Project Zomboid

Project Zomboid

Soul Filcher's Awesome Time
Rukio 3 May, 2022 @ 4:56pm
Error when inspecting some items (A Scarf) for tailoring
When we were attempting to patch a scarf, this error seems to pop up! We're in ver. 41.68.


My mod list in case you think it's relevant!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2580742419

STACK TRACE ----------------------------------------- function: new -- file: SFRelax_CheckImage.lua line # 472 function: checkImage -- file: SFRelax_InventoryPaneContextMenu.lua line # 95 function: onMouseUp -- file: ISContextMenu.lua line # 90 ERROR: General , 1651621879197> 1,320,993> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getHeight of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1651621879197> 1,320,994> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getHeight of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIManager.update(UIManager.java:808) at zombie.GameWindow.logic(GameWindow.java:253) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:744) at zombie.GameWindow.run_ez(GameWindow.java:660) at zombie.GameWindow.mainThread(GameWindow.java:474) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1651621879199> 1,320,995> ----------------------------------------- STACK TRACE ----------------------------------------- function: new -- file: SFRelax_CheckImage.lua line # 472 function: checkImage -- file: SFRelax_InventoryPaneContextMenu.lua line # 95 function: onMouseUp -- file: ISContextMenu.lua line # 90
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Showing 1-4 of 4 comments
Rukio 5 May, 2022 @ 12:43pm 
Here is another.

STACK TRACE ----------------------------------------- function: new -- file: SFRelax_CheckImage.lua line # 472 function: checkImage -- file: SFRelax_InventoryPaneContextMenu.lua line # 95 function: onMouseUp -- file: ISContextMenu.lua line # 90 ERROR: General , 1651779692590> 159,133,225> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getHeight of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1651779692591> 159,133,225> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getHeight of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIManager.update(UIManager.java:808) at zombie.GameWindow.logic(GameWindow.java:253) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:744) at zombie.GameWindow.run_ez(GameWindow.java:660) at zombie.GameWindow.mainThread(GameWindow.java:474) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1651779692593> 159,133,227> ----------------------------------------- STACK TRACE ----------------------------------------- function: new -- file: SFRelax_CheckImage.lua line # 472 function: checkImage -- file: SFRelax_InventoryPaneContextMenu.lua line # 95 function: onMouseUp -- file: ISContextMenu.lua line # 90
soulfilcher  [developer] 5 May, 2022 @ 5:14pm 
I don't even know why that file runs in that case. I will have to investigate.
Rukio 5 May, 2022 @ 6:09pm 
Originally posted by soulfilcher:
I don't even know why that file runs in that case. I will have to investigate.

Glad I could help! Love all the work you've done. It's really adding a lot of immersion to the game. So many of these additions help the game feel right.

Please respond to the post when you've dropped an update or something for future people to see and so I get a notification.
soulfilcher  [developer] 10 May, 2022 @ 6:02pm 
This bug should be fixed now.
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