61 empires.
No other mods and all DLC
Common Ground - 3rd Alliance Empire Dies after pause at start
Hegemon - 3rd Alliance Empire Dies after pause at start
Resource Consolidation - Immediate death at start
Life Seeded - Spawn a random planet and system
Post Apocalyptic - Spawn a random planet and system
These are a few I've tried so far
Edit: I loaded into 1000 and the same thing happened, so not sure whats up with that
I think I suspect what the problem might be. I'm gonna change and rework a few things in the mod and see what happens when I try to play it.
the 3rd member dies but they are found on the planet of the 2nd member funny thing is. The 2nd member homeworld seems to always be dominated by the 3rd member primary species while there are 1-3 of the 2nd member in high level worker jobs. a true hegemony planet. Haha. Sounds right to me.
Now another thing i notice was yes the spawns are always to the east for me right on the edge. But i'm not sure if its because i have Gigastuctures mod or something but i always see at least.... 2 or 5 mega structures near me. maybe one or two system jumps away. im not complaining.
Lastly. there is a chance with these federation origins where your member will get a very unlucky spawn and there homesytem is the space amoeba home system or whatever its call. i just watched them get immediately destroyed by multiple 1.2k fleet power of them. never had a chance.
Love the mod hope some things get fixed while some others stay or become its own mod. hegemony planet in a hegemony federation. Haha.
Now the part about the 2 mega-structures spawning in the same system is more of this mod trying to populate the starting resources of the game, and that includes mega-structures. It might be that the reason for it is there is already 1 instance of the game_start event being executed in on_action I think, and is therefore just doing a re-population of the same thing. Probably needs to removed and see if that fixes it. Now, hearing that there are 5 in one system is pretty new.
Oh, so the starting locations are ordered based on first star that begins in an ordered pair. I.e. if the stars are listed in sequential order by numerical ID, then the fist system initializer is used first for player since they are considered empire 0.
Another note is that all of them should spawn once the map start. Spawn locations are static but empires are randomly on start. All empires should appear populating in every galaxy, even when observer mode is used or not. Unless I'm mistaken or something, there shouldn't be a problem as far as I'm aware.
This thread is dead AF