Darkest Dungeon®

Darkest Dungeon®

Vermintide Mod
 This topic has been pinned, so it's probably important
ShallowIris  [developer] 16 Dec, 2021 @ 6:49am
Balance Discussions
Balance on any aspects of the mod, from trinkets to monsters, is to be discussed here. Please feel free to report your opinion!
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Showing 1-15 of 35 comments
fourbarrelbrown 19 Dec, 2021 @ 3:14pm 
I can't quite figure out how you are supposed to beat the plague priest. Is the player supposed to somehow out DPS it's healing phase somehow? I did eventually beat it by doing 1 to 3 dmg to it, after it transformed, but I think it was only possible cause I got lucky crits and have super good trinkets from another mod. Thanks in advance, the mod is AMAZING.
ShallowIris  [developer] 19 Dec, 2021 @ 4:24pm 
Plague Priest's DMG debuff can be counteracted with DMG buffs from heroes' skills, and trinkets.
drewdun81 20 Dec, 2021 @ 7:47pm 
Originally posted by ShallowIris:
Plague Priest's DMG debuff can be counteracted with DMG buffs from heroes' skills, and trinkets.
Could you explain how the debuff works exactly? If the base debuff is -100%, would a plus 20% dmg trinket such as the legendary bracer mean the hero's attacks now deal 20% of their base damage? And does it work similarly for a damage buffing skill such as emboldening vapors?
ShallowIris  [developer] 20 Dec, 2021 @ 7:49pm 
Originally posted by drewdun81:
Originally posted by ShallowIris:
Plague Priest's DMG debuff can be counteracted with DMG buffs from heroes' skills, and trinkets.
Could you explain how the debuff works exactly? If the base debuff is -100%, would a plus 20% dmg trinket such as the legendary bracer mean the hero's attacks now deal 20% of their base damage? And does it work similarly for a damage buffing skill such as emboldening vapors?

The exact calculation is base DMG * DMG mod of the skill * (100% - Debuff + Buff), no matter what the source of those debuffs/buffs are. In your example, it is (100% - 100% + 20%), and with one lvl 5 emboldening vapours, it becomes (100% - 100% + 20% + 25%) = 45%.
drewdun81 21 Dec, 2021 @ 4:39am 
Okay, thank you so much for clarifying!
Jorgen 26 Dec, 2021 @ 9:41am 
i feel like you get way too mutch horror here compared to other areas
Zickorei 29 Dec, 2021 @ 7:57am 
So, another issue with the plague priest is the disease he gives you at the final phase. -70% HP is perhaps a bit too much.
Although funny, it happened to me that I had equipped a vermintide trinket on my hellion which reduced her HP by 33%. That, coupled with the disease from the the Priest made it so that she had constantly 0 HP. She was all the time on deaths door and couldn't be taken out of it.
Gh0sT 2 Jan, 2022 @ 11:59pm 
Yes, the plague priest is ridiculous, first the disease that reduce almost everything for your heroes. Then debuff -150% damage, like wth?

Another things is the batman like rats, always has additional attack before it dies, wth?
Zickorei 6 Jan, 2022 @ 3:29am 
Originally posted by Zickorei:
So, another issue with the plague priest is the disease he gives you at the final phase. -70% HP is perhaps a bit too much.
Although funny, it happened to me that I had equipped a vermintide trinket on my hellion which reduced her HP by 33%. That, coupled with the disease from the the Priest made it so that she had constantly 0 HP. She was all the time on deaths door and couldn't be taken out of it.

All of this can be handled with knowledge and preparation but nonetheless, being unable to exit deaths door, basically retiring a key element of the game is too much.

BY THE WAY, today I fought the hell pit abomination and couldn't use laudanum to cure the absolutely crazy amount of stress it does. I don't know if it even is intentional, but if it is, its too much.
ShallowIris  [developer] 6 Jan, 2022 @ 9:54am 
Originally posted by Zickorei:
Originally posted by Zickorei:
So, another issue with the plague priest is the disease he gives you at the final phase. -70% HP is perhaps a bit too much.
Although funny, it happened to me that I had equipped a vermintide trinket on my hellion which reduced her HP by 33%. That, coupled with the disease from the the Priest made it so that she had constantly 0 HP. She was all the time on deaths door and couldn't be taken out of it.

All of this can be handled with knowledge and preparation but nonetheless, being unable to exit deaths door, basically retiring a key element of the game is too much.

BY THE WAY, today I fought the hell pit abomination and couldn't use laudanum to cure the absolutely crazy amount of stress it does. I don't know if it even is intentional, but if it is, its too much.

Both Plague Priest and Hell Pit Abomination are under close scrutiny. We will update them when we find out appropriate solutions.
sorejoe 9 Jan, 2022 @ 8:22am 
Not sure if I have just been unlucky but it seems like the mines are vastly harder than the other zones. Many of the units have a bit to much Hp and damage considering they are just skaven. A skaven slave with 15 hp hitting on average +6 compared to basic skeletons having 8 hp hitting on average 3-4 doesn't seem right considering they are meant to be cannon fodder.

I do appreciate the increased encounter number, makes if feel like you are going through a vermintide but with high hp pools it very quickly turns into a slog. Dropping some values so slaves can consistently be one shot and clan rats take 2-3 hits would be more in line with what the Ubersreik 5 deal with.

End of the day love the mod, did a great job conveying atmosphere and the monster art is fantastic.
Plague priest is really dumb, its a very "you better have the perfect party or you lose". -150% damage is absurd, and if you don't literally know that you are going to have to superbuff a leper or something to win you automatically lose. like what? That is just ♥♥♥♥♥♥♥♥♥. The fight can be hard but any well made team should have at least the opportunity to win. Oh and 0/0 hp party members are unfun to deal with since it's impossible to play around in the fight.
Sir Curator 25 Jan, 2022 @ 5:29am 
Greetings. first of all. i congratulate you and your team for making this mod. it works well and the concept is great. sadly it has two flaws that i'm currently trying to see if there's a solution to it. i won't dwell too much, since many have already reported to it, with the fight on the Hamlet against the Plague priest. even within in mind against the debuff, and with trinkets and characters to counter that effect. i hardly succeed on doing it. i almost managed to defeat it by an inch. but i failed. i'll try again because it can be possible. but i assure you it's not that easy and quite stressful and more challenging than it should be. The second Issue is with the Warpstone addiction. i do say it because there will be a moment where i won't have enough Vmark-1 antidotes to counter it and i do wonder if there will be the CC solution, as when you defeat the last boss, you can heal it on the Sanitorium like a normal disease. Still, good job with the mod. i like it and very enjoyable despite these two flaws.
ShallowIris  [developer] 25 Jan, 2022 @ 6:28am 
@Hat Kid

After getting feedbacks and doing internal tests, we decided that rebalancing regarding Plague Priest is needed. So hopefully your concern about Plague Priest will be solved. Also yes, it gets the CC solution. Thank you for your feedback.
Sir Curator 25 Jan, 2022 @ 7:17am 
Originally posted by ShallowIris:
@Hat Kid

After getting feedbacks and doing internal tests, we decided that rebalancing regarding Plague Priest is needed. So hopefully your concern about Plague Priest will be solved. Also yes, it gets the CC solution. Thank you for your feedback.
Perfect. i appreciate you and your team's hard work on it. also thank you for comfirm about the CC solution, it eases my worries about it. take your time. it's a great mod
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