Darkest Dungeon®

Darkest Dungeon®

The Bombard
AFROYuls 28 Apr, 2022 @ 12:25am
Playable Vwulf Bombs (Bombs away)
I just wanted to ask if possible whenever you have the time to change any of his skills (except armed/kaboom) to something like vwulf bombs that stays in the enemy side and explodes on the next turn really hard (180%-220% damage to compensate for the turn wasted in throwing the bomb), also it could shuffle that enemy 2 rounds to make it like "running from the explosion".

I don't know the technical details but the art and functionality for that skill can almost all be burrow from vwulf original skill.

I believe this would really set this class as really unique and would be hella fun to play with, good day!

Extra: It is necessary to change some things in "Armed/KABOOM" for balance, the first is "ARMED" is doing actively 0 damage and activating enemy ripostes when you're not attacking really.

The second thing is after KABOOM the riposte is still active, so i succesfully pull out the attack and can still be punished ANYTIME AFTER IT!

The Third thing is the max hp loss when the riposte activates if getting hit with KABOOM because even if the original idea is for the damage to "scale" it is UNHEALABLE DAMAGE since the max hp is literally imposible to heal it back, maybe reducing the max hp and immediatly returning it to its original value could work for both a "scaled damage" and a "healable damage"

C'mon guys this would have been obvious with the bare minimun play testing.
Last edited by AFROYuls; 29 Apr, 2022 @ 12:18am