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<mods>
<li>More Practical Traits</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>LingTZ01dmyz</defName><mode>Downgrade</mode></li>
<li><defName>PTA30yjsp</defName><mode>Downgrade</mode></li>
<li><defName>PTZ01dmg</defName><mode>Downgrade</mode></li>
<li><defName>PTZ02bd</defName><mode>Downgrade</mode></li>
<li><defName>PTZ03rx</defName><mode>Downgrade</mode></li>
<li><defName>PTZ04tsz</defName><mode>Downgrade</mode></li>
<li><defName>PTZ05ydt</defName><mode>Downgrade</mode></li>
<li><defName>PTZ06rgfl</defName><mode>Downgrade</mode></li>
<li><defName>PTZ07lt</defName><mode>Downgrade</mode></li>
<li><defName>PTZ09kw</defName><mode>Downgrade</mode></li>
<li><defName>PTZ10mg</defName><mode>Downgrade</mode></li>
<li><defName>PTD01bj</defName><mode>Downgrade</mode></li>
<li><defName>LingTA02jzlc</defName><mode>Upgrade</mode></li>
<li><defName>PTA01hlzy</defName><mode>Upgrade</mode></li>
<li><defName>PTA02gdzj</defName><mode>Upgrade</mode></li>
<li><defName>PTA03nwj</defName><mode>Upgrade</mode></li>
<li><defName>PTA04kg</defName><mode>Upgrade</mode></li>
<li><defName>PTA05hcy</defName><mode>Upgrade</mode></li>
<li><defName>PTA06nf</defName><mode>Upgrade</mode></li>
<li><defName>PTA07dwzy</defName><mode>Upgrade</mode></li>
<li><defName>PTA08tj</defName><mode>Upgrade</mode></li>
<li><defName>PTA09dkj</defName><mode>Upgrade</mode></li>
<li><defName>PTA10zyhl</defName><mode>Upgrade</mode></li>
<li><defName>PTA11tnjm</defName><mode>Upgrade</mode></li>
<li><defName>PTA12fmj</defName><mode>Upgrade</mode></li>
<li><defName>PTA13rq</defName><mode>Upgrade</mode></li>
<li><defName>PTA14yg</defName><mode>Upgrade</mode></li>
<li><defName>PTA15qz</defName><mode>Upgrade</mode></li>
<li><defName>PTA16rz</defName><mode>Upgrade</mode></li>
<li><defName>PTA17cf</defName><mode>Upgrade</mode></li>
<li><defName>PTA18fmg</defName><mode>Upgrade</mode></li>
<li><defName>PTA19zg</defName><mode>Upgrade</mode></li>
<li><defName>PTA20ba</defName><mode>Upgrade</mode></li>
<li><defName>PTA21jj</defName><mode>Upgrade</mode></li>
<li><defName>PTA22mmdsy</defName><mode>Upgrade</mode></li>
<li><defName>PTA23hsc</defName><mode>Upgrade</mode></li>
<li><defName>PTA24lr</defName><mode>Upgrade</mode></li>
<li><defName>PTA25ys</defName><mode>Upgrade</mode></li>
<li><defName>PTA26njg</defName><mode>Upgrade</mode></li>
<li><defName>PTA27yd</defName><mode>Upgrade</mode></li>
<li><defName>PTA28xlg</defName><mode>Upgrade</mode></li>
<li><defName>PTA29fzz</defName><mode>Upgrade</mode></li>
<li><defName>PTB01jb</defName><mode>Upgrade</mode></li>
<li><defName>PTB02tb</defName><mode>Upgrade</mode></li>
<li><defName>PTB03yy</defName><mode>Upgrade</mode></li>
<li><defName>PTB04jy</defName><mode>Upgrade</mode></li>
<li><defName>PTB05ll</defName><mode>Upgrade</mode></li>
<li><defName>PTB06lc</defName><mode>Upgrade</mode></li>
<li><defName>PTB07hy</defName><mode>Upgrade</mode></li>
<li><defName>PTB09qgqc</defName><mode>Upgrade</mode></li>
<li><defName>PTB10tlzy</defName><mode>Upgrade</mode></li>
<li><defName>PTB11mgsc</defName><mode>Upgrade</mode></li>
<li><defName>PTB12yjs</defName><mode>Upgrade</mode></li>
<li><defName>PTB13dc</defName><mode>Upgrade</mode></li>
<li><defName>PTB14gcs</defName><mode>Upgrade</mode></li>
<li><defName>PTB15ktj</defName><mode>Upgrade</mode></li>
<li><defName>PTB16ymls</defName><mode>Upgrade</mode></li>
