Project Zomboid

Project Zomboid

Project Zomboid Respawn Redux
Travin  [developer] 22 Dec, 2021 @ 3:16pm
Feedback / Suggestions
Always interested in hearing your ideas for improvements
< >
Showing 1-15 of 19 comments
Master Splinter 23 Dec, 2021 @ 6:54am 
A way to disable respawn with equipped loot. People are duping my on server now I'd really like to use this.The equipped items are respawning - but also they're leaving these on the ground not clearing out the loot. The loose items are okay.
Last edited by Master Splinter; 23 Dec, 2021 @ 8:20am
Travin  [developer] 23 Dec, 2021 @ 10:08am 
Furizu
Hey there, tried out the mod and here are my thoughts. 1. A way to automatically save player skills would be nice, right now you lose the skills if you didn't save recently. Also the home point/skill save should definitely be separated in any case. 2. On respawn the character looks like it has everything from before death equipped even though it isn't. While you can equip other things to fix this it's tedious, and when it comes to weapons you can't stomp attack. 3. Having to exactly type the same name in every time seems weird.. is there any way to just tie it to the steam user or something to automate it so you don't accidentally misspell the name? Thanks for the cool mod!
Travin  [developer] 23 Dec, 2021 @ 10:10am 
Master Splinter
Hey this is really cool, one suggestion make it a small button so it's not in your screen so much or even a command to hide ui and bring it back up or button. Really like it will report bugs or feedback just added it on the server.
Lunaxx 25 Dec, 2021 @ 9:44am 
Travin I love your concept.
Id like to use it on RP server to promote more PvP and daring gameplay. Thing is we cant use same names for obvious reasons, char should have default equip and respawn location should be defined by server as vanilla, not save.
Do you think it will be possible somehow?
Travin  [developer] 25 Dec, 2021 @ 10:46am 
Originally posted by Lunaxx:
Travin I love your concept.
Id like to use it on RP server to promote more PvP and daring gameplay. Thing is we cant use same names for obvious reasons, char should have default equip and respawn location should be defined by server as vanilla, not save.
Do you think it will be possible somehow?

It's possible. I have it on the list to add spawn location options.
Travin  [developer] 27 Dec, 2021 @ 4:58pm 
Painless Jack
Can you make this more configurable? For example, set it so Fitness/ Strength are not lost, how many skills maximum may be deducted from at once, what the chance for a deduction is. If I can configure how painful death can be, this would be awesome! Maybe a maximum to the amount of XP lost? This should be vanilla for server admins, multiplayer isnt single player.
Travin  [developer] 27 Dec, 2021 @ 5:00pm 
Originally posted by Painless Jack:
Can you make this more configurable? For example, set it so Fitness/ Strength are not lost, how many skills maximum may be deducted from at once, what the chance for a deduction is. If I can configure how painful death can be, this would be awesome! Maybe a maximum to the amount of XP lost? This should be vanilla for server admins, multiplayer isnt single player.

This is on my list to create a more detailed set of options for penalties. Probably won't be in place until January.
ImaginePassion 29 Dec, 2021 @ 2:18pm 
I was curious how this works in a dedicated server. I've been searching for a method to help restore a character that was killed due to a bug or glitch. I find it unfair for someone to lose their character due to something like that, but I also feel that dying by a zombie or by not feeding yourself makes the game much more immersive. I wouldn't want players abusing the fact that they can die an infinite amount of times with no repercussions, it would make PVP and survival kind of pointless. Is there a way to make it where the admin or server backs up player characters every 5 minutes or so in case of an unfortunate event, that way the player would need admin approval beforehand? Is this already a mod or is this even possible?
Furizu 1 Jan, 2022 @ 2:11pm 
Hey again, I was wondering if you'd be willing to make a seperate branch mod that doesn't allow equipment saving as it's easy to abuse to duplicate... save, box your gear, and die. Another thing - it doesn't save Zombies killed, is there a way to do that? I wanted to use the mod to earn desensitized but it goes off zombies killed
Travin  [developer] 1 Jan, 2022 @ 2:54pm 
Originally posted by Furizu:
Hey again, I was wondering if you'd be willing to make a seperate branch mod that doesn't allow equipment saving as it's easy to abuse to duplicate... save, box your gear, and die. Another thing - it doesn't save Zombies killed, is there a way to do that? I wanted to use the mod to earn desensitized but it goes off zombies killed

I don't know if I'll have time to support two branches. Can your elaborate on object duplication method you mentioned? I'll look into the zombies kill counter.
Furizu 1 Jan, 2022 @ 3:41pm 
If you save your player with gear equipped, then just dump your gear anywhere, then die and respawn, you have all your gear equipped and wherever you dumped it
Travin  [developer] 1 Jan, 2022 @ 3:55pm 
Originally posted by Furizu:
If you save your player with gear equipped, then just dump your gear anywhere, then die and respawn, you have all your gear equipped and wherever you dumped it

ah, ok. I thought it was a bug. My mod isn't designed to prevent willful duping. I am planning at some point to include server-side options. Just not right now.
Seager02 12 Jan, 2022 @ 9:30am 
Hey there,
just remembered that I had a mod similar to yours installed a few versions back. In that mod you did not save your character manually but your character acted pretty much the same way as in vanilla. You died, your stuff stayed on your corpse, BUT you also dropped an item, that pretty much served as an xp token. When you picked it up and used it, you got all your skills and xp back. Maybe you could try to do it like that, could cause less bugs than the current version of the mod. Maybe it's even possible to reduce skills before the token is put into the inventory, so you still have the chance to lose some progress.
Travin  [developer] 13 Jan, 2022 @ 5:47pm 
Originally posted by Urizen:
Would it be possible to limit the number of respawns per character? So that it would be like extra lives in a roguelike?
Travin  [developer] 13 Jan, 2022 @ 5:47pm 
Originally posted by Mysteriono:
Any chance of having an option for full skill loss IE the spawn only counts as a respawn for making a new character so you can spawn in your singleplayer safehouse similar to how you could if safehouses were enabled on multi?
< >
Showing 1-15 of 19 comments
Per page: 1530 50