RimWorld

RimWorld

Corpse Children
Sharing XML Stuff/ patch stuff
Will mostly use this discussion to drop my xml edits to the author but unrelated peeps can suggest some trait mods i can patch. ill be doing kures rimworld next but after that I'm up for suggestions

XMLs will be posted as comments below:
< >
Showing 1-9 of 9 comments
Get Donked On 19 Aug, 2022 @ 1:44pm 
<Operation Class="PatchOperationFindMod">
<mods>
<li>More Practical Traits</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>

<li><defName>LingTZ01dmyz</defName><mode>Downgrade</mode></li>
<li><defName>PTA30yjsp</defName><mode>Downgrade</mode></li>
<li><defName>PTZ01dmg</defName><mode>Downgrade</mode></li>
<li><defName>PTZ02bd</defName><mode>Downgrade</mode></li>
<li><defName>PTZ03rx</defName><mode>Downgrade</mode></li>
<li><defName>PTZ04tsz</defName><mode>Downgrade</mode></li>
<li><defName>PTZ05ydt</defName><mode>Downgrade</mode></li>
<li><defName>PTZ06rgfl</defName><mode>Downgrade</mode></li>
<li><defName>PTZ07lt</defName><mode>Downgrade</mode></li>
<li><defName>PTZ09kw</defName><mode>Downgrade</mode></li>
<li><defName>PTZ10mg</defName><mode>Downgrade</mode></li>
<li><defName>PTD01bj</defName><mode>Downgrade</mode></li>
<li><defName>LingTA02jzlc</defName><mode>Upgrade</mode></li>
<li><defName>PTA01hlzy</defName><mode>Upgrade</mode></li>
<li><defName>PTA02gdzj</defName><mode>Upgrade</mode></li>
<li><defName>PTA03nwj</defName><mode>Upgrade</mode></li>
<li><defName>PTA04kg</defName><mode>Upgrade</mode></li>
<li><defName>PTA05hcy</defName><mode>Upgrade</mode></li>
<li><defName>PTA06nf</defName><mode>Upgrade</mode></li>
<li><defName>PTA07dwzy</defName><mode>Upgrade</mode></li>
<li><defName>PTA08tj</defName><mode>Upgrade</mode></li>
<li><defName>PTA09dkj</defName><mode>Upgrade</mode></li>
<li><defName>PTA10zyhl</defName><mode>Upgrade</mode></li>
<li><defName>PTA11tnjm</defName><mode>Upgrade</mode></li>
<li><defName>PTA12fmj</defName><mode>Upgrade</mode></li>
<li><defName>PTA13rq</defName><mode>Upgrade</mode></li>
<li><defName>PTA14yg</defName><mode>Upgrade</mode></li>
<li><defName>PTA15qz</defName><mode>Upgrade</mode></li>
<li><defName>PTA16rz</defName><mode>Upgrade</mode></li>
<li><defName>PTA17cf</defName><mode>Upgrade</mode></li>
<li><defName>PTA18fmg</defName><mode>Upgrade</mode></li>
<li><defName>PTA19zg</defName><mode>Upgrade</mode></li>
<li><defName>PTA20ba</defName><mode>Upgrade</mode></li>
<li><defName>PTA21jj</defName><mode>Upgrade</mode></li>
<li><defName>PTA22mmdsy</defName><mode>Upgrade</mode></li>
<li><defName>PTA23hsc</defName><mode>Upgrade</mode></li>
<li><defName>PTA24lr</defName><mode>Upgrade</mode></li>
<li><defName>PTA25ys</defName><mode>Upgrade</mode></li>
<li><defName>PTA26njg</defName><mode>Upgrade</mode></li>
<li><defName>PTA27yd</defName><mode>Upgrade</mode></li>
<li><defName>PTA28xlg</defName><mode>Upgrade</mode></li>
<li><defName>PTA29fzz</defName><mode>Upgrade</mode></li>
<li><defName>PTB01jb</defName><mode>Upgrade</mode></li>
<li><defName>PTB02tb</defName><mode>Upgrade</mode></li>
<li><defName>PTB03yy</defName><mode>Upgrade</mode></li>
<li><defName>PTB04jy</defName><mode>Upgrade</mode></li>
<li><defName>PTB05ll</defName><mode>Upgrade</mode></li>
<li><defName>PTB06lc</defName><mode>Upgrade</mode></li>
<li><defName>PTB07hy</defName><mode>Upgrade</mode></li>
<li><defName>PTB09qgqc</defName><mode>Upgrade</mode></li>
<li><defName>PTB10tlzy</defName><mode>Upgrade</mode></li>
<li><defName>PTB11mgsc</defName><mode>Upgrade</mode></li>
<li><defName>PTB12yjs</defName><mode>Upgrade</mode></li>
<li><defName>PTB13dc</defName><mode>Upgrade</mode></li>
<li><defName>PTB14gcs</defName><mode>Upgrade</mode></li>
<li><defName>PTB15ktj</defName><mode>Upgrade</mode></li>
<li><defName>PTB16ymls</defName><mode>Upgrade</mode></li>
<li><defName>PTB17xss</defName><mode>Upgrade</mode></li>
<li><defName>PTB18ydjj</defName><mode>Upgrade</mode></li>
<li><defName>PTB19ox</defName><mode>Upgrade</mode></li>
<li><defName>PTB20js</defName><mode>Upgrade</mode></li>