<li><defName>PTB17xss</defName><mode>Upgrade</mode></li>
<li><defName>PTB18ydjj</defName><mode>Upgrade</mode></li>
<li><defName>PTB19ox</defName><mode>Upgrade</mode></li>
<li><defName>PTB20js</defName><mode>Upgrade</mode></li>
<li><defName>PTB21sm</defName><mode>Upgrade</mode></li>
<li><defName>PTB22ck</defName><mode>Upgrade</mode></li>
<li><defName>PTB23gzs</defName><mode>Upgrade</mode></li>
<li><defName>PTB24tls</defName><mode>Upgrade</mode></li>
<li><defName>PTB25wx</defName><mode>Upgrade</mode></li>
<li><defName>PTB26gzsr</defName><mode>Upgrade</mode></li>
<li><defName>PTC01jzds</defName><mode>Upgrade</mode></li>
<li><defName>PTC02wjj</defName><mode>Upgrade</mode></li>
<li><defName>PTC03cs</defName><mode>Upgrade</mode></li>
<li><defName>PTC04smcbz</defName><mode>Upgrade</mode></li>
<li><defName>PTC05sw</defName><mode>Upgrade</mode></li>
<li><defName>PTC06jj</defName><mode>Upgrade</mode></li>
<li><defName>PTC07yl</defName><mode>Upgrade</mode></li>
<li><defName>PTC08sk</defName><mode>Upgrade</mode></li>
<li><defName>PTC09tc</defName><mode>Upgrade</mode></li>
<li><defName>PTC10cgs</defName><mode>Upgrade</mode></li>
<li><defName>PTC11bdbq</defName><mode>Upgrade</mode></li>
<li><defName>PTC12jhsr</defName><mode>Upgrade</mode></li>
<li><defName>PTC13cjz</defName><mode>Upgrade</mode></li>
<li><defName>PTC14qy</defName><mode>Upgrade</mode></li>
<li><defName>PTC15zj</defName><mode>Upgrade</mode></li>
<li><defName>PTC16dmfs</defName><mode>Upgrade</mode></li>
<li><defName>PTC17xrl</defName><mode>Upgrade</mode></li>
<li><defName>PTD02sw</defName><mode>Upgrade</mode></li>
<li><defName>PTD03yq</defName><mode>Upgrade</mode></li>
<li><defName>PTD04aj</defName><mode>Upgrade</mode></li>
<li><defName>PTD06ds</defName><mode>Upgrade</mode></li>
<li><defName>PTE03csdsc</defName><mode>Upgrade</mode></li>
<li><defName>PTE05kwdxd</defName><mode>Upgrade</mode></li>
<li><defName>PTE07wlkjcm</defName><mode>Upgrade</mode></li>
<li><defName>PTE06wlkjjm</defName><mode>Upgrade</mode></li>
<li><defName>PTE08wlkjdsz</defName><mode>Upgrade</mode></li>
<li><defName>PTE09gdxwlb</defName><mode>Upgrade</mode></li>
<li><defName>PTF01hy</defName><mode>Upgrade</mode></li>
<li><defName>PTF02tyqs</defName><mode>Upgrade</mode></li>
<li><defName>PTF03mrqw</defName><mode>Upgrade</mode></li>
<li><defName>PTF04skjs</defName><mode>Upgrade</mode></li>
<li><defName>PTS01yz</defName><mode>Upgrade</mode></li>
<li><defName>PTS03tslx</defName><mode>Upgrade</mode></li>
<li><defName>PTS04zrzz</defName><mode>Upgrade</mode></li>
<li><defName>PTS05jf</defName><mode>Upgrade</mode></li>
<li><defName>PTS06fkzs</defName><mode>Upgrade</mode></li>
<li><defName>PTS07ds</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTB01tzz</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTB02cyz</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTB03hj</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTB04sczj</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTC02tsjg</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTC03fwgz</defName><mode>Upgrade</mode></li>
<li><defName>VanyaTS01by</defName><mode>Upgrade</mode></li>
<li><defName>LingTA01haxz</defName><mode>FlipFlop</mode></li>
<li><defName>LingTB01lth</defName><mode>FlipFlop</mode></li>
<li><defName>PTB08zkw</defName><mode>FlipFlop</mode></li>
<li><defName>PTB27qhr</defName><mode>FlipFlop</mode></li>
