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Aghol: Marauder Whaler - Anti-large, armor-piercing missile infantry. A dedicated anti-large missile infantry that can kill any monsters with range and close combat. The Aghols have long hunted the Dread Whales across the Sea of Claws. The idea here is that the best hunters of the Marauders earn the name Whaler through successive whale hunts.
Skeggi: Marauder Champion Cold One riders - Powerful anti-infantry cavalry. Armor-piercing melee. Only the most tenacious Champions could hope to break a Cold One by the leash. This unit is a cross between the Chaos Knights and the Cold One riders.
Mung: Mung Screamers - Light shock cavalry. Causes Fear. Vanguard Deployment. The Mung Screamers prefer to attack their prey through shock attacks, all the while their screams inspire fear into the hearts of their enemies. This unit is heavily inspired by the Game of Thrones Dothraki screamers. While not Hun in origin, this unit would fill a function of early shock cavalry for the Mung army.
Yeah good ideas, the first two are already on my list and i also agree the mung need a light cav unit, might go with a different name tho
Legendary Items for the lords
Aghol Chaos Totem - Decrease the amount of Winds of magic for enemies. Gives Leadership buff for lord army. Gives melee attack buff for lord army. Increase Chaos Corruption.
Mung War Horn - Give Charge bonus buff to cavalry in lord army. Increase Post-battle loot. Decrease recruitment cost for lord army.
Desecrated Lustria Gold - Gives leadership buff to lord army. Increase Chaos Corruption to local province. Increase Public Order to local province. Decrease upkeep for lord army.
Aghol Mammoth Harpoon Gun - To simply put, a spirit mammoth with a harpoon gun mounted on its back. Mobile-artillery platform. A bit overkill since we have the Dread Whales but it is an interesting idea.
Mung Chaos Knights - A Mung version of Chaos Knights. These are Mung warriors who have earned the right to ride demonic steeds into battle. They are powerful, tier-5 melee cavalry.
Demonic Stegadon - Having stolen the secrets of the Lizardmen, Norscans of Skeggi were able to gain control of these ancient reptiles through demonic possession. A stegadon glowing with demonic energy. It is just a normal stegadon with magic and fire attacks.
Marauder Whalers - Add the Norscan Rage ability. Theme-wise it feels like this is the only human unit in the Norscan army that does not have this ability.
Wendigo - To keep this unit in the game, probably turn it into a squad of 16 units. This will help keep them as a rare unit but also give them a bit more power for them to be relevant in an army.
Ungor Archers - Add Poison attacks, Frostbite attacks or the Snipe ability. This is to keep them in the faction while making them unique from normal Beastman Ungors.
Khornasaur - Add the Mark of Khorne ability. It is in it's name. Adding the Mark of Khorne onto the unit will make it complete.