<li><defName>PTB21sm</defName><mode>Upgrade</mode></li>
<li><defName>PTB22ck</defName><mode>Upgrade</mode></li>
<li><defName>PTB23gzs</defName><mode>Upgrade</mode></li>
<li><defName>PTB24tls</defName><mode>Upgrade</mode></li>
<li><defName>PTB25wx</defName><mode>Upgrade</mode></li>
<li><defName>PTB26gzsr</defName><mode>Upgrade</mode></li>
<li><defName>PTC01jzds</defName><mode>Upgrade</mode></li>
<li><defName>PTC02wjj</defName><mode>Upgrade</mode></li>
<li><defName>PTC03cs</defName><mode>Upgrade</mode></li>
<li><defName>PTC04smcbz</defName><mode>Upgrade</mode></li>
<li><defName>PTC05sw</defName><mode>Upgrade</mode></li>
<li><defName>PTC06jj</defName><mode>Upgrade</mode></li>
<li><defName>PTC07yl</defName><mode>Upgrade</mode></li>
<li><defName>PTC08sk</defName><mode>Upgrade</mode></li>
<li><defName>PTC09tc</defName><mode>Upgrade</mode></li>
<li><defName>PTC10cgs</defName><mode>Upgrade</mode></li>
<li><defName>PTC11bdbq</defName><mode>Upgrade</mode></li>
<li><defName>PTC12jhsr</defName><mode>Upgrade</mode></li>
<li><defName>PTC13cjz</defName><mode>Upgrade</mode></li>
<li><defName>PTC14qy</defName><mode>Upgrade</mode></li>
<li><defName>PTC15zj</defName><mode>Upgrade</mode></li>
<li><defName>PTC16dmfs</defName><mode>Upgrade</mode></li>
<li><defName>PTC17xrl</defName><mode>Upgrade</mode></li>
<li><defName>PTD02sw</defName><mode>Upgrade</mode></li>
<li><defName>PTD03yq</defName><mode>Upgrade</mode></li>
<li><defName>PTD04aj</defName><mode>Upgrade</mode></li>
<li><defName>PTD06ds</defName><mode>Upgrade</mode></li>
<li><defName>PTE03csdsc</defName><mode>Upgrade</mode></li>
<li><defName>PTE05kwdxd</defName><mode>Upgrade</mode></li>
<li><defName>PTE07wlkjcm</defName><mode>Upgrade</mode></li>
<li><defName>PTE06wlkjjm</defName><mode>Upgrade</mode></li>
<li><defName>PTE08wlkjdsz</defName><mode>Upgrade</mode></li>
<li><defName>PTE09gdxwlb</defName><mode>Upgrade</mode></li>
<li><defName>PTF01hy</defName><mode>Upgrade</mode></li>
<li><defName>PTF02tyqs</defName><mode>Upgrade</mode></li>
<li><defName>PTF03mrqw</defName><mode>Upgrade</mode></li>
<li><defName>PTF04skjs</defName><mode>Upgrade</mode></li>
<li><defName>PTS01yz</defName><mode>Upgrade</mode></li>
<li><defName>PTS03tslx</defName><mode>Upgrade</mode></li>
<li><defName>PTS04zrzz</defName><mode>Upgrade</mode></li>
<li><defName>PTS05jf</defName><mode>Upgrade</mode></li>
<li><defName>PTS06fkzs</defName><mode>Upgrade</mode></li>
<li><defName>PTS07ds</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTB01tzz</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTB02cyz</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTB03hj</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTB04sczj</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTC02tsjg</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTC03fwgz</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTS01by</defName><mode>Upgrade</mode></li>
<li><defName>LingTA01haxz</defName><mode>FlipFlop</mode></li>
<li><defName>LingTB01lth</defName><mode>FlipFlop</mode></li>
<li><defName>PTB08zkw</defName><mode>FlipFlop</mode></li>
<li><defName>PTB27qhr</defName><mode>FlipFlop</mode></li>
<li><defName>PTZ08ls</defName><mode>FlipFlop</mode></li>
<li><defName>PTZ11ybz</defName><mode>FlipFlop</mode></li>
<li><defName>PTZ12bzdl</defName><mode>FlipFlop</mode></li>
<li><defName>PTD05fh</defName><mode>FlipFlop</mode></li>
<li><defName>PTE01aydzn</defName><mode>FlipFlop</mode></li>
<li><defName>PTE02mdxqm</defName><mode>FlipFlop</mode></li>
<li><defName>PTE04aksndgw</defName><mode>FlipFlop</mode></li>
<li><defName>PTS02ss</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTA01mhgg</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTA02mfsn</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTC01rrwg</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTC04cfts</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTZ01xkdns</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTE01gsdzf</defName><mode>FlipFlop</mode></li>