<li><defName>PTZ08ls</defName><mode>FlipFlop</mode></li>
<li><defName>PTZ11ybz</defName><mode>FlipFlop</mode></li>
<li><defName>PTZ12bzdl</defName><mode>FlipFlop</mode></li>
<li><defName>PTD05fh</defName><mode>FlipFlop</mode></li>
<li><defName>PTE01aydzn</defName><mode>FlipFlop</mode></li>
<li><defName>PTE02mdxqm</defName><mode>FlipFlop</mode></li>
<li><defName>PTE04aksndgw</defName><mode>FlipFlop</mode></li>
<li><defName>PTS02ss</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTA01mhgg</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTA02mfsn</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTC01rrwg</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTC04cfts</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTZ01xkdns</defName><mode>FlipFlop</mode></li>
<li><defName>VanyaTE01gsdzf</defName><mode>FlipFlop</mode></li>
</value>
</li>
</operations>
</match>
</Operation>
<mods>
<li>RimTraits - General Traits</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>RT_Stiff</defName><mode>Downgrade</mode></li>
<li><defName>RT_PoorHygiene</defName><mode>Downgrade</mode></li>
<li><defName>RT_Unconvincing</defName><mode>Downgrade</mode></li>
<li><defName>RT_Fragile</defName><mode>Downgrade</mode></li>
<li><defName>RT_Sluggish</defName><mode>Downgrade</mode></li>
<li><defName>RT_Restless</defName><mode>Downgrade</mode></li>
<li><defName>RT_Inefficient</defName><mode>Downgrade</mode></li>
<li><defName>RT_Craven</defName><mode>Downgrade</mode></li>
<li><defName>RT_Rowdy</defName><mode>Downgrade</mode></li>
<li><defName>RT_HeatIntolerant</defName><mode>Downgrade</mode></li>
<li><defName>RT_Frail</defName><mode>Downgrade</mode></li>
<li><defName>RT_ColdIntolerant</defName><mode>Downgrade</mode></li>
<li><defName>RT_Ravenous</defName><mode>Downgrade</mode></li>
<li><defName>RT_Incompetent</defName><mode>Downgrade</mode></li>
<li><defName>Impatient Cook</defName><mode>Downgrade</mode></li>
<li><defName>>RT_ChronicallyIll</defName><mode>Downgrade</mode></li>
<li><defName>RT_TemperatureIntolerant</defName><mode>Downgrade</mode></li>
<li><defName>RT_Clumsy</defName><mode>Downgrade</mode></li>
<li><defName>RT_Feeble</defName><mode>Downgrade</mode></li>
<li><defName>RT_ConstantlyBemused</defName><mode>Downgrade</mode></li>
<li><defName>RT_Ignorant</defName><mode>Downgrade</mode></li>
<li><defName>RT_Athletic</defName><mode>Upgrade</mode></li>
<li><defName>RT_GoodHygiene</defName><mode>Upgrade</mode></li>
<li><defName>RT_Persuasive</defName><mode>Upgrade</mode></li>
<li><defName>RT_Resilient</defName><mode>Upgrade</mode></li>
<li><defName>RT_Energetic</defName><mode>Upgrade</mode></li>
<li><defName>RT_Restful</defName><mode>Upgrade</mode></li>
<li><defName>RT_Efficient</defName><mode>Upgrade</mode></li>
<li><defName>RT_Valiant</defName><mode>Upgrade</mode></li>
<li><defName>RT_Composed</defName><mode>Upgrade</mode></li>
<li><defName>RT_HeatTolerant</defName><mode>Upgrade</mode></li>
<li><defName>RT_ColdTolerant</defName><mode>Upgrade</mode></li>
<li><defName>RT_Muscular</defName><mode>Upgrade</mode></li>
<li><defName>RT_Abstinent</defName><mode>Upgrade</mode></li>
<li><defName>RT_Gifted</defName><mode>Upgrade</mode></li>
<li><defName>>RT_PatientCook</defName><mode>Upgrade</mode></li>
<li><defName>RT_Healthy</defName><mode>Upgrade</mode></li>
<li><defName>RT_TemperatureTolerant</defName><mode>Upgrade</mode></li>
