Garry's Mod

Garry's Mod

Fallout 4 SNPCs - Deathclaws
 This topic has been pinned, so it's probably important
Hirasmous  [developer] 18 Dec, 2021 @ 4:25pm
Suggestions / Bugs
Post bugs or console errors here
And if you have any suggestions post them here
Last edited by Hirasmous; 26 Jan, 2022 @ 3:58pm
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Showing 1-11 of 11 comments
Skylah5741 6 Jan, 2022 @ 8:18pm 
If you bump into an npc, it briefly goes invisible
✿ MilliPie. ✿ 10 Jan, 2022 @ 6:27am 
@Skylah thats actually not his problem
Skylah5741 11 Jan, 2022 @ 5:13pm 
Originally posted by Antlion Guardian (mdc):
@Skylah thats actually not his problem
This is literally the bugs topic, it is his issue
Queen Twisted 12 Jan, 2022 @ 3:25pm 
Originally posted by Skylah:
Originally posted by Antlion Guardian (mdc):
@Skylah thats actually not his problem
This is literally the bugs topic, it is his issue
Just because this is a bugs topic doesn't mean it's the dev's issue. It could be that you have another mod that is conflicting with this mod. If Antlion Guardian (mdc) says it's not his problem, it implies that his experience using this mod was just fine. Make sure you're factual before you're confident.
Skylah5741 12 Jan, 2022 @ 6:39pm 
Originally posted by TwistedGamerLad:
Originally posted by Skylah:
This is literally the bugs topic, it is his issue
Just because this is a bugs topic doesn't mean it's the dev's issue. It could be that you have another mod that is conflicting with this mod. If Antlion Guardian (mdc) says it's not his problem, it implies that his experience using this mod was just fine. Make sure you're factual before you're confident.
i dont work in a cheese factory
Perhaps a slider section that can scale the damage Deathclaws do? I use them with other NPCs and they hardly do any damage to them, whereas the one fighting the deathclaw does plenty. I cannot use the global VJ difficulty setting because it changes the health and damage of all NPCs, It would be awesome to be able to change the amount of damage they do, either individually or the pack of these deathclaws as a whole. Just a suggestion I thought I'd throw out there! :selike:
DarKDayS 5 Nov, 2022 @ 1:44am 
Release new ones
Berry Delight 29 Nov, 2022 @ 9:37pm 
Susggestion:

The Deathclaw should be buffed, 1.5x more damage, 2.0x more health (with 50% damage reduction) or 3.0x more health (with 25% damage reduction) or maybe just 85% damage reduction with the FO4 HP. Give that one useless dodge move damage immunity while it's happening, and let's not talk about that stun that should either only be 2-4 seconds or should just be removed outright. (IF it actually i s 10 seconds, last time I remember, I kill them too quickly to notice if they were stunned or dodging or not, MW Sweps are cool.) I understand it's to be accurate to the game but the FO4 Deathclaw is practically complete and absolute garbage compared to the FO3 and New Vegas ones when it comes to killing the player. Not exactly good having a good deathclaw but also have the human npcs be bullet mini-bullet sponges because I globally edited the overall stats of all npcs I have in game.

Unlike Fallout 4's weird "Semi-Auto>>>>>>Automatic" weaponry that shoot airsoft pellets, Gmod's "standard" automatic weapon addons have DPS tied or larger than 1/3rd the Normal Deathclaw's health. Even some standard Semi-Auto weapon addons have practically more dps than FO4's weapons, with the only limit being your left-clicking speed, magazine size, and a 0.2 second cooldown. (More specifically talking about SMGs and Pistols. Using Assault Rifles and DMRs are just overkill and only need 1-2 mag dumps to actually kill the Normal Deathclaw.)
"Benefactor" 30 Nov, 2022 @ 2:55am 
Female Deathclaw. . .
Yes :cleancake:.
Last edited by "Benefactor"; 30 Nov, 2022 @ 2:56am
CowMonkey73 4 May, 2024 @ 4:50pm 
whenever i try to have a cool fight with a deathclaw it always gets stunned/crippled so can you remove this or make it toggleable
pls can u add da power armor death claw?
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