</value>
</li>
</operations>
</match>
</Operation>
Get Donked On 19 Aug, 2022 @ 1:46pm 
<Operation Class="PatchOperationFindMod">
<mods>
<li>RimTraits - General Traits</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>RT_Stiff</defName><mode>Downgrade</mode></li>
<li><defName>RT_PoorHygiene</defName><mode>Downgrade</mode></li>
<li><defName>RT_Unconvincing</defName><mode>Downgrade</mode></li>
<li><defName>RT_Fragile</defName><mode>Downgrade</mode></li>
<li><defName>RT_Sluggish</defName><mode>Downgrade</mode></li>
<li><defName>RT_Restless</defName><mode>Downgrade</mode></li>
<li><defName>RT_Inefficient</defName><mode>Downgrade</mode></li>
<li><defName>RT_Craven</defName><mode>Downgrade</mode></li>
<li><defName>RT_Rowdy</defName><mode>Downgrade</mode></li>
<li><defName>RT_HeatIntolerant</defName><mode>Downgrade</mode></li>
<li><defName>RT_Frail</defName><mode>Downgrade</mode></li>
<li><defName>RT_ColdIntolerant</defName><mode>Downgrade</mode></li>
<li><defName>RT_Ravenous</defName><mode>Downgrade</mode></li>
<li><defName>RT_Incompetent</defName><mode>Downgrade</mode></li>
<li><defName>Impatient Cook</defName><mode>Downgrade</mode></li>
<li><defName>>RT_ChronicallyIll</defName><mode>Downgrade</mode></li>
<li><defName>RT_TemperatureIntolerant</defName><mode>Downgrade</mode></li>
<li><defName>RT_Clumsy</defName><mode>Downgrade</mode></li>
<li><defName>RT_Feeble</defName><mode>Downgrade</mode></li>
<li><defName>RT_ConstantlyBemused</defName><mode>Downgrade</mode></li>
<li><defName>RT_Ignorant</defName><mode>Downgrade</mode></li>
<li><defName>RT_Athletic</defName><mode>Upgrade</mode></li>
<li><defName>RT_GoodHygiene</defName><mode>Upgrade</mode></li>
<li><defName>RT_Persuasive</defName><mode>Upgrade</mode></li>
<li><defName>RT_Resilient</defName><mode>Upgrade</mode></li>
<li><defName>RT_Energetic</defName><mode>Upgrade</mode></li>
<li><defName>RT_Restful</defName><mode>Upgrade</mode></li>
<li><defName>RT_Efficient</defName><mode>Upgrade</mode></li>
<li><defName>RT_Valiant</defName><mode>Upgrade</mode></li>
<li><defName>RT_Composed</defName><mode>Upgrade</mode></li>
<li><defName>RT_HeatTolerant</defName><mode>Upgrade</mode></li>
<li><defName>RT_ColdTolerant</defName><mode>Upgrade</mode></li>
<li><defName>RT_Muscular</defName><mode>Upgrade</mode></li>
<li><defName>RT_Abstinent</defName><mode>Upgrade</mode></li>
<li><defName>RT_Gifted</defName><mode>Upgrade</mode></li>
<li><defName>>RT_PatientCook</defName><mode>Upgrade</mode></li>
<li><defName>RT_Healthy</defName><mode>Upgrade</mode></li>
<li><defName>RT_TemperatureTolerant</defName><mode>Upgrade</mode></li>
<li><defName>RT_Coordinated</defName><mode>Upgrade</mode></li>
<li><defName>RT_Hardy</defName><mode>Upgrade</mode></li>
<li><defName>RT_EasilyAmused</defName><mode>Upgrade</mode></li>
<li><defName>RT_Inquisitive</defName><mode>Upgrade</mode></li>
<li><defName>RT_Nearsighted</defName><mode>FlipFlop</mode></li>
<li><defName>RT_Farsighted</defName><mode>FlipFlop</mode></li>