<li><defName>RT_Coordinated</defName><mode>Upgrade</mode></li>
<li><defName>RT_Hardy</defName><mode>Upgrade</mode></li>
<li><defName>RT_EasilyAmused</defName><mode>Upgrade</mode></li>
<li><defName>RT_Inquisitive</defName><mode>Upgrade</mode></li>
<li><defName>RT_Nearsighted</defName><mode>FlipFlop</mode></li>
<li><defName>RT_Farsighted</defName><mode>FlipFlop</mode></li>
</value>
</li>
</operations>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Synergistic Traits</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>fasthands</defName><mode>Upgrade</mode></li>
<li><defName>crackshot</defName><mode>Upgrade</mode></li>
<li><defName>accurateShooter</defName><mode>Upgrade</mode></li>
<li><defName>swordsman</defName><mode>Upgrade</mode></li>
<li><defName>foreman</defName><mode>Upgrade</mode></li>
<li><defName>deepdriller</defName><mode>Upgrade</mode></li>
<li><defName>Souschef</defName><mode>Upgrade</mode></li>
<li><defName>pharmacist</defName><mode>Upgrade</mode></li>
<li><defName>Botanist</defName><mode>Upgrade</mode></li>
<li><defName>Rancher</defName><mode>Upgrade</mode></li>
<li><defName>Artisan</defName><mode>Upgrade</mode></li>
<li><defName>fieldmedic</defName><mode>FlipFlop</mode></li>
<li><defName>smith</defName><mode>Upgrade</mode></li>
<li><defName>socialworker</defName><mode>Upgrade</mode></li>
<li><defName>naturalgenius</defName><mode>FlipFlop</mode></li>
<li><defName>wise</defName><mode>Upgrade</mode></li>
<li><defName>peasant</defName><mode>Downgrade</mode></li>
</value>
</li>
</operations>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Traits Excel</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>anxietyBomb</defName><mode>Downgrade</mode></li>
<li><defName>BeautyExcel</defName><mode>Upgrade</mode></li>
<li><defName>SpeedOffsetExcel</defName><mode>Upgrade</mode></li>
<li><defName>Archer</defName><mode>Upgrade</mode></li>
<li><defName>DemoExpert</defName><mode>Upgrade</mode></li>
<li><defName>extraction</defName><mode>Upgrade</mode></li>
<li><defName>PlantTouch</defName><mode>Upgrade</mode></li>
<li><defName>Organization</defName><mode>Upgrade</mode></li>
<li><defName>NaturalCook</defName><mode>Upgrade</mode></li>
<li><defName>Butcher</defName><mode>Upgrade</mode></li>
<li><defName>Mechanic</defName><mode>Upgrade</mode></li>
<li><defName>Stealth</defName><mode>Upgrade</mode></li>
<li><defName>Medic</defName><mode>Upgrade</mode></li>
<li><defName>Surgeon</defName><mode>Upgrade</mode></li>
<li><defName>Surgeon</defName><mode>Upgrade</mode></li>
<li><defName>IndustriousnessExcel</defName><mode>FlipFlop</mode></li>
<li><defName>ShootingAccuracyExcel</defName><mode>FlipFlop</mode></li>
<li><defName>ShootingAccuracyExcel</defName><mode>FlipFlop</mode></li>
</value>
</li>
</operations>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Additional Traits (Heroes + Gods Optional)</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>GAT_Overweight</defName><mode>Downgrade</mode></li>
<li><defName>GAT_Pervert</defName><mode>Downgrade</mode></li>
