XCOM 2
Mod Jam for Long War of the Chosen
Kiruka  [developer] 16 Dec, 2021 @ 11:15am
Changes to Spart's Standalone Sawed-Off Shotgun
- A new infinite starting weapon has been added: the Whippit Shotgun, which is named after Bonnie and Clyde's sawed-off shotgun (Clyde dubbed it the "Whippit", as he was able to whip it out easily). Despite being a sawed-off shotgun in name and looks, it is in the pistol category and thus can be carried in the pistol slot. Which means that yes, your Ranger or Survivalist can be a total nutter and use their regular Sawed-Off AND a Whippit in one loadout.

- The Whippit Shotgun's stats are inspired by LW1's Sawed-Off Shotgun. By default it does 4 to 8 damage and 4 crit damage. It also has a 5% bonus crit chance. Its range table is the same as the secondary Sawed-Off Shotgun, but its max range is only 3 tiles, a third of the secondary Sawed-Off Shotgun's max range, and it also has -3 Armor Pierce, making it very ineffective against armored foes. Rather than sawed-off shotgun abilities, the Whippit uses pistol abilities (i.e. Pistol Standard Shot and Pistol Overwatach, no Point Blank or Both Barrels), but it can only use skills that don't require more than 1 shot in a theoretical magazine. I.E., no Faceoff or Fan Fire. Like other pistols, though, it has infinite ammo and doesn't need reloading.

- Just like LW1's Sawed-Off Shotgun, the Whippit Shotgun is only available at the conventional tier. This is not a bug, it's a design and balance decision. It will still be able to be useful for a good chunk of the campaign, as it's not until Coil tier that regular pistols can even match the Whippit's damage output shot-for-shot against unarmored targets, and Coil Pistols are not free.

- The Whippit takes about 25% longer to infiltrate than a regular pistol.

- The original weapons from Spart's Standalone Sawed-Off Shotgun and their schematics have been hidden; they were just cosmetic alternatives to the vanilla pistol.