</value>
</li>
</operations>
</match>
</Operation>
Get Donked On 19 Aug, 2022 @ 1:47pm 
*This one has 3 mods as these arent as insane as more practical traits*

<Operation Class="PatchOperationFindMod">
<mods>
<li>Synergistic Traits</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>fasthands</defName><mode>Upgrade</mode></li>
<li><defName>crackshot</defName><mode>Upgrade</mode></li>
<li><defName>accurateShooter</defName><mode>Upgrade</mode></li>
<li><defName>swordsman</defName><mode>Upgrade</mode></li>
<li><defName>foreman</defName><mode>Upgrade</mode></li>
<li><defName>deepdriller</defName><mode>Upgrade</mode></li>
<li><defName>Souschef</defName><mode>Upgrade</mode></li>
<li><defName>pharmacist</defName><mode>Upgrade</mode></li>
<li><defName>Botanist</defName><mode>Upgrade</mode></li>
<li><defName>Rancher</defName><mode>Upgrade</mode></li>
<li><defName>Artisan</defName><mode>Upgrade</mode></li>
<li><defName>fieldmedic</defName><mode>FlipFlop</mode></li>
<li><defName>smith</defName><mode>Upgrade</mode></li>
<li><defName>socialworker</defName><mode>Upgrade</mode></li>
<li><defName>naturalgenius</defName><mode>FlipFlop</mode></li>
<li><defName>wise</defName><mode>Upgrade</mode></li>
<li><defName>peasant</defName><mode>Downgrade</mode></li>
</value>
</li>
</operations>
</match>
</Operation>

<Operation Class="PatchOperationFindMod">
<mods>
<li>Traits Excel</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>anxietyBomb</defName><mode>Downgrade</mode></li>
<li><defName>BeautyExcel</defName><mode>Upgrade</mode></li>
<li><defName>SpeedOffsetExcel</defName><mode>Upgrade</mode></li>
<li><defName>Archer</defName><mode>Upgrade</mode></li>
<li><defName>DemoExpert</defName><mode>Upgrade</mode></li>
<li><defName>extraction</defName><mode>Upgrade</mode></li>
<li><defName>PlantTouch</defName><mode>Upgrade</mode></li>
<li><defName>Organization</defName><mode>Upgrade</mode></li>
<li><defName>NaturalCook</defName><mode>Upgrade</mode></li>
<li><defName>Butcher</defName><mode>Upgrade</mode></li>
<li><defName>Mechanic</defName><mode>Upgrade</mode></li>
<li><defName>Stealth</defName><mode>Upgrade</mode></li>
<li><defName>Medic</defName><mode>Upgrade</mode></li>
<li><defName>Surgeon</defName><mode>Upgrade</mode></li>
<li><defName>Surgeon</defName><mode>Upgrade</mode></li>
<li><defName>IndustriousnessExcel</defName><mode>FlipFlop</mode></li>
<li><defName>ShootingAccuracyExcel</defName><mode>FlipFlop</mode></li>
<li><defName>ShootingAccuracyExcel</defName><mode>FlipFlop</mode></li>
</value>
</li>
</operations>
</match>
</Operation>