<li><defName>GAT_Hercules</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Achilles</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Odysseus</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Ares</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Artemis</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Aphrodite</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Mercury</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Sylvanus</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Vulcan</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Imhotep</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Confident</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Athletic</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Dexterous</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Perceptive</defName><mode>Upgrade</mode></li>
<li><defName>GAT_QuickLearner</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Glutton</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Persuasive</defName><mode>Upgrade</mode></li>
<li><defName>GAT_HeavySleeper</defName><mode>Upgrade</mode></li>
<li><defName>GAT_CarefulSurgeon</defName><mode>Upgrade</mode></li>
<li><defName>GAT_ProfessionalButcher</defName><mode>Upgrade</mode></li>
<li><defName>GAT_GeniusResearcher</defName><mode>Upgrade</mode></li>
<li><defName>GAT_GreenestThumb</defName><mode>Upgrade</mode></li>
<li><defName>GAT_EfficientBuilder</defName><mode>Upgrade</mode></li>
<li><defName>GAT_FastMiner</defName><mode>Upgrade</mode></li>
<li><defName>GAT_TradePriceImprovementOffset</defName><mode>Upgrade</mode></li>
<li><defName>GAT_SocialImpactOffset</defName><mode>Upgrade</mode></li>
<li><defName>GAT_DiplomacyPowerOffset</defName><mode>Upgrade</mode></li>
<li><defName>GAT_ShootingOffsetTrait</defName><mode>Upgrade</mode></li>
<li><defName>GAT_Clean</defName><mode>FlipFlop</mode></li>
<li><defName>GAT_Nearsighted</defName><mode>FlipFlop</mode></li>
<li><defName>GAT_Morbid</defName><mode>FlipFlop</mode></li>
<li><defName>GAT_LovedByAnimals</defName><mode>FlipFlop</mode></li>
</value>
</li>
</operations>
</match>
</Operation>
---------------------------------------------------------------------------------------------------------------------------<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Corpse Children</name>
<author>Kayesh</author>
<supportedVersions>
<li>1.3</li>
</supportedVersions>
<packageId>kayesh.corpsechildren</packageId>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
</li>
<li>
<packageId>kayesh.scenariopawnsandcorpses</packageId>
<displayName>Scenario Pawns and Corpses</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2682502725</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>brrainz.harmony</li>
<li>kayesh.scenariopawnsandcorpses</li>
<li>fuglypump.fallouttraits</li>
<li>vanillaexpanded.vanillatraitsexpanded</li>
<li>rsev.synergistictraits</li>
<li>isuzuki.traitsexcel</li>
<li>gewen.additionaltraits</li>
<li>sierra.rt.generaltraits</li>
<li>boxrsxx.morepracticaltraits</li>
</loadAfter>
<description>
Corpse children, for when you're tired of not making new colonists from the bodies of the fallen. Corpse child is a backstory that forces a trait; pawns with the trait allow new menu options when right-clicking on downed or dead pawns. There are a few options:
1.) Creating a new corpse child from a corpse. This is time consuming. This requires that the dead pawn has all vital parts still intact and in a "good enough" state. Pawns created in this fashion will have the corpse child backstory and trait, will retain the gender, melanin, non-conflicting traits, and injuries converted to permanent. This will consume the corpse.
