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The Deathclaw should be buffed, 1.5x more damage, 2.0x more health (with 50% damage reduction) or 3.0x more health (with 25% damage reduction) or maybe just 85% damage reduction with the FO4 HP. Give that one useless dodge move damage immunity while it's happening, and let's not talk about that stun that should either only be 2-4 seconds or should just be removed outright. (IF it actually i s 10 seconds, last time I remember, I kill them too quickly to notice if they were stunned or dodging or not, MW Sweps are cool.) I understand it's to be accurate to the game but the FO4 Deathclaw is practically complete and absolute garbage compared to the FO3 and New Vegas ones when it comes to killing the player. Not exactly good having a good deathclaw but also have the human npcs be bullet mini-bullet sponges because I globally edited the overall stats of all npcs I have in game.
Unlike Fallout 4's weird "Semi-Auto>>>>>>Automatic" weaponry that shoot airsoft pellets, Gmod's "standard" automatic weapon addons have DPS tied or larger than 1/3rd the Normal Deathclaw's health. Even some standard Semi-Auto weapon addons have practically more dps than FO4's weapons, with the only limit being your left-clicking speed, magazine size, and a 0.2 second cooldown. (More specifically talking about SMGs and Pistols. Using Assault Rifles and DMRs are just overkill and only need 1-2 mag dumps to actually kill the Normal Deathclaw.)
Yes