<Operation Class="PatchOperationFindMod">
<mods>
<li>Additional Traits (Heroes + Gods Optional)</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>GAT_Overweight</defName><mode>Downgrade</mode></li>
<li><defName>GAT_Pervert</defName><mode>Downgrade</mode></li>
<li><defName>GAT_Hercules</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Achilles</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Odysseus</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Ares</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Artemis</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Aphrodite</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Mercury</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Sylvanus</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Vulcan</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Imhotep</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Confident</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Athletic</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Dexterous</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Perceptive</defName><mode>Upgrade</mode></li>
<li><defName>GAT_QuickLearner</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Glutton</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Persuasive</defName><mode>Upgrade</mode></li>
<li><defName>GAT_HeavySleeper</defName><mode>Upgrade</mode></li>
<li><defName>GAT_CarefulSurgeon</defName><mode>Upgrade</mode></li>
<li><defName>GAT_ProfessionalButcher</defName><mode>Upgrade</mode></li>
<li><defName>GAT_GeniusResearcher</defName><mode>Upgrade</mode></li>
<li><defName>GAT_GreenestThumb</defName><mode>Upgrade</mode></li>
<li><defName>GAT_EfficientBuilder</defName><mode>Upgrade</mode></li>
<li><defName>GAT_FastMiner</defName><mode>Upgrade</mode></li>
<li><defName>GAT_TradePriceImprovementOffset</defName><mode>Upgrade</mode></li>
<li><defName>GAT_SocialImpactOffset</defName><mode>Upgrade</mode></li>
<li><defName>GAT_DiplomacyPowerOffset</defName><mode>Upgrade</mode></li>
<li><defName>GAT_ShootingOffsetTrait</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Clean</defName><mode>FlipFlop</mode></li>
<li><defName>GAT_Nearsighted</defName><mode>FlipFlop</mode></li>
<li><defName>GAT_Morbid</defName><mode>FlipFlop</mode></li>
<li><defName>GAT_LovedByAnimals</defName><mode>FlipFlop</mode></li>

</value>
</li>
</operations>
</match>
</Operation>
Last edited by Get Donked On; 19 Aug, 2022 @ 1:48pm
Get Donked On 19 Aug, 2022 @ 1:49pm 
My about xml only really relevant stuff is the loadafter section
---------------------------------------------------------------------------------------------------------------------------<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Corpse Children</name>
<author>Kayesh</author>
<supportedVersions>
<li>1.3</li>
</supportedVersions>
<packageId>kayesh.corpsechildren</packageId>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
</li>
<li>
<packageId>kayesh.scenariopawnsandcorpses</packageId>
<displayName>Scenario Pawns and Corpses</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2682502725</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>brrainz.harmony</li>
<li>kayesh.scenariopawnsandcorpses</li>
<li>fuglypump.fallouttraits</li>
<li>vanillaexpanded.vanillatraitsexpanded</li>
<li>rsev.synergistictraits</li>
<li>isuzuki.traitsexcel</li>
<li>gewen.additionaltraits</li>
<li>sierra.rt.generaltraits</li>
<li>boxrsxx.morepracticaltraits</li>


</loadAfter>
<description>
Corpse children, for when you're tired of not making new colonists from the bodies of the fallen. Corpse child is a backstory that forces a trait; pawns with the trait allow new menu options when right-clicking on downed or dead pawns. There are a few options:

1.) Creating a new corpse child from a corpse. This is time consuming. This requires that the dead pawn has all vital parts still intact and in a "good enough" state. Pawns created in this fashion will have the corpse child backstory and trait, will retain the gender, melanin, non-conflicting traits, and injuries converted to permanent. This will consume the corpse.
2.) Stealing body parts. If the corpse child has a missing or damaged body part, he can steal natural body parts from a dead or downed pawn. Note that the replacement body part will be in the same state that it was on the donor pawn: if a corpse child steals a shoulder with a missing arm, the corpse child will end up with a missing arm. The corpse child can not steal and attach bionics directly in this manner. Corpse children can not replace vital body parts: a corpse child can not remove their brain or torso to replace it with a donor pawn's.
3.) Consuming skills. If the dead or downed pawn has a brain and has higher skills than the corpse child, the corpse child can consume their brain for a skill boost. This is much more effective when the donor pawn is alive.
4.) Stealing traits. A corpse child can steal certain traits from a dead or downed pawn. If a donor pawn is more attractive or tougher than the corpse child, the corpse child can choose to steal the parts necessary to replicate that trait.

Corpse children are different:
1.) They cannot learn, and can only grow in skill by consuming the brains of other pawns.
2.) They still feel pain, but will never fall to pain alone.
3.) They are largely indifferent to harvesting pawns or corpses, unless the donor is a fellow colonist.
4.) Their hastily constructed forms lead them to be hideous individuals, misshapen and scarred.

A sample scenario has been added to start with a single corpse child.
</description>
</ModMetaData>
Last edited by Get Donked On; 19 Aug, 2022 @ 1:50pm
Get Donked On 19 Aug, 2022 @ 1:54pm 
also these 2 traits can be added to the ROM patch:

<li><defName>TM_FaeBloodTD</defName><mode>FlipFlop</mode></li>
<li><defName>TM_GiantsBloodTD</defName><mode>FlipFlop</mode></li>
Get Donked On 19 Aug, 2022 @ 2:16pm 
Just kranked the Kure's magic patch out went a lot faster than anticipated:

<Operation Class="PatchOperationFindMod">
<mods>
<li>Kure's Rimworld of Magic Class Expansion Pack</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>TM_RedMage</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Ninja</defName><mode>FlipFlop</mode></li>
<li><defName>TM_ElementalGunner</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Bombardier</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Railbreaker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Samurai</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gadgeteer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_WindMage</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Medic</defName><mode>FlipFlop</mode></li>
<li><defName>TM_ChromaMage</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Harbinger</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Reaper</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Berserker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Scion</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Plaguedoctor</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Cleric</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Arbormancer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Chainwarden</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Ambusher</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Saboteur</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Keeper</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Pridestalker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Starseeker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Aspirant</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Hawkeye</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Atronach</defName><mode>FlipFlop</mode></li>
<li><defName>TM_SupportSpecialist</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Scrapper</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Oracle</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Mystic</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Spellbreaker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Duskbringer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Thunderblessed</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Deadeye</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Spellthief</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Dragoon</defName><mode>FlipFlop</mode></li>
<li><defName>TM_BlackMage</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Scholar</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gunbreaker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gunner</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Warrior</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Nomad</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Guardian</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Holosmith</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Troubadour</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gambler</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Chef</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Miner</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Striker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_RuneKnight</defName><mode>FlipFlop</mode></li>
<li><defName>TM_BlossomBlader</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Ravenous</defName><mode>FlipFlop</mode></li>
<li><defName>TM_MechHunter</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gunslinger</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Shadowbringer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Warden</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Chempunk</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Explorer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Architect</defName><mode>FlipFlop</mode></li>

</value>
</li>
</operations>
</match>
</Operation>
Get Donked On 19 Aug, 2022 @ 2:17pm 
really is too bad it cant copy over my layout/formatting to steam comments
Get Donked On 19 Aug, 2022 @ 2:19pm 
also the thing to add into the load after section of the about.XML

<li>kure.arom</li>
Kayesh  [developer] 19 Aug, 2022 @ 6:19pm 
@Get Donked On: Thanks for pulling these together! I'm uploading now.
< >
Showing 1-9 of 9 comments
Per page: 1530 50