2.) Stealing body parts. If the corpse child has a missing or damaged body part, he can steal natural body parts from a dead or downed pawn. Note that the replacement body part will be in the same state that it was on the donor pawn: if a corpse child steals a shoulder with a missing arm, the corpse child will end up with a missing arm. The corpse child can not steal and attach bionics directly in this manner. Corpse children can not replace vital body parts: a corpse child can not remove their brain or torso to replace it with a donor pawn's.
3.) Consuming skills. If the dead or downed pawn has a brain and has higher skills than the corpse child, the corpse child can consume their brain for a skill boost. This is much more effective when the donor pawn is alive.
4.) Stealing traits. A corpse child can steal certain traits from a dead or downed pawn. If a donor pawn is more attractive or tougher than the corpse child, the corpse child can choose to steal the parts necessary to replicate that trait.
Corpse children are different:
1.) They cannot learn, and can only grow in skill by consuming the brains of other pawns.
2.) They still feel pain, but will never fall to pain alone.
3.) They are largely indifferent to harvesting pawns or corpses, unless the donor is a fellow colonist.
4.) Their hastily constructed forms lead them to be hideous individuals, misshapen and scarred.
A sample scenario has been added to start with a single corpse child.
</description>
</ModMetaData>
<li><defName>TM_FaeBloodTD</defName><mode>FlipFlop</mode></li>
<li><defName>TM_GiantsBloodTD</defName><mode>FlipFlop</mode></li>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Kure's Rimworld of Magic Class Expansion Pack</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/JobDef[defName = "CorpseChildren_UpgradeTrait_JobDef"]/upgradeableTraits</xpath>
<value>
<li><defName>TM_RedMage</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Ninja</defName><mode>FlipFlop</mode></li>
<li><defName>TM_ElementalGunner</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Bombardier</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Railbreaker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Samurai</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gadgeteer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_WindMage</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Medic</defName><mode>FlipFlop</mode></li>
<li><defName>TM_ChromaMage</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Harbinger</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Reaper</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Berserker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Scion</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Plaguedoctor</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Cleric</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Arbormancer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Chainwarden</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Ambusher</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Saboteur</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Keeper</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Pridestalker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Starseeker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Aspirant</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Hawkeye</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Atronach</defName><mode>FlipFlop</mode></li>
<li><defName>TM_SupportSpecialist</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Scrapper</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Oracle</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Mystic</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Spellbreaker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Duskbringer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Thunderblessed</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Deadeye</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Spellthief</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Dragoon</defName><mode>FlipFlop</mode></li>
<li><defName>TM_BlackMage</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Scholar</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gunbreaker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gunner</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Warrior</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Nomad</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Guardian</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Holosmith</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Troubadour</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gambler</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Chef</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Miner</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Striker</defName><mode>FlipFlop</mode></li>
<li><defName>TM_RuneKnight</defName><mode>FlipFlop</mode></li>
<li><defName>TM_BlossomBlader</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Ravenous</defName><mode>FlipFlop</mode></li>
<li><defName>TM_MechHunter</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Gunslinger</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Shadowbringer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Warden</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Chempunk</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Explorer</defName><mode>FlipFlop</mode></li>
<li><defName>TM_Architect</defName><mode>FlipFlop</mode></li>
</value>
</li>
</operations>
</match>
</Operation>
<li>kure.